amazocNice , Having an ATI card that explains why in the video options of in-game menu it only displays selectable 4x/6x MSAA and setting it returns always mat_aaquality to 0. Albeit I can still set and play with mat_aaquality to 2 even when ATI is not compatible with it , and the cvar does not reset or backs to 0, & It gaves me the impression the game-image is bit sharper and smoother , so that ,makes me doubt that they could apply some custom filtering for ATI only GPU's (CFAA which is analogous technology to CSAA from NVIDIA) but I guess it would show it in menu so I discard it.
It checks for an NVidia GPU before using mat_aaquality, so it shouldn't affect image quality on other GPU makers.
amazocI found a cvar use a bit missleading thats the case of host_thread_mode , I know when is set to higher than 0 in a local server it makes freeze but on non-local it works fine , in your config is actually disabled, my question is simple ,since it works outside the local scope ,may this cvar help for those who not make use of hosting or local usages ,since on normal servers it works fines at least for me , sighted you swapped the value from 1 to 2 in a commit ,why that ?
It should help. 1 checks if you have threads available in the thread pool or something like that, while 2 ignores that availability and forces a threaded frame order. 1 is the best/safest value, imo.
sageWhat do you think is the best way to tell if i should be using mat_queue_mode 2 or -1 ?
Just run the timedemo at the settings you would play the game at.
sageat first glance it looks like sourcebench.csv has loads of stuff, but the extra info is just dxlevel, launch options and telling if a few settings are on or offwidth,height,windowed,vsync,MSAA,Aniso,dxlevel,cmdline,driver name,vendor id,device id,Reduce fillrate,reflect entities,motion blur,flashlight shadows,mat_reduceparticles,r_dopixelvisibility,nulldevice,timedemo_comment,
Hm, that's unfortunate, I thought it had a chart of frame times, or at least it used to.