mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
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Signed Up August 8, 2017
Last Posted April 16, 2025 at 4:42 PM
Posts 1554 (0.5 per day)
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#687 mastercomfig - fps/customization config in Customization
MalkrazStill getting the same drops in the same problem areas with 5.0.3. It seems like only a few specific maps have been truly fixed by the default config.
I'll try the comp preset out tomorrow and report back, though I suspect I'm probably just hitting some CPU bottleneck (hl2.exe total usage is ~50% and Core 0 is almost maxed out). My friend with the same GPU, CPU, and monitor has almost the exact same issues.
80-90fps is by no means unplayable but the dips are jarring and make aim smoothness inconsistent.

What launch options are you using?

posted about 7 years ago
#6 Fps Config Help (Cowmanglia's) in Q/A Help
Eevovedidn't you just release an updated version of Comanglia's?

It isn't entirely updated, with no new cvars added and only simple/conservative changes made to values.

posted about 7 years ago
#3 Fps Config Help (Cowmanglia's) in Q/A Help

Texture detail is controlled by mat_picmip

Filtering mode is controlled by mat_forceaniso and mat_trilinear

but as Jon_ stated, Comanglia's config isn't updated anymore so I would recommend using another like mastercomfig maybe

posted about 7 years ago
#3 Mouse stalling when rocket/sticky jumping in TF2 General Discussion

Just try the default mastercomfig network settings and try without disabling the queued packet thread.

also it seems like your mastercomfig is out of date, judging from the network settings you do have from the config

posted about 7 years ago
#685 mastercomfig - fps/customization config in Customization

5.0.3 released with optimizations and documentation improvements.

Malkrazjust tried a couple more maps with this config, still getting random drops to ~80 on koth_sawmill and banana bay for example. I disabled player outlines so I don't know why this is happening.

Maybe 5.0.3 will help.

Also, you can try out the comp preset for more performance.

posted about 7 years ago
#680 mastercomfig - fps/customization config in Customization
zaboomafoowhat's the best dxlevel for a 960m? and would the dxlevel I run my game at be lower too if I were to stream and want to keep around the same amount of fps?

Probably 95, but I can't really know for sure.

MalkrazOh my bad, I left everything default so all of these are still commented and I hadn't executed anything (apart from the main config file).

That's fine! Using no presets is a valid option too.

MalkrazThis issue was occurring even after resetting my game back to default, so it's not just something resulting from other configs. Either way I'm not too concerned about it since you've solved it through your config but it's always fun to figure out why.

Well, even the default filesystem cvar values aren't very optimized.

MalkrazI really appreciate you making this config and commenting it so well because I haven't seen the game run this well since launch and it's good to be able to understand why it is.

thank you so much for the kind words <3! I'm glad you're finding it to be working well!

MalkrazBy the way I notice you have -nogammaramp listed as a "niche" launch option, but from what I've read this is disabled in TF2. It would be majorly helpful if you know of a way to enable it or some similar effect because my monitor stinks without my .icc profile and I'm forced to play in borderless window.

To be honest, I didn't really look into this launch option. It was added by someone else and upon further investigation, it seems like it isn't in the Source Engine anymore. Thanks for pointing to this error. I've now corrected it.

As for your problem, I'm not sure of another way to enable it. Maybe r_shader_srgb -1/0/1? I'll try to look around and see if there is anything else.

posted about 7 years ago
#677 mastercomfig - fps/customization config in Customization
MalkrazBy preset I'm assuming you mean which of the 3 folders I installed, yeah? I'm using the regular "mastercomfig" one.

I meant which presets you execute from this section in the mastercomfig_exec folder, or in your own autoexec.

MalkrazDo you have any idea what could've been causing the consistent drops from 150+ down to 70-80 even when outlines were gone? It seemed that every config I used before this one, no matter how extensive, still had that issue but only after Scream Fortress 2017 dropped.

I wouldn't really know since I made my config from scratch and haven't really analyzed other configs to find those sorts of issues. But if I had to guess, probably something to do with the filesystem cvars.

posted about 7 years ago
#18 What are your dudes favourite hobbies? in Off Topic

programming and drawing

posted about 7 years ago
#675 mastercomfig - fps/customization config in Customization
SiiLVERI don't really know witch command helped the most

Probably snd_spatialize_roundrobin 3, r_3dsky 0, r_flex 0, dsp_slow_cpu 1 and flex_rules 0, which are all used in comp.cfg with the exception of snd_spatialize_roundrobin 3 since it delays sound spatialization.

About r_occlusion and r_dopixelvisibility, I've been benchmarking these to find out which is better on modern hardware, though I expect r_occlusion will be best set to 0, and r_dopixelvisibility is best set to 1 (due to building_cubemaps 1).

SiiLVERQuestion, is there any benefit for "-heapsize xxxxxxx", "-gl", "-32bit" Launch options?
Do they even work?

Seeing as those launch options don't exist, I would say there is no benefit.

MalkrazAs soon as the player outlines disappear my framerate skyrockets (it was still constantly low without this config)

There was supposed to be an optimization patch to outlines, but I guess it didn't get in this major update.

MalkrazHowever, 2 things I don't like are these visuals here:
https://imgur.com/a/Qf3BT
All of the characters have very simplistic lighting on the tops of their heads which makes them appear sort of gray, and there's odd blue lights on the floor in Turbine.
What commands can I change to remedy these, and what sort of performance hit can I expect from it?
[

It would be helpful if you could share your preset. But, assuming you're using comp, the simplistic lighting is from mat_phong 0, so set that to 1 if you want more complicated lighting. There's a pretty decent impact on GPU load, but your 970 should be able to handle it well.

I'm not sure about the blue lights on Turbine, though it might be caused by building_cubemaps 1. This cvar is quite extensive and affects a lot of different graphical features, so the performance impact from setting it back to 0 can vary quite a bit.

posted about 7 years ago
#3 mouse acceleration problem in TF2 General Discussion

Make sure you have set m_mousespeed 0 and try out m_limitedcapture_workaround 0 and 1.

posted about 7 years ago
#10 Valve staff abusing powers in TF2 General Discussion

It's not a surprise. In Dota 2, Valve has a matchmaking option to match them against a team of 5 worse than them (by 1000 MMR) who are also globally muted and in the low priority punishment pool. It's apparently for "when you want an easy game".

posted about 7 years ago
#2 help with graphics issues in Q/A Help

The -dxlevel launch option will do that, since motion blur is turned on by default in DX level 98 and the launch option sets DX level defaults.

Not sure why your DX level changes to 70 when you disable motion blur. You can probably avoid this issue by disabling it through the console: mat_motion_blur_enabled 0.

Also, if you want high graphics settings, I would recommend for you to check out the maxquality preset in mastercomfig (comes with motion blur on though, so turn it off with the cvar mentioned above).

posted about 7 years ago
#670 mastercomfig - fps/customization config in Customization
hi_Of all the DirectX 9 options which one is the best in terms of stability and performance?

Depends on your GPU.

posted about 7 years ago
#668 mastercomfig - fps/customization config in Customization
springrollsdo you know any commands that would improve visibility through pyro flames? i literally can't see anything if a pyro sprays in front of me rn.

Well, there's a glitch with cl_particle_batch_mode 2 where it sometimes skips drawing the main flame particles. But besides that, I don't really know of anything that would help.

springrollsalso is there any way for boosting the brightness of players in dark areas (i.e. under badlands mid in that corner of the bridge) or should i just up my monitorgamma

edit: should note i'm using the standard launch options + comp config

You can change r_worldlightmin to its default of 0.0002, at a slight performance decrease. There's also r_ambientboost 1, which boosts lights on models. It has a small CPU load increase.

You can also use mat_phong 1 and r_rimlight 1, which enhances reflectivity and enables lighting on model edges. Comes at a GPU load increase. Though, I don't think that's what you're looking for.

posted about 7 years ago
#7 important announcement in The Dumpster

moldy snacks go in the trash please

posted about 7 years ago
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