CollaideWell, I wouldn't agree with you. Default badlands is incredibly flawed in a multitude of ways. I personally don't care if the map changes slightly as long as it gets improved over its previous state. You comparing it to granary pro is quite silly really, as the changes there are way more drastic, without even looking at the most recent version where the control point is in yard. This all being said, I wish each individual change would be discussed on its own merits, and I believe it largely has.
i never said that badlands is not a flawed map I think it has many flaws but it's not in human power to change it without making basically a new map.
I'm not comparing it to granary, I suggested you do similar thing to the the creator of granary_pro and revert many changes to its previous state
and please read patch notes folks., the newest granary (granary_pro2) is a mix between the valve granary and rc4/rc8, where the developer takes things that worked well and improved the gameplay and reverted those which didn't affect it or made the gameplay worse
CollaideI made props in ceiling nonsolid and made it easier to push in and out of last by expanding the doorways. (Removed ONE sticky trap)
by rework of top lobby i meant opening up the 2 top passages to last, i didn't experience any change to the flow of the map and i think that change should be reverted, great job on cleaning the unnecessary clutter
CollaideOnly hiding spot I removed is the lamps, and removing them has gotten positive feedback both because checking every lamp for hiders is silly and it's annoying to get stuck on them (they prohibit movement).
the old hiding spots are hard to get to making them rewarding for those who can get into position quickly and punish those who just look at the floor instead of checking the common hiding spots
also doesn't take any more time to check the lamps in bottom left room (don't know the correct call out) since if you want to clear the room itself you have walk through there (or that's the fastest way i know)
Collaidere-added in b4, please read patch notes folks.
GAMEPLAY CHANGES:
- Slightly raised some concrete in lobby.
- Re-added the 3 ledges around spire, but now they're all very visible.
nowhere it says specifically that the ledge on balcony has been reverted, I accept my mistake but the change isn't properly listed in the patch notes
CollaideThe goal I set was to be able to push last when you wipe a team on second, and to push out of last when you wipe a team on last. As far as I'm aware these new spawn times accomplished that. If you think they can be fine tuned a bit, that's fine,
in the past 2 seasons when the prolands were played i haven't experienced or observed any changes to the difficulty of pushing out of last but I don't have access to the data you have collected so I might be wrong
CollaideIbut why people don't actually give out the feedback but instead post angry comments when I talk about the map baffles me.
what parts of my comments makes you think i'm angry, i feel like you are trying to spark an argument between us because i disagree with you on your work, i've given you my honest opinion that your current version (even if some stuff was reverted) changes too much and that next step in development of this map should be reverting more things back. If you don't like my feedback or think it's worthless you can always choose not to take it mind when making next version.