http://www.teamfortress.tv/post/886303/hud-editing-short-questions-quick-answers
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pancake_stacksWait, so if your lan profile locks to 15 lerp because of ratio 1 and your new default is 17ms (old was 21), why are you labeling 15 lerp only recommended for LAN when you literally just said on the last page:
her config doesnt "lock it" to or above 15,2 ms, tickrate of the server and tf2's (source's) limitations do
pancake_stacksLOL, you make no sense.
if you'd read anything we've said, the articles i linked or mastercomfig's documentation you'd understand why it does
pancake_stacksyup, tons of csgo pros were harmed winning hundreds of tournaments with 0 lerp, same with ppl like b4nny that have 0 lerp and one of the best players in tf2. lots of harm being done! there's no way 0 lerp would be around for 10+ years and recommended so much if it was harmful.
something that doesnt exist obviously can't harm anyone
she is referring to the fact lowest possible value (15,2 ms), while having benefits of "the rocket fires sooner" can cause harm somewhere else in the process of communication between the client and the server
as i said, if you have any real evidence (video, proper analysis etc.) of "0 lerp" existing or even being beneficial please prove us wrong
pancake_stacks
i dont know if you're deliberately ignoring the points me and mastercoms are making
YES you can get "lerp 0 ms" on net_graph because the number is the result of a local calculation but it's limited on the server side to 15,2 ms on 66 tick, 7,6 on 133 tick and so on
if the number is below 15,2 ms the effective value is still 15,2 ms
you can read about it here: https://developer.valvesoftware.com/wiki/TF2_Network_Graph or https://github.com/athairus/tf2-network-cfg/blob/master/network.cfg
however feel free to prove us wrong by providing evidence that isn't "this just feels better"
pancake_stacksWhat do you mean I'm changing my updaterate? I didn't do the updaterate trick to get 0 lerp, the updaterate is defaulted to 66 from the FPS config, which you can see in the screenshot top/bottom on 66.
i dont know what settings you're changing to get "0 ms" lerp, i said updaterate because that's the method i know (cl_updaterate 100000), you're not getting 0 lerp just by typing "cl_interp 0"
pancake_stacks
the value it shows is a result of a maths operation and doesn't always reflect the reality, you can't go lower than 15,2 ms on 66 tickrate server
it's like 99 % placebo effect because you're changing updaterate to force the lerp number (not lerp itself) lower
you have a different hudplayerclass.res somewhere in your custom directory, remove it
also http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
i recently changed my twitch name, also please fix capitalization of my name on sidebar (it's Degu now)
name: degu
country: czechia
link: https://www.twitch.tv/gedu
sAvenI'm trying to add shadows to the medic charge labels but if I add one for the default medigun then it shows up when i have the vaccinator equipped and vice versa. Any way to fix this?
you can add shadow to the font itself (clientscheme - add "shadow" "1")
this was issue for ages and i dont think there's a proper fix to it
addons\prec.cfg
"Phrases"
{
"start_rec" "started recording"
"stop_rec" "stopped recording"
"on_mark" "bookmark"
} You will pay for your sacrilege : I FUK UR MOTHER TUMOR IN PUSSY
go to /scripts/game_sounds_vo.txt and change volume to 0 or remove all "wave" lines
won't work in sv_pure 2 (even with preloading) and nor will adding empty files as far as i know
you need different one for each class and after you pick the class for the first time (after starting the game) it will always reset to A
this is something i've been using for years and i haven't seen any that work quite as well
loadout.cfg (this has to be executed ONLY on launch)
alias scout_respawn "load_itempreset 0"
alias soldier_respawn "load_itempreset 0"
alias pyro_respawn "load_itempreset 0"
alias demo_respawn "load_itempreset 0"
alias heavy_respawn "load_itempreset 0"
alias engi_respawn "load_itempreset 0"
alias med_respawn "load_itempreset 0"
alias sniper_respawn "load_itempreset 0"
alias spy_respawn "load_itempreset 0"
alias scout_respawn_default "load_itempreset 0"
alias soldier_respawn_default "load_itempreset 0"
alias pyro_respawn_default "load_itempreset 0"
alias demo_respawn_default "load_itempreset 0"
alias heavy_respawn_default "load_itempreset 0"
alias engi_respawn_default "load_itempreset 0"
alias med_respawn_default "load_itempreset 0"
alias sniper_respawn_default "load_itempreset 0"
alias spy_respawn_default "load_itempreset 0"in autoexec:
bind "f5" "item_preset_a"
bind "f6" "item_preset_b"
bind "f7" "item_preset_c"
bind "f8" "item_preset_d"then in each class configs (change the class name)
demo_respawn_default
alias item_preset_a "alias demo_respawn load_itempreset 0;load_itempreset 0"
alias item_preset_b "alias demo_respawn load_itempreset 1;load_itempreset 1"
alias item_preset_c "alias demo_respawn load_itempreset 2;load_itempreset 2"
alias item_preset_d "alias demo_respawn load_itempreset 3;load_itempreset 3"
alias demo_respawn_default ""
bind f demo_respawnf5-f8 are to switch the presets and f is to respawn
Vis
that's gonna break if you change class