mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#18 What are your dudes favourite hobbies? in Off Topic

programming and drawing

posted about 6 years ago
#675 mastercomfig - fps/customization config in Customization
SiiLVERI don't really know witch command helped the most

Probably snd_spatialize_roundrobin 3, r_3dsky 0, r_flex 0, dsp_slow_cpu 1 and flex_rules 0, which are all used in comp.cfg with the exception of snd_spatialize_roundrobin 3 since it delays sound spatialization.

About r_occlusion and r_dopixelvisibility, I've been benchmarking these to find out which is better on modern hardware, though I expect r_occlusion will be best set to 0, and r_dopixelvisibility is best set to 1 (due to building_cubemaps 1).

SiiLVERQuestion, is there any benefit for "-heapsize xxxxxxx", "-gl", "-32bit" Launch options?
Do they even work?

Seeing as those launch options don't exist, I would say there is no benefit.

MalkrazAs soon as the player outlines disappear my framerate skyrockets (it was still constantly low without this config)

There was supposed to be an optimization patch to outlines, but I guess it didn't get in this major update.

MalkrazHowever, 2 things I don't like are these visuals here:
https://imgur.com/a/Qf3BT
All of the characters have very simplistic lighting on the tops of their heads which makes them appear sort of gray, and there's odd blue lights on the floor in Turbine.
What commands can I change to remedy these, and what sort of performance hit can I expect from it?
[

It would be helpful if you could share your preset. But, assuming you're using comp, the simplistic lighting is from mat_phong 0, so set that to 1 if you want more complicated lighting. There's a pretty decent impact on GPU load, but your 970 should be able to handle it well.

I'm not sure about the blue lights on Turbine, though it might be caused by building_cubemaps 1. This cvar is quite extensive and affects a lot of different graphical features, so the performance impact from setting it back to 0 can vary quite a bit.

posted about 6 years ago
#3 mouse acceleration problem in TF2 General Discussion

Make sure you have set m_mousespeed 0 and try out m_limitedcapture_workaround 0 and 1.

posted about 6 years ago
#10 Valve staff abusing powers in TF2 General Discussion

It's not a surprise. In Dota 2, Valve has a matchmaking option to match them against a team of 5 worse than them (by 1000 MMR) who are also globally muted and in the low priority punishment pool. It's apparently for "when you want an easy game".

posted about 6 years ago
#2 help with graphics issues in Q/A Help

The -dxlevel launch option will do that, since motion blur is turned on by default in DX level 98 and the launch option sets DX level defaults.

Not sure why your DX level changes to 70 when you disable motion blur. You can probably avoid this issue by disabling it through the console: mat_motion_blur_enabled 0.

Also, if you want high graphics settings, I would recommend for you to check out the maxquality preset in mastercomfig (comes with motion blur on though, so turn it off with the cvar mentioned above).

posted about 6 years ago
#670 mastercomfig - fps/customization config in Customization
hi_Of all the DirectX 9 options which one is the best in terms of stability and performance?

Depends on your GPU.

posted about 6 years ago
#668 mastercomfig - fps/customization config in Customization
springrollsdo you know any commands that would improve visibility through pyro flames? i literally can't see anything if a pyro sprays in front of me rn.

Well, there's a glitch with cl_particle_batch_mode 2 where it sometimes skips drawing the main flame particles. But besides that, I don't really know of anything that would help.

springrollsalso is there any way for boosting the brightness of players in dark areas (i.e. under badlands mid in that corner of the bridge) or should i just up my monitorgamma

edit: should note i'm using the standard launch options + comp config

You can change r_worldlightmin to its default of 0.0002, at a slight performance decrease. There's also r_ambientboost 1, which boosts lights on models. It has a small CPU load increase.

You can also use mat_phong 1 and r_rimlight 1, which enhances reflectivity and enables lighting on model edges. Comes at a GPU load increase. Though, I don't think that's what you're looking for.

posted about 6 years ago
#7 important announcement in The Dumpster

moldy snacks go in the trash please

posted about 6 years ago
#665 mastercomfig - fps/customization config in Customization

guys i just wanted to let you know capitalism isn't all bad

Show Content
yay thanks for the sticky :D

also 666 posts!
posted about 6 years ago
#659 mastercomfig - fps/customization config in Customization

5.0.2 released with network tweaks, documentation improvements and bug fixes.

posted about 6 years ago
#658 mastercomfig - fps/customization config in Customization
TriRIKhttps://i.imgur.com/XUjulIy.jpg
I have this weird rectangles on Enclosure Map.
mastercomms v5.0

It looks like they replace grass on the ground? So maybe try r_drawdetailprops 0 or 1. Also how did you get everyone's name on the casual bar? It looks cool! :)

SiiLVER

For the sake of testing, could you try running TF2 without those tweaks (timer tool, razer game boost, process lasso, msi afterburner, game mode, CPU unparking)? And try setting dxlevel manually and also trying -default.

SiiLVERAlso thanks for putting your time and effort in making everyone else game's better
you're the hero we need

No problem! I just love helping people :)

posted about 6 years ago
#654 mastercomfig - fps/customization config in Customization
sage
//sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
sys_minidumpspewlines 500 // You're setting it to the default value of 500. It doesn't affect FPS or FPS variance anyway, it does not become a factor in normal play as it only is used when TF2 crashes.
does this command matter at all? its for logs but you do say it affects FPS variance, could you expand on that?

I don't say it affects FPS or FPS variability. Comanglia wrote that first comment. My correction is the 2nd one.

posted about 6 years ago
#652 mastercomfig - fps/customization config in Customization

Remove -nosrgb from launch options

posted about 6 years ago
#25 favorite emoji in Off Topic

meh because it reminds me of my favorite movie

posted about 6 years ago
#650 mastercomfig - fps/customization config in Customization
SiiLVERHey, i tried the Dxlevel 81
My FPS issues are gone, it's back to not go below 100
and my demo benchmark went from avarage 110 went to avarage 143 fps
I have more fps variability but that's ok i guess
and it seems that having MSAA and Mat picmip at max and all that thing made no difference (about 0.73 fps in the demo)
(i still sutter every 10 sec or so but the game is playable at least)

What is your OS? Do you have Game DVR turned off? What about window optimizations and game mode? HIgh performance power plan? What are your launch options?

I've found it very hard to debug this issue, as I don't get it on any of my PCs, on Windows or Linux, so any additional information is appreciated.

FreudShould interp always be an exact multiple of (1 / rate)? I remember reading (I think in Felik's config?) that 0.02 was a good value, which seems to contradict your and Comanglia's configs.

Also, is the tickrate in TF2 66 or 66.66...? (ie, is the minimum interp I should use 0.01515... or 0.015?) Again, I recall reading differing advice on this.

cl_interp should always be set to 0 (unless a community server is restricting cl_interp_ratio for whatever reason). Use cl_interp_ratio and cl_updaterate to control interp more precisely. (if cl_interp is set to 0, it will set to cl_interp_ratio / cl_updaterate). Your interp ratio should be set to the lowest packet interval where you don't have any packet drops. Most of the time this will be 1.

TF2's tickrate is 66. So, if you have cl_interp_ratio set to 1, and cl_updaterate set to the max of 66, you'll get a cl_interp of 0.01515151515.

posted about 6 years ago
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