Unmatched graphics
| Account Details | |
|---|---|
| SteamID64 | 76561198051219850 |
| SteamID3 | [U:1:90954122] |
| SteamID32 | STEAM_0:0:45477061 |
| Country | United Kingdom |
| Signed Up | April 20, 2014 |
| Last Posted | February 22, 2026 at 2:02 AM |
| Posts | 2317 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.4 |
| Windows Sensitivity | 1 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
60hz |
| Hardware Peripherals | |
|---|---|
| Mouse | dfhgj |
| Keyboard | laptop |
| Mousepad | aaaaa |
| Headphones | thj |
| Monitor | asfesgr5y467 |
samifaceI will take my downfrags like the bitch i am.
Dont let it get to u Sami edit ur post back to the original for the culture, history, your own pride
but like imagine a scenario where the team needs a pyro and u guys have banned some guy from playing pyro even though what they can do on pyro is the same as what everyone else could do and theyjust lose the round cause their guy cant play last hold classes
like i get banning a prem sniper from playing sniper in low but non cookie cutter classes in other situations shouldn't be restricted
edit: read the first page
AlesKeeJynxiistopping a literal heavy main from playing heavy in 6s..A team that ran a perma heavy on product came 3rd in low last season.
that had nothing to do with his ability as hoovy we'd just never played vs it and had no comms to communicate a solution and on the other map they did that it was much easier because that guy was doing that shit
from what ive learned in mge its not about whether or not u dodge their shot its just about ur ability to execute whatever ur trying to do, medics obv its own different thing and i guess thats just being able to surf and outsmart the guy rather than u just being hard to hit its not rly 'dm' in that aspect its more gamesense thing
u cant have good movement on scout without having good aim
the idea is just u kill the guy before they kill you and u do that by moving where u need to be dependent on how much damage needs to be done. its got nothing to do with moving in a circle, adadadaing double jumping or anything like that and the moment u start thinking like that is how scouts have predictable movement thats easier to hit
and u see this a lot with mge scouts. u would think they would have an easier time vs soldiers in mge because thats just how the classes are, but most scouts do the same exact thing every life and if they don't have the aim to back that up they eat everything
MGE movement is MGE specific u just gotta play more 6s
mad but personally i would like these ppl to mainclass in order to experience playing vs the best possible ppl but im sure not a lotta ppl think like that dont think this changes much
also what kind of advantages does extrasolar have on heavy that warrants him to be banned? that ones dumb
Didnt expect ppl to think Badlands was worse than Granary
Dude it wont grow.
No sunlight No water No soil etc
Rosters kinda fat :S
Sorta like when youre laughing rly hard and your eyes close and ur face is all squished is how
I thought Americans didn't really scrim metalworks because they don't like it. in ESEA i think its much harder to say what maps gonna be played and idk anyone whos hyped on the fact they gotta play metalworks.
anyone in their right mind knos badlands is much better
imagine being so proud about being a griefer grow up bud
Oki I have less experience than everyone but ill talk about some things i like and somethings i dont like
The choke between mid and second for me being this weird ass hill with like a soldier launch pad to the side of it is kinda hard to protect ur med from that even though i knew 100 percent the soldier would do it and its because when ur looking up all ur seeing is straight hill and the soldier just lands on me meds facking head. im sure my meds dropped in that part the most in that season
when it comes to the last part i think the only part i dont like is that small random ass window from last that u can see the point and u cant rly see where it is. its like a free hiding place thats there for no reason. when i think hiding places like on process its like a natural thing i dont think u should like designate a hiding area
one time we wiped their whole team start capping second and my med just gets headshot from some random ass place u sorta can barley see
i feel i have too much power on the mid as scout soldiers rly easy to deny if not highbombing
things i like about it is that u arent just adding random ass shit like the other new maps are. on the new maps theres like a prop every 5 steps that gets in the ways of fights and just makes it more bullshit and confusing
to someone who has barely ever played 6s, it was really easy to play a map like process or gully because the areas are simple and easy to understand, when i play a map like mist with 10000 different chokes and random ass boxes every 2 mins i dont think its possible to get what the fuck is going on w/o going spec and studying it for 2 hours
logjam doesnt rly have that problem which is the main thing i like
me but in the most literal opposite alternative universe form. like im really really unbanned, participating in the chat, spamming emotes when someone subs and i love fhe streamer
Why do u want these things Twiggy? Why u want a second KOTH map just for the sake of having one?