mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#470 mastercomfig - fps/customization config in Customization
HoppsIf using an HDD, is it a bad thing to use async?
I remembered seeing options for either SSD or HDD

No, it isn't. The only thing that would be specific to SSDs and HDDs is snd_async_minsize but you should only use higher sizes if you are getting problems like audio stuttering.

posted about 6 years ago
#468 mastercomfig - fps/customization config in Customization
amazocNice , Having an ATI card that explains why in the video options of in-game menu it only displays selectable 4x/6x MSAA and setting it returns always mat_aaquality to 0. Albeit I can still set and play with mat_aaquality to 2 even when ATI is not compatible with it , and the cvar does not reset or backs to 0, & It gaves me the impression the game-image is bit sharper and smoother , so that ,makes me doubt that they could apply some custom filtering for ATI only GPU's (CFAA which is analogous technology to CSAA from NVIDIA) but I guess it would show it in menu so I discard it.

It checks for an NVidia GPU before using mat_aaquality, so it shouldn't affect image quality on other GPU makers.

amazocI found a cvar use a bit missleading thats the case of host_thread_mode , I know when is set to higher than 0 in a local server it makes freeze but on non-local it works fine , in your config is actually disabled, my question is simple ,since it works outside the local scope ,may this cvar help for those who not make use of hosting or local usages ,since on normal servers it works fines at least for me , sighted you swapped the value from 1 to 2 in a commit ,why that ?

It should help. 1 checks if you have threads available in the thread pool or something like that, while 2 ignores that availability and forces a threaded frame order. 1 is the best/safest value, imo.

sageWhat do you think is the best way to tell if i should be using mat_queue_mode 2 or -1 ?

Just run the timedemo at the settings you would play the game at.

sageat first glance it looks like sourcebench.csv has loads of stuff, but the extra info is just dxlevel, launch options and telling if a few settings are on or off
width,height,windowed,vsync,MSAA,Aniso,dxlevel,cmdline,driver name,vendor id,device id,Reduce fillrate,reflect entities,motion blur,flashlight shadows,mat_reduceparticles,r_dopixelvisibility,nulldevice,timedemo_comment,

Hm, that's unfortunate, I thought it had a chart of frame times, or at least it used to.

posted about 6 years ago
#465 mastercomfig - fps/customization config in Customization
sagetesting mat_queue_mode 2 against -1 in a 4 thread CPU, the difference is negligible
intel i5-2520M, integrated graphics, 640x480 fullscreen (low res to make it more CPU-dependant)

mat_queue_mode has to do with the graphics card as much as it as to do with the CPU, don't use a low resolution for it.

sageis there any way of making "timedemo" show the min FPS too?

No, but there might be some more data in tf/sourcebench.csv

posted about 6 years ago
#463 mastercomfig - fps/customization config in Customization
Hoppsr_dopixelvisibility 1 // Do not do CPU intensive pixelvis
//r_dopixelvisibility 1 // Do partial visibility testing for glows, halos and pretty lights

I'm confused, so 1 does both?

Oh, I forgot to update the comments and values for that. Thanks for the catch.

EDIT: 4.4.6 released with this fix and others, as well as some file cleanup.

amazocSaw also that "mat_software_aa_edge_threshold" is not anymore in the config ,
Valve documentates it as:
- "Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)."

Earlier you set it @ "9" , based on the official documentation I expected certainly to help frames ,
May I ask why it stopped appearing in your cfg.

It isn't used if mat_software_aa_strength and mat_software_aa_strength_vgui are set to 0, so it isn't very useful to be changed in the base config. It is, however, adjusted in the maxquality preset.

amazocAlso ,I have a small doubt with AA cvars I normally run the game mat_antialias 4 and leave mat_aaquality at 2 .
Could I just lower mat_aaquality to 0 in order to support frames ? ,as far as I can read it disables CSAA , tried already ,but I ts hard to tell the differenent whatsoever.Just to be sure.

thx.

The config sets these two values to 0, however, mat_antialias is commented out because it apparently affects some Mumble overlays. The more AA you do, the more work your GPU has to do. CSAA only works on NVidia I think, but it is more efficient than the MSAA that mat_antialias does.

posted about 6 years ago
#14 Fix for lingering HUD animations on death in Customization
bLathe killcam didn't activate the animation fix.

It isn't supposed to activate any animations, only to force cycles in the animation controller. Sort of magic.

Anyway, I have updated the code in the OP to add the default event contents as well as to adjust the time delay to try to make the bug less common.

posted about 6 years ago
#12 Fix for lingering HUD animations on death in Customization
bLathis doesn't work in m0rehud

As in it doesn't decrease the occurrence of the bug or that it breaks m0rehud?

posted about 6 years ago
#5 Reinstalled TF2, fps and input delay issues in Q/A Help

If you launch with only -default in the launch options, does this problem still happen?

posted about 6 years ago
#10 Fix for lingering HUD animations on death in Customization

It seems like this just makes the bug less likely and does not make it go away completely. I'm testing some stuff to fix those remaining edge cases that still cause the bug to come up.

posted about 6 years ago
#3 Reinstalled TF2, fps and input delay issues in Q/A Help

Do you have Windows 10 installed? https://support.steampowered.com/kb_article.php?ref=6239-DZCB-8600

Also, there is apparently an issue on Windows 10 with mouse input, so if you are getting input lag, try m_rawinput 1.

For keyboard input lag, you should be using in_usekeyboardsampletime 1.

posted about 6 years ago
#460 mastercomfig - fps/customization config in Customization

4.4.5 released with a few bug fixes and documentation improvements (one of which is fixing the formatting when using Notepad to view), as well as a small CPU optimization to networking.

posted about 6 years ago
#459 mastercomfig - fps/customization config in Customization
amazocparticle_sim_alt_cores

It was in the config before because I didn't read the code for how the command is used before I removed it. It is only used for Xbox 360 and even if it was allowed on PC, it forces the value to be no greater than 2.

posted about 6 years ago
#61 whats your guilty pleasure in Off Topic

chocolate

posted about 6 years ago
#4 Fix for lingering HUD animations on death in Customization
knsumethank ms mastercoms

may good frames and bug fixes come to you

posted about 6 years ago
#1 Fix for lingering HUD animations on death in Customization

Hello everyone, I have found a fix for that longstanding bug where animations linger after death for custom HUDs. For example, low and overhealed HP or low ammo effects. All you need to do to fix this is run stop events for these animations when the HudSnapShotReminderIn event is called. This will reset those animations on freezecam.

For example, the fix for 7hud was (remember to add the default snapshot reminder code unless you've changed that as well):

event HudSnapShotReminderIn
{
    Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
    Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
    RunEvent HudHealthDyingPulseStop 10.0
    RunEvent HudHealthBonusPulseStop 10.0
    RunEvent HudLowAmmoPulseStop 10.0
    RunEvent HudMedicChargedStop 10.0
}

The RunEvents depend on what your HUD modifies, but I feel like these are the most popular/common animations HUDs use so it should be enough for most HUDs.

posted about 6 years ago
#457 mastercomfig - fps/customization config in Customization
ZetsuToaster wise is this cfg better than comanglias?

Well, I've gotten 10fps more on this config with maxperformance than I got with Comanglia's. Also, I think it is better optimized.

However, I'm obviously pretty biased so might be useful to test for yourself or find other people's thoughts.

posted about 6 years ago
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