kuzanagiI don't think it's that, i tried changing it but it didnt make any difference .
And also, the command mat_trilinear 1 is in the stability config too .
then try mat_antialias 1
| Account Details | |
|---|---|
| SteamID64 | 76561198028977400 |
| SteamID3 | [U:1:68711672] |
| SteamID32 | STEAM_0:0:34355836 |
| Country | Czech Republic |
| Signed Up | July 25, 2014 |
| Last Posted | October 19, 2025 at 10:21 AM |
| Posts | 837 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
kuzanagiI don't think it's that, i tried changing it but it didnt make any difference .
And also, the command mat_trilinear 1 is in the stability config too .
then try mat_antialias 1
kuzanagi
mat_trilinear 1
Eemes
check newest version mate
burgers play that version but we're stuck 3 versions behind
Kraythttps://store.steampowered.com/app/611500/Quake_Champions/
Free for some reason or another
do i still have to pay to airstrafe
you were connecting using the same name but different certificate
JulezHas anyone tried updating the no unusuals mod?
yes and it was proclaimed to be impossible because some effect are coded differently
Blame-_-https://www.youtube.com/watch?v=aR1tWQEi9lc
What hud is this?
decline in the number of players
create file called default_crosshair.cfg
put cl_crosshair_file "" into it
alias default_crosshair "exec default_crosshair" in autoexec
and then put default_crosshair where you want a default crosshair
Gaming_OliverWell I have seen people use this and be able to toggle their viewmodels like they select they want to hide their revolver on the launcher and then when they are in game they are able to show and then not show their revolver
This puzzels me as when I try this i just get the viewmodels constantly off
Please Help Thanks
Oh also Sry if there is something I am cleary missing
alias slot1a "slot1; r_drawviewmodel 0"
alias slot2a "slot2; r_drawviewmodel 1"
alias slot3a "slot3; r_drawviewmodel 1"
bind 1 slot1a
bind 2 slot2a
bind 3 slot3a
bindtoggle r "r_drawviewmodel 0 1"
klassy Id like to see the old scoreboard be an option to use.
jukebox, flippy, sheep, tviq, stark
also pine but not 100% sure how he would compare