What are your launch options, and what version of the config are you using?
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This usually happens because of a mismatch of demo ticking and interp, as far as I'm aware. What is your interp set at?
Which addons are you using?
Which version of mastercomfig were you using before you updated?
Can you try filesystem_buffer_size 32768 in your autoexec? If that doesn't work, try snd_async_fullyasync 0;snd_async_minsize 262144
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fiestaDo I have to manually uncomment every part of very low preset if I'm using only autoexec.cfg(comfig.cfg)?
I am not sure what you downloaded. Could you clarify?
ScoutmanIn mastercomfig medium if i put characters=high in modules.cfg only the eye movement is working but not the facial animations, any help ?
Set a higher lod module, like lod=medium_high or high
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8.4.2 was rereleased to fix a bug. If you downloaded it early, please redownload it.
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Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1 +mat_lodin_time 0
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes, but many people have reported that it has worked fine for them.
irebasically the server doesn't check if things are too big before decompressing a file so it tries to create the memory and crashes
Yep, most likely. I don't think it's anything specially crafted, though it could be.
That post inspired me to look into it more, since it had details on what was actually happening for the crash. It seems like it has to do with the compressed fragment size info sent with large split packets. It's either overflowing or just too large for the server to handle quickly.
8.4.0 released with networking improvements, performance optimizations and bug fixes.
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Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes.
I am not sure if mat_setvideomode helps. I'd recommend just using the video settings.
Set:
cl_cmdrate 66
rate 131072
cl_interp .0151
net_compresspackets_minsize 180
net_maxroutable 1200
net_maxfragments 1200
Remove:
net_splitpacket_maxrate 196608
net_maxcleartime 0.020346
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