v6.11.4 released with networking improvements, performance enhancements and general quality of life improvements.
| Account Details | |
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| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | March 12, 2026 at 6:46 AM |
| Posts | 1615 (0.5 per day) |
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Do you have multiple monitors? If so, there seems to be a bug in Windows 10 (might only be with AMD drivers, idk), that makes the mouse freeze if you have multiple monitors in certain situations. It happens more often if one of your monitors is off, but plugged in, or if it is a TV.
Try playing around with setting m_limitedcapture_workaround to 0 or 1.
https://cdn.discordapp.com/attachments/350772807916978186/595759383343005721/unknown.png
belle delphine got that UPS plug for flat rate shipping
v6.11.3 released with usability improvements and performance enhancements.
Dropping DX8 support would allow for DX9 to have better performance.
wonderlandcs:go is a much newer game with higher requirement and it's never had dx8
Why can't TF2 also have higher requirements? Is it because we want to hold it back? "New" game based on its initial release date doesn't mean anything with so many updates that you can ship to games nowadays.
DX8 really needs to die and be removed from the Source Engine. We need to get its usage numbers down so that Valve is more comfortable with removing it and improving DX9.
Robin WalkerWe're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
http://www.teamfortress.com/post.php?id=2096. Emphasis my own.
Also, genuinely curious... Doesn't CS:GO also enforce dxlevel and config? Why is it not a problem there?
stephis there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?
Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.
sAvenDo you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?
Each folder in custom, it should be safe and if it doesn't work, revert back to the folder.
tmnHow do I set my interp back to 15.2 or 17.9
I don't recommend 17.9 or any fractional interp because of a bug that causes hitboxes to desync from their models.
15.2 is not recommended because of snapshot drops that cause inaccurate extrapolation.
However, you should set cl_interp_ratio first, then cl_interp if you really want to change your interp.
v6.11.2 released with bug fixes and performance improvements.
sAvenFor the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?
Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.
v6.11.1 released with bug fixes, quality adjustments and sound tweaks.
AdjeI tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the docs, but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).
If your class config alias was class_config_scout "exec myscout", make sure that it's at tf/cfg/myscout.cfg, and not tf/cfg/user/myscout.cfg.
yightnvm i figured it out im dumb
It's very useful for the community if you share your problem and solution, because other people may have the same issue.
v6.11.0 released with performance enhancements, networking improvements and reworked customization system.
There are breaking changes, make sure you check the changelog!!