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Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
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#12 Are we doing A/D wrong? in Map Discussion

If we want to add things to Mountain Lab, we could actually make a technically new map.

You see, if you didn't know, Mountain Lab (and Mann Manor) were the winning entries in the TF2Maps Artpass Contest (Artpassing is the act of detailing a map). An unfinished Valve map was (available for download, and participants were to do an artpass on it.

The original map is actually still available here: http://artpass.tf2maps.net/. I might use this as a starting point for a "new" map for competitive (even though I've never actually finished a map before - although the layout is mostly done here anyway).

Edit: About the potential spawn location: I assume you mean this?
http://cloud-2.steampowered.com/ugc/919015595720213586/A2ABA466832CFF72D6023416F334F925E92C9027/

It does look like a spawn, but the exit is angled the wrong way. Flip it and it should be good.

posted about 12 years ago
#3 FPS problems? (FX 8350 + GTX 680) in Hardware

As I'm sure you know by now, most games won't use all 8 cores/threads effectively. Probably, in the case of TF2, not even 4.

Maybe try using the high/maxquality config. Sounds weird, but it apparently works for some people. You could also try DX8, although personally I hate it (yes, game, I know I'm bleeding. I don't need you to paint my entire view red).

If I get a new video card in the future, I wouldn't mind letting you buy mine. It's a Radeon HD 6870, so it's mid-high range for its generation. nvm below post

posted about 12 years ago
#29 New map pugs? in Map Discussion

Maybe TF2Maps should sponsor them?

posted about 12 years ago
#7 Are we doing A/D wrong? in Map Discussion

This post was about the post above, and makes no sense now.

posted about 12 years ago
#3 Are we doing A/D wrong? in Map Discussion
vertoYes.

Please elaborate. Why are we doing A/D wrong?

posted about 12 years ago
#1 Are we doing A/D wrong? in Map Discussion

We all know Gravel Pit is horrible. Or if you don't, then you have to admit most of the players absolutely despise it. Edifice seems to be the map to take its place in the ESEA rotation (and already has in UGC). Despite that, we may be doing A/D wrong.

Take a look at this posting of an e-mail from Valve about a Gpit-style (A+B->C) map, mainly the second set of comments: http://forums.tf2maps.net/showpost.php?p=153838&postcount=298

This is basically Valve saying that Gpit-like maps are horrible. It seems like it really only works in 6s.

But does it really? Does it truly work for 6s?

Correct me if I'm wrong, the only CP maps we've actually tried are Dustbowl (due to it being one of the first maps), Gpit, Gorge, and Edifice (please excuse me if this list is wrong, I've only been playing 6s since last year). Dustbowl is long and just generally bad for 6s, Gpit is Gpit, Gorge... don't know much about it but it apparently wasn't liked despite Valve making it specifically for 6s IIRC. Edifice seems to be the best liked out of the four; however, opinions of it are very mixed: http://www.ugcleague.com/forum/showthread.php?6493-Cp_Edifice-in-the-Summer-Season&p=81719&viewfull=1#post81719

Maybe Edifice is a bad map, maybe it's a good map, maybe it has potential but needs some things fixed, or maybe it's just a bad format. I don't think we'll know until we test some more linear A/D maps.

So I propose that we try to find some single stage, 2- or 3-CP A/D maps that seem interesting and might be fun in 6s. If I get new map pugs running again, I will throw in some of these maps. And if someone else does, they should do the same. Maybe throw a (what is thought of as) good map into a UGC season, see how well it's liked, make changes if it's not universally disliked, and throw it into an ESEA season. Maybe we'll find out that linear A/D works way better than Gpit-style.

posted about 12 years ago
#19 New map pugs? in Map Discussion
bscif you want to test maps, have actual teams scrim them, not pug groups.

good luck with that

posted about 12 years ago
#57 What's your typing speed? in Off Topic

http://10fastfingers.com/speedtests/generate_screenshot_result/60_309_0_0_59_2_83.78_16952_104486

how is 60 better by this much, everyone here is 100+ it seems like.

I guess it's good for pecking...

Also I generally can look at what I'm typing, I just know where the keys are I guess.

posted about 12 years ago
#142 YouMustShowUpToMatches in TF2 General Discussion
Oblivionagebl4nkwtf is going on. bunch of <|8O) in this thread.
you're not in im BECOME BLUE ALREADY CLOWN

Green doesn't mean IM, it means TFTV staff/production.

There is no color for IM.

posted about 12 years ago
#17 New map pugs? in Map Discussion
alfunksolike mangachu said, we hosted new map pugs for a while and did plenty of testing of cp_edifice and other maps. I think it was beneficial to have them, I don't really remember why they died

No one showed up one night. After talking with Mangachu about the reasons listed, I figured it was best to just stop.

I'd be willing to run them again, assuming people actually show up. Maybe to get in the group you have to prove you can play a map like Badlands first (unless an IM or Invite player knows them and can vouch for them, or they are fairly known in the community already as someone who can play). I don't know how well this idea would work in practice, but on paper it seems like it would filter out people who need a little more time in Newbie Mixes from people who can play 6s.

Also, if I bring them back, the offclassing rule will be removed. In fact, I will encourage offclassing. PLEASE offclass when testing new maps as much as possible. We need to find ALL issues with a map, not just the ones that are noticed in standard play. Not sure how to handle 3+ offclasses though; while it would most likely be considered trolling, the offclassing combination may be viable; if it's too powerful, nerf it. It might kill the pugs, but we may have made a map better in the process.

Kinda went on a tangent there, but I'd love to see new map pugs revived. I think my propositions would help solve some of the issues that plagued both the original and the new groups.

Now, to actually find out how to get people to play...

posted about 12 years ago
#10 YouMustShowUpToMatches in TF2 General Discussion
Saberhookycan we just forget today happenedDIRECT HIT NEVER FORGET

ok we can remember that, that was great.

posted about 12 years ago
#5 YouMustShowUpToMatches in TF2 General Discussion

can we just forget today happened

posted about 12 years ago
#63 Lan Predictions in TF2 General Discussion

Please stop the drama, we don't need it. It's just making people pissed and/or sad.

posted about 12 years ago
#29 Lan Predictions in TF2 General Discussion

Seeds:

1. HRG
2. Tri Hards
3. Mix^
4. AG

Standings:

1. HRG
2. Mix^
3. Tri Hards
4. AG

I think Mix^ and HRG will be in the finals because that's how it's been for a few seasons now. I don't see that changing. Tri Hards will do well, but lose to Mix^ 5-4. HRG will win instead of Mix^ because Plat isn't playing demo (look back: mix^ has won seasons when Plat played demo for them).

I don't think AG deserves to go to LAN. They have had by far the easiest schedule (I mean, only playing HRG and Tri Hards once when everyone else plays them twice?). I know they've worked hard to get to where they are, but I feel like Mad Men and the Top Guns had to work harder.

posted about 12 years ago
#10 Lange what are you streaming? Kappa in TF2 General Discussion

lange you're making an earthquake in your room, everything is shaky

posted about 12 years ago
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