8.4.3 released with performance improvements.
This release took 4 hours to produce. If you like the work I do, consider supporting me!
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 29, 2025 at 11:21 PM |
Posts | 1557 (0.5 per day) |
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8.4.3 released with performance improvements.
This release took 4 hours to produce. If you like the work I do, consider supporting me!
8.4.2 released with bug fixes.
This release took 3 hours to produce. If you like the work I do, consider supporting me!
8.4.2 was rereleased to fix a bug. If you downloaded it early, please redownload it.
8.4.1 released with performance improvements, networking improvements and bug fixes.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1 +mat_lodin_time 0
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes, but many people have reported that it has worked fine for them.
irebasically the server doesn't check if things are too big before decompressing a file so it tries to create the memory and crashes
Yep, most likely. I don't think it's anything specially crafted, though it could be.
That post inspired me to look into it more, since it had details on what was actually happening for the crash. It seems like it has to do with the compressed fragment size info sent with large split packets. It's either overflowing or just too large for the server to handle quickly.
8.4.0 released with networking improvements, performance optimizations and bug fixes.
This release took 35 hours to produce. If you like the work I do, consider supporting me!
Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes.
I am not sure if mat_setvideomode helps. I'd recommend just using the video settings.
Set:
cl_cmdrate 66
rate 131072
cl_interp .0151
net_compresspackets_minsize 180
net_maxroutable 1200
net_maxfragments 1200
Remove:
net_splitpacket_maxrate 196608
net_maxcleartime 0.020346
8.3.10 released with bug fixes and spy networking improvements.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
kittyMy CPU is the i5 8400 and I have tf2 installed on a HDD. I didn't experience any drastic stuttering with snd_async_minsize 262144.
Do you experience stuttering with snd_async_minsize 0;snd_async_fullyasync 1
kittyAfter installing the comfig I experienced a lot of unplayable stutter. It was most noticeable when many sounds were playing at the same time, for example in MvM a wave of crit heavies would constantly freeze my game for up to a second at a time. Changing the value of snd_async_minsize from 131072 to 524288 seems to have fixed this.
I had previously set this to 524288 which I got from an older version of mastercomfig. What does this command do exactly?
Basically, it sets the size of sound file past which it will not bother playing from cache, which partially loads the sound file, and instead starts immediately loading it asynchronously. Thanks for the report on this, but I need more information to know how this fix will affect other machines. What's your CPU and do you have TF2 on an SSD or HDD? Finally, does snd_async_minsize 262144 fix the problem as well?
Makemakethis will at some point get you vac banned for modifying libraries
VAC is a signature based anti-cheat. If you aren't cheating, you won't get banned. That's Valve's principle. (but disclaimer: I am not Valve, so they could consider this to be cheating and you may be banned)
8.3.9 released with networking/hitreg updates.
This release took 40 hours to produce. If you like the work I do, consider supporting me!
https://www.epicgames.com/fortnite/en-US/news/highlighting-creative-games-from-january
Here are a list of custom maps, you can use some of these to train specific areas