mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted August 30, 2025 at 2:10 PM
Posts 1574 (0.5 per day)
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#19 Why use P-REC over integrated demo support? in TF2 General Discussion

So what I have so far:

  • Does not properly filter out non-competitive matches (Casual, MvM)
  • Does not filter out pregame & postgame
  • Limited file name options (lacking map name)
  • Doesn't support SourceTV status (in screenshot)
maraudeRKillstreak bloat is a big one, especially if you pub or play mvm, because it literally logs every kill of a killstreak in its own line.

i don't have either to compare atm because i'm on a clean install but I'm sure others can share specifically what the differences are

Yeah if someone can demonstrate, it could help a lot!

posted about 2 years ago
#15 Why use P-REC over integrated demo support? in TF2 General Discussion
geduprec_screens 1

Is there not ds_screens 1? What does prec_screens do differently vs. the one in game?

maraudeRNothing at all. I know that you can bind a key to ds_mark and a chat bind but it's just not the same.

Ah I see, that comes up in chat? I thought it was just a console log. That's hilarious!

maraudeRTo be honest though P-REC's file naming system and boomarks.txt document is much more user friendly. This may have been fixed but trying to play demos with hyphens (-) in the name would crash my game for years so I just went back to p-rec

I think hyphens don't crash anymore, but yeah I get that about the names being friendly. What are the differences with the bookmarks.txt document vs. the in-game one?

posted about 2 years ago
#11 Why use P-REC over integrated demo support? in TF2 General Discussion

Thanks all for the feedback. It's been very useful!

maraudeR[P-REC] Bookmark.

What would p-rec bookmark have over the demo support bookmark feature?

posted about 2 years ago
#1 Why use P-REC over integrated demo support? in TF2 General Discussion

Hi all, I've heard around quite often that people recommend P-REC over using the integrated in-game Demo Support feature. Is this still true? If so, what's the reasons for using it? What sort of features does P-REC have that makes it better (or even required for comp)? Or maybe there's a bug in the integrated system which makes it worse to use. Please let me know, I'm curious!

posted about 2 years ago
#11 TF2 update for 7/25/23 in TF2 General Discussion

i managed to get a 100 player server running smoothly, its ridiculous but fun

posted about 2 years ago
#2415 mastercomfig - fps/customization config in Customization
mousiopewhere is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?

The web app is not for advanced users who want to set hitscan to snapshot buffer low, since this is rarely ever helpful. I'm pretty sure most people use the default which is auto, setting hitscan classes to 30ms and projectile classes to 15ms.

posted about 2 years ago
#2412 mastercomfig - fps/customization config in Customization

9.10.2 released with performance optimizations and various adjustments.

Changelog
Support me

This release took 30 hours to produce. If you like the work I do, consider supporting me!

posted about 2 years ago
#6 Hud searching in TF2 General Discussion
ravenhttps://github.com/Hypnootize/TF2-HUDs-Archive/blob/master/Updated%20HUDs%20List.md
Very large github of huds, though there is no image previews you have to look through imgur albums
(not sure if its the same huds from mastercomms site just been using it for awhile)

Yeah I copied all the HUDs from there which have GitHubs, that covers like 90% of the HUDs but full coverage of the entire HUD list is coming as well.

posted about 2 years ago
#10 4v4 PASS Time Showmatch in Events

tomato tom the OG!!!!

posted about 2 years ago
#3 problem using wine on mac in Q/A Help

for 32 bit macs

posted about 2 years ago
#2410 mastercomfig - fps/customization config in Customization
TwistyI just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck

https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy

Delete comfig-custom in tf/custom, you probably have set stuff in the weapons tab under customize

posted about 2 years ago
#2407 mastercomfig - fps/customization config in Customization

recommendations:
threadpool_affinity 0 - let the OS handle where threads run on the CPU

already default:
studio_queue_mode 1
r_threaded_particles 1
mat_queue_mode -1

these do nothing (force disabled):
r_threaded_client_shadow_manager
cl_threaded_client_leaf_system
r_threaded_renderables
mp_usehwmmodels
mp_usehwmvcds

these cause crashes:
cl_threaded_bone_setup
r_queued_decals
r_queued_ropes

these cause bugs:
host_thread_mode 1
r_queued_post_processing

posted about 2 years ago
#155 Team Comtress 2 in Projects

https://github.com/mastercomfig/tf2-patches/releases/tag/2.0.0

play testing at tc2.mastercomfig.com

posted about 2 years ago
#2406 mastercomfig - fps/customization config in Customization
J_4rb1Hey mastercoms, does mat_max_worldmesh_vertices 1024 give more fps than mat_max_worldmesh_vertices 65536?

no, it's just a workaround for graphics cards incapable of rendering each mesh with lots of vertices. it'll make the world more complex and less efficient overall, with each segment being simpler individually. so it's not a good idea to reduce.

posted about 2 years ago
#2401 mastercomfig - fps/customization config in Customization
Cache11031992Dear mastercoms, if the server has 66 ticks(cl_cmdrate 66 cl_updaterate 66 rate 66000) does it make sense to set rates cl_cmdrate 100 cl_updaterate 100 rate 196608? Game Counter-strike:source

No it doesn't make sense

posted about 2 years ago
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