Verify cache? Cap fps?
I should probably get someone more qualified to answer this.
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Last Posted | January 20, 2019 at 7:17 PM |
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Verify cache? Cap fps?
I should probably get someone more qualified to answer this.
On the menu:
sv_cheats 1
host_timescale 1
sv_cheats 0
Should fix it, it sounds like an issue with this command. It seems like random variables were messed with (at least sensitivity), and resetting them fixes them. Doesn't seem to affect everyone, though.
Edit: Maybe you're getting too little fps. There was a bug where your game would speed up at very high fps rates; maybe this is like that.
Since it's official now, maybe we could reconsider it. I doubt it will ever get voted back in, but... thoughts?
Edit 2: I made a poll to see what the community really thinks: http://strawpoll.me/176889
+/- frags don't help here at all due to how varied the opinions can be.
Edit: This whole post is shit, and I don't even know what anyone wants at all. All I know is that it's just become a -frag fest.
So I believe we have all come to the conclusion that Gpit needs to be voted out. However, there seems to be no consensus on what map to vote in.
Off the top of my head, I can think of three maps that could replace it.
cp_edifice: It's basically Gpit, but (seemingly) better. The closeness of the points allows for both A and B to be defended well (one of Gpit's problems). C, I remember, was a pain to push into and cap (although this may have changed). I think this map would be a good choice, but everyone seems to outright hate A/D now. Also, Gpit-style A/D might be the wrong way to do it anyway (which is why I'm making Highlands, but it's nowhere near ready). We could introduce an amazing map into the rotation, or we could be introducing a map worse than cp_ashville or even Junction. UGC players are either at one extreme or the other it seems like (although they're UGC players). However, it might be the only way to remove Gpit as ESEA seems to require one A/D map.
TF.TV thread: http://teamfortress.tv/forum/thread/5542
ctf_turbine2: While CTF doesn't really work in TF2, at least Turbine can be stomached. This redetailing of Turbine looks (in my opinion) wonderful. It also changes the airducts to hallways, so it's less claustrophobia-inducing there. A new path branches off from the former airducts to the left side (from mid) of the base, serving a similar purpose to Banana on turbine_pro. These changes might make the map even better for competitive. However, Kalkin (or Killing, I don't remember) has told me that CTF will never work in 6s, effectively stating that ESEA will never have a CTF map in the rotation. If this map somehow gets voted in, then it should be a good filler until a better map is ready (or it could end up being fun, you never know). TF.TV thread: http://teamfortress.tv/forum/thread/7824
cp_standin: I know I'm going to get -fragged so hard for even mentioning this one. I do realize that everyone hated it. However, everyone did hate Metalworks at first, and now it's becoming an accepted part of the maplist; maybe if you all (I wasn't playing competitive then) stuck with the map, you would have liked it, or at least adapted to it and known it was bad. I've played this map in a couple pugs and (from what I remember) I had fun. Now that it's an official map, having it in the rotation would keep the same amount of official maps, meaning new players don't have to download as many maps, and may already know how to navigate the map. Maybe it is bad, I do know that some 6s players do like the map so it can't be anywhere close to cp_ashville-level.
TF.TV thread: I don't think there is one at the moment.
cp_derecho: Looks interesting, although I'm not sure about replacing an A/D map with a 5CP map. Also needs to be tested as I don't think it has been tested much in 6s at all.
TF.TV thread: http://teamfortress.tv/forum/thread/9837
cp_nightwatch_72: See above.
TF.TV thread: http://teamfortress.tv/forum/thread/9784
koth_ashville: This map always comes up each season, but never gets voted in. I think it's decent enough, and I think it would be a decent addition. Wasn't it already in a season though? People seemed to hate it enough to vote it out then.
koth_canopy: It's been tested in Invite Pugs a bit, worth considering.
TF.TV thread: http://teamfortress.tv/forum/thread/7069
Keep the maps the same: We've suffered through Gpit for years now, we can stand another season of it I'm sure. The rest of the maps should not be voted out before Gpit though, so maybe the best option is to wait (again). Although if we want to do this, we might as well try Edifice anyway.
Any other map ideas? If we compile enough, I guess I could start running new map pugs again, and maybe someone could run a new map tournament. ESEA is probably going to try to get Season 15 started ASAP (as in, very soon after LAN), so we should get testing ASAP. The more time, the better.
unfill give you $20
ill giv $420 heh
No, as DX8 doesn't support it anyway.
|ヽ༼ຈل͜ຈ༽ノ_ park ur buttz _ヽ༼ຈل͜ຈ༽ノ|
Some demos seem broken. The benchmark one from that thread is broken, for example. The ones that work for me seem to be tournament mode ones.
HUDs may be broken. For me, the timer disappeared. Just reinstall the HUD and it should be fine.
mici- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUDthis will be great for casts
It will probably show 0:00 for casts of ESEA games.
don't worry it's going to be banned next season
Some video cards/monitors can automatically scale resolutions properly so they are shown in their intended aspect ratio. You could see if you could do that with TF2, but it's not actually an option in TF2 to do that.