mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted August 30, 2025 at 2:10 PM
Posts 1574 (0.5 per day)
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#157 Team Comtress 2 in Projects

WIP launch update page: https://staging.mastercomfig-site.pages.dev/tc2/updates/blockbuster/

posted 1 month ago
#156 Team Comtress 2 in Projects

Just a lil bump on this thread, it's now on the new SDK and I'm trying to make a great experience that will hopefully slowly get into the base game, but may also act as a "staging" ground for changes. I'd be interested in making it useful as a promod too, given how long it will probably take to get changes into the base game.

It's not on Steam yet, but will be there eventually once out of early access.

Check out the updated OP: https://www.teamfortress.tv/56836/team-comtress-2/?page=1#1

posted 1 month ago
#3 Fake ping and other scummy server behavior in TF2 General Discussion

They could easily emulate the actual ping with the anti-DDoS tech that they use by caching the ping time to the actual server from the proxy node, and holding the response for a little longer based on that time. It's intentional what they're doing, the DDoS thing is a complete lie and non-issue.

posted 3 months ago
#53 ctap scripts banned in rgl in TF2 General Discussion
capnnofapnThe best way to make them accessible would be to include as an optional add on for mastercomms just like null movement, and you could even do the same for resupply binds. My apologies for asking you to do more work when you already do so much, but your website is super easy to use and I'm pretty sure almost everyone who is even interested in competitive play uses mastercomms already

I'm more asking from the context of a game feature, similar to how jump throws in CS2 were mentioned in this thread. What would people want the game to do and how would the game tell?

posted 3 months ago
#50 ctap scripts banned in rgl in TF2 General Discussion

I wonder, what would be the best way to make c-taps accessible? Because don't people want control over if they're c-tapping or not? What would the ideal knockback be? The theoretical maximum? Or a reasonable value of a normal c-tap?

posted 3 months ago
#2 sages updated configs in Customization
sagesimplicity of older configs

Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.

posted 4 months ago
#19 I trolled my team in the official in TF2 General Discussion

also, this isn't trolling, this is inting/matchfixing, and you're not even doing it for money

posted 5 months ago
#15 I trolled my team in the official in TF2 General Discussion

what are you doing with your one life honestly, "trolling" in im...

posted 5 months ago
#19 I Think The 6v6 Meta Team Composition Is Flawed in TF2 General Discussion

I used to have a similar opinion but then I realized that the availability of certain classes in TF2 has no bearing on what should be available in 6s. It's just as much of an interesting game even pretending TF2 only has those 4 classes. Would the game appeal to more people if it had the class they main more? Maybe, but that's not the game that's been developed here. This is an entirely unique experience that happens to be hosted within TF2, focused on fast paced, arena DM and playing around uber. That's more than a sufficient meta-game to stand on its own. And I'd wish at this point we'd focus on streamlining the experience, since I think it would bring up more interesting decisions within play. Give up on bridging the gap, 6v6 NR is just not the same game as 6s, and if people want 6v6 NR, they can host their own formats.

posted 5 months ago
#8 with all due respect in TF2 General Discussion

Surely though, a mechanism for at least using the edit function to wipe each post clean would be possible, as would have been done manually?

posted 6 months ago
#6 Comp.tf down? in TF2 General Discussion

Seems down again?

EDIT: corbt is already aware, hopefully it'll be back up soon, thank you for the work on it

posted 6 months ago
#52 TF2 Promod in TF2 General Discussion
rmimo, this should be the base for promod
but the issue is that it is based on the 2018 leak
so the question is how hard it would be to transfer all of it to the new SDK

This is based on the new SDK.

dqzIs there some kind of coordinated effort for this? If a bunch of different developers are already creating their own "promod" forks in parallel without getting in touch with league admins / playerbase / each other, it would seem counterproductive to not do that in a more organized manner. Especially if we ever intend to run something like that in competetive.

If leagues (or really anyone else) want to contact me with requests, I can do my best to fulfill them.

posted 6 months ago
#45 TF2 Promod in TF2 General Discussion

Though it isn't going to expressly be a promod, I am working on https://mastercoms.itch.io/tc2 and hopefully it provides some degree of value to folks here

posted 6 months ago
#6 lf old tf2mate configs in Customization

wait but this was 4 years ago

posted 6 months ago
#5 Cl interp settings in Q/A Help

You can use the snapshot buffer module to customize interp. You can set it to custom to stop mastercomfig from changing interp at all, too.

posted 11 months ago
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