Oki I have less experience than everyone but ill talk about some things i like and somethings i dont like
The choke between mid and second for me being this weird ass hill with like a soldier launch pad to the side of it is kinda hard to protect ur med from that even though i knew 100 percent the soldier would do it and its because when ur looking up all ur seeing is straight hill and the soldier just lands on me meds facking head. im sure my meds dropped in that part the most in that season
when it comes to the last part i think the only part i dont like is that small random ass window from last that u can see the point and u cant rly see where it is. its like a free hiding place thats there for no reason. when i think hiding places like on process its like a natural thing i dont think u should like designate a hiding area
one time we wiped their whole team start capping second and my med just gets headshot from some random ass place u sorta can barley see
i feel i have too much power on the mid as scout soldiers rly easy to deny if not highbombing
things i like about it is that u arent just adding random ass shit like the other new maps are. on the new maps theres like a prop every 5 steps that gets in the ways of fights and just makes it more bullshit and confusing
to someone who has barely ever played 6s, it was really easy to play a map like process or gully because the areas are simple and easy to understand, when i play a map like mist with 10000 different chokes and random ass boxes every 2 mins i dont think its possible to get what the fuck is going on w/o going spec and studying it for 2 hours
logjam doesnt rly have that problem which is the main thing i like