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+fps leuxd's config
posted in Customization
1
#1
0 Frags +

So, i created a config.cfg for tf2 to increase your fps, and, there's mods included... i hope you enjoy it.

by the way, this is for toaster pc's.

download- https://drive.google.com/open?id=1rf0qqd3QbzFdcawbUSRk9Hpq4RKFgnsi
you think it have virus? check it here

how does it work?

when you download the .zip, you will find some files:

few more fps- inside that folder you will find files to give you a few more fps
(i don't like this too much, you need a pc a little better than a toaster, like a microwave)

more fps- there you will find the files that give you more fps
(definitivly, my favorite)

credits.txt- err... i really need to explain what this is? it's just the credits. just that

i don't have a costum folder or i don't know where is it.txt- i think the name already explains what it is about

installation guide.txt- if you don''t know how to install it, read it

updates log.txt- every changes/uptade will be shown here.

current version: 1.0

thanks to nohats mod, it was really useful.

enjoy it
~leuxd

So, i created a config.cfg for tf2 to increase your fps, and, there's mods included... i hope you enjoy it.

by the way, this is for toaster pc's.

[b]download-[/b] https://drive.google.com/open?id=1rf0qqd3QbzFdcawbUSRk9Hpq4RKFgnsi
you think it have virus? check it [url=https://www.virustotal.com/#/file/0841c200a5f43244233deb7042b83d53f3810564570f2fc11ec33d88a0288507/detection]here[/url]

[b][h]how does it work?[/h][/b]

when you download the .zip, you will find some files:

[b]few more fps-[/b] inside that folder you will find files to give you a few more fps
(i don't like this too much, you need a pc a little better than a toaster, like a microwave)

[b]more fps-[/b] there you will find the files that give you more fps
(definitivly, my favorite)

[b]credits.txt-[/b] err... i really need to explain what this is? it's just the credits. just that

[b]i don't have a costum folder or i don't know where is it.txt-[/b] i think the name already explains what it is about

[b]installation guide.txt-[/b] if you don''t know how to install it, read it

[b]updates log.txt-[/b] every changes/uptade will be shown here.

[b][u]current version: 1.0[/u][/b]

thanks to [url=https://gamebanana.com/skins/156163]nohats mod[/url], it was really useful.

enjoy it
~leuxd
2
#2
10 Frags +

nice that you've gone out of your way to make this but it would be nice to see how this benchmarks compared to mastercomfig, comanglia etc.

nice that you've gone out of your way to make this but it would be nice to see how this benchmarks compared to mastercomfig, comanglia etc.
3
#3
18 Frags +

Virus

Virus
4
#4
1 Frags +
Cyanicnice that you've gone out of your way to make this but it would be nice to see how this benchmarks compared to mastercomfig, comanglia etc.

thanks for the tip!
i'm going to try to do that with mastercomfig, but the comganglia's download link was deleted, and that's a problem.
but really thanks for the tip!

[quote=Cyanic]nice that you've gone out of your way to make this but it would be nice to see how this benchmarks compared to mastercomfig, comanglia etc.[/quote]

thanks for the tip!
i'm going to try to do that with mastercomfig, but the comganglia's download link was deleted, and that's a problem.
but really thanks for the tip!
5
#5
1 Frags +
driftaVirus

if you think so, open this link

[quote=drifta]Virus[/quote]

if you think so, open [url=https://www.virustotal.com/#/file/0841c200a5f43244233deb7042b83d53f3810564570f2fc11ec33d88a0288507/detection]this link[/url]
6
#6
16 Frags +

thats also virus...my pc broken

thats also virus...my pc broken
7
#7
1 Frags +
driftathats also virus...my pc broken

i got it, but, believe me, there's no virus, but i understand your point

[quote=drifta]thats also virus...my pc broken[/quote]

i got it, but, believe me, there's no virus, but i understand your point
8
#8
25 Frags +

i install now all my tf2 items ar gone.... wtf

i install now all my tf2 items ar gone.... wtf
9
#9
2 Frags +
lethi install now all my tf2 items ar gone.... wtf

Wait, what? What do you mean?

[quote=leth]i install now all my tf2 items ar gone.... wtf[/quote]


Wait, what? What do you mean?
10
#10
37 Frags +

can you guys stop bullying this guy lmao

can you guys stop bullying this guy lmao
11
#11
19 Frags +

guys i don't think this is legit

found this in the .cfg

guys i don't think this is legit

[url=https://imgur.com/a/AL0pOLC]found this in the .cfg[/url]
12
#12
10 Frags +

memes aside -- making an fps config is very difficult and takes a lot of effort. Mastercomfig has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.

memes aside -- making an fps config is very difficult and takes a lot of effort. [url=https://github.com/mastercoms/mastercomfig]Mastercomfig[/url] has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.
13
#13
1 Frags +
Eevoveguys i don't think this is legit

found this in the .cfg

That's fake :/

[quote=Eevove]guys i don't think this is legit

[url=https://imgur.com/a/AL0pOLC]found this in the .cfg[/url][/quote]


That's fake :/
14
#14
6 Frags +
JarateKingmemes aside -- making an fps config is very difficult and takes a lot of effort. Mastercomfig has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.

Hey, first of all, thank you for the comment.
But, i need to say: of course, marstercomfig is really, really good, and of course, there are a lot of configs better than my, and that's ok. But, my point with this is to create a thing of mine to help other people. And this isn't the first version, this might sound crazy but i'm working right now in the second version of this config. I think you know what i mean by this. I'm going to keep trying to improve my work

Anyway, thanks for your comment!

[quote=JarateKing]memes aside -- making an fps config is very difficult and takes a lot of effort. [url=https://github.com/mastercoms/mastercomfig]Mastercomfig[/url] has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.[/quote]

Hey, first of all, thank you for the comment.
But, i need to say: of course, marstercomfig is really, really good, and of course, there are a lot of configs better than my, and that's ok. But, my point with this is to create a thing of mine to help other people. And this isn't the first version, this might sound crazy but i'm working right now in the second version of this config. I think you know what i mean by this. I'm going to keep trying to improve my work

Anyway, thanks for your comment!
15
#15
2 Frags +

does this config work on linux?

does this config work on linux?
16
#16
2 Frags +
LeuxDJarateKingmemes aside -- making an fps config is very difficult and takes a lot of effort. Mastercomfig has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.

Hey, first of all, thank you for the comment.
But, i need to say: of course, marstercomfig is really, really good, and of course, there are a lot of configs better than my, and that's ok. But, my point with this is to create a thing of mine to help other people. And this isn't the first version, this might sound crazy but i'm working right now in the second version of this config. I think you know what i mean by this. I'm going to keep trying to improve my work

Anyway, thanks for your comment!

Yes its nice that you are trying to help but what people are saying that there is no point to your config if someone has already made one that is alot better then yours.People will just use the better config over yours. Anyone can just whip up a config,but that doesn't actually help improve anything. So make something that is worth something.

[quote=LeuxD][quote=JarateKing]memes aside -- making an fps config is very difficult and takes a lot of effort. [url=https://github.com/mastercoms/mastercomfig]Mastercomfig[/url] has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.[/quote]

Hey, first of all, thank you for the comment.
But, i need to say: of course, marstercomfig is really, really good, and of course, there are a lot of configs better than my, and that's ok. But, my point with this is to create a thing of mine to help other people. And this isn't the first version, this might sound crazy but i'm working right now in the second version of this config. I think you know what i mean by this. I'm going to keep trying to improve my work

Anyway, thanks for your comment![/quote]
Yes its nice that you are trying to help but what people are saying that there is no point to your config if someone has already made one that is alot better then yours.People will just use the better config over yours. Anyone can just whip up a config,but that doesn't actually help improve anything. So make something that is worth something.
17
#17
2 Frags +
catman1900does this config work on linux?

On Linux? I didn't tried, but you can try! Just follow the instructions! ;)

[quote=catman1900]does this config work on linux?[/quote]

On Linux? I didn't tried, but you can try! Just follow the instructions! ;)
18
#18
11 Frags +

The problem I have with configs like this is that console variables aren't going to change from config to config. It's the same game/engine, reading the same console variables. So there's going to be ideal values for those variables that everyone will eventually find (besides the ones that control quality vs. performance tradeoffs). That means configs can only be distinct in their usage, like how Rhapsody's Config has aliases or how mastercomfig has a modular design/app.

If effort is just being made to find the right values, rather than make the config's usage different, then I think it would be best to build off of someone else's work and collaborate.

The problem I have with configs like this is that console variables aren't going to change from config to config. It's the same game/engine, reading the same console variables. So there's going to be ideal values for those variables that everyone will eventually find (besides the ones that control quality vs. performance tradeoffs). That means configs can only be distinct in their usage, like how Rhapsody's Config has aliases or how mastercomfig has a modular design/app.

If effort is just being made to find the right values, rather than make the config's usage different, then I think it would be best to build off of someone else's work and collaborate.
19
#19
1 Frags +
JarateKingmemes aside -- making an fps config is very difficult and takes a lot of effort. Mastercomfig has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.

You are not writing code, you are altering how an engine functions, with all the toys to play with laid out for you in a confusing manner. Having most of the source code to the engine helps with negating the initial confusion, and tones down the difficulty considerably.

LeuxD<post>

Cool that someone else is messing around with the game, but I've got advice if you want to make proper configs, and you'd learn valuable skills while at it. https://github.com/VSES/SourceEngine2007 https://github.com/ValveSoftware/source-sdk-2013
Presuming you know nothing of C++, don't start from a book to learn the basics, ignore the lisp evangelists, and avoid youtube tutorials. Start with https://www.learncpp.com/ & search engines, treat search engines as a gateway to writing better code, I'm thinking you would write code later on.

Here's some stuff to look into about what you've changed in your configs, I didn't exclude any nitpicks.

Show Content
cl_new_impact_effects 1 - Go on ctf_2fort, spawn as Heavy, shoot the walls in spawn, there will be a considerable drop in FPS for an effect not worth its penalty.
fov_desired 75 - Not worth giving yourself a disadvantage.
r_lootlod 2 - Spelling error.
shader_details 1 - Doesn't exist.
mat_antialias 0 - Off is 1, https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/src_main/gameui/OptionsSubVideo.cpp#L292
mat_phong 0 - Careful, it can be the source of your crashing on maps not in Valve's pool, also breaks the upgrade station from MvM visually.

mat_vsync, r_eyes, r_flex - You are setting the defaults, since these convars do not contain the 'client' or 'archive' flag, they can be taken out as the changes to their values are not saved.

Keep in mind that talking about how the engine handles networking is a touchy subject, this is how I see it.
cl_cmdrate 40, cl_updaterate 40 - Set both to 66, it's better to have more ticks for the game to work with, it's not better to have more consistent tickcounts, so don't limit to 40 cause of your low framerate, it helps to have more valid ticks when your connection starts dying.

cl_interp_ratio 2 - Set to 1, having it higher does not help against your own lag and other lagging players, it only makes your shots less accurate. Interpolation is used for the feeling of fluidity, lowest possible interp shouldn't be jarring to most as it is not important. Extrapolation is utilized when your connection has packet loss, the game needs to be smoothened out in that instance and is important, you wouldn't have much accuracy anyway with the slew of invalid ticks.

rate 35000 - That will increase choke, the game is still very light on your network at the default 80000.
mastercomsThe problem I have with configs like this is that console variables aren't going to change from config to config. It's the same game/engine, reading the same console variables. So there's going to be ideal values for those variables that everyone will eventually find (besides the ones that control quality vs. performance tradeoffs).

Supporting other source engine games in a nutshell, I've made a complete port to Garry's Mod months ago, strange quirks like r_rootlod being above 0 messing up the interiors of TDM cars. The port was generally the same as the TF2 config apart from convar removals, aforementioned quirks, and some new convars to mess with. Alot of playtesting really.

[quote=JarateKing]memes aside -- making an fps config is very difficult and takes a lot of effort. [url=https://github.com/mastercoms/mastercomfig]Mastercomfig[/url] has over 2 years of work put into it, and is several thousand lines long in total (compared to your 38 lines long). Unless you do something completely different (rhapsody's had an in-game setup, for example) and spend as much time and effort making something equally good, there's no reason to not just use mastercoms' instead.

Not to discourage you from contributing to the community, but making a good fps cfg is not an easy thing to do.[/quote]

You are not writing code, you are altering how an engine functions, with all the toys to play with laid out for you in a confusing manner. Having most of the source code to the engine helps with negating the initial confusion, and tones down the difficulty considerably.

[quote=LeuxD]<post>[/quote]
Cool that someone else is messing around with the game, but I've got advice if you want to make proper configs, and you'd learn valuable skills while at it. https://github.com/VSES/SourceEngine2007 https://github.com/ValveSoftware/source-sdk-2013
Presuming you know nothing of C++, don't start from a book to learn the basics, ignore the lisp evangelists, and avoid youtube tutorials. Start with https://www.learncpp.com/ & [i]search engines[/i], treat search engines as a gateway to writing better code, I'm thinking you would write code later on.


Here's some stuff to look into about what you've changed in your configs, I didn't exclude any nitpicks.
[spoiler]
cl_new_impact_effects 1 - Go on ctf_2fort, spawn as Heavy, shoot the walls in spawn, there will be a considerable drop in FPS for an effect not worth its penalty.
fov_desired 75 - Not worth giving yourself a disadvantage.
r_lootlod 2 - Spelling error.
shader_details 1 - Doesn't exist.
mat_antialias 0 - Off is 1, https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/src_main/gameui/OptionsSubVideo.cpp#L292
mat_phong 0 - Careful, it can be the source of your crashing on maps not in Valve's pool, also breaks the upgrade station from MvM visually.

mat_vsync, r_eyes, r_flex - You are setting the defaults, since these convars do not contain the 'client' or 'archive' flag, they can be taken out as the changes to their values are not saved.

[i]Keep in mind that talking about how the engine handles networking is a touchy subject, this is how I see it.[/i]
cl_cmdrate 40, cl_updaterate 40 - Set both to 66, it's better to have more ticks for the game to work with, it's not better to have more consistent tickcounts, so don't limit to 40 cause of your low framerate, it helps to have more valid ticks when your connection starts dying.

cl_interp_ratio 2 - Set to 1, having it higher does not help against your own lag and other lagging players, it only makes your shots less accurate. Interpolation is used for the feeling of fluidity, lowest possible interp shouldn't be jarring to most as it is not important. Extrapolation is utilized when your connection has packet loss, the game needs to be smoothened out in that instance and is important, you wouldn't have much accuracy anyway with the slew of invalid ticks.

rate 35000 - That will increase choke, the game is still very light on your network at the default 80000.
[/spoiler]

[quote=mastercoms]The problem I have with configs like this is that console variables aren't going to change from config to config. It's the same game/engine, reading the same console variables. So there's going to be ideal values for those variables that everyone will eventually find (besides the ones that control quality vs. performance tradeoffs).[/quote]
Supporting other source engine games in a nutshell, I've made a complete port to Garry's Mod months ago, strange quirks like r_rootlod being above 0 messing up the interiors of TDM cars. The port was generally the same as the TF2 config apart from convar removals, aforementioned quirks, and some new convars to mess with. Alot of playtesting really.
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