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Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
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Mouse DeathAdder 2013
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#534 unpopular tf2 opinions in TF2 General Discussion

my excuse is that this is one of like 2x this year that counter has been above 15

and do you really want to be more like me?

posted about 9 years ago
#1 can you be good if you dont watch tf2? in TF2 General Discussion

Obviously watching STVs will make you better, but is it actually possible to continue improving at TF2 without watching other players or participating in demo reviews? Can you make it to invite while only playing scrims and pugs?

thanks!

posted about 9 years ago
#530 unpopular tf2 opinions in TF2 General Discussion

trying to play video games professionally is even more useless than trying to be an NFL player. At least if you play college sports you'll have a kinesiology or PT degree or some shit. If you spend your formative years playing tf2 you're not going to have anything to show for it.

If you spend more than ~10 hours a week playing video games you're making a terrible decision.

posted about 9 years ago
#104 "Matchmaking will fail" - Muselk in TF2 General Discussion
obe_
it's almost like he's gradually become more and more displeased with matchmaking and how valve are handling it (as many tf2 players have) and has grown cynical as a result. getting so worked up just because he's in a position where his negative opinion will be seen and heard by a lot of people is pretty pathetic.

this thread became shit when it went from pointing out how his argument is flawed to shitting on his credibility

as someone who plays predominately pubs and has a mild interest in comp, muselk is 100% within the MM target audience and he's perfectly qualified to speak about it from that perspective. The way he tried to explain his reasons was shit and that's why his post was terrible.

posted about 9 years ago
#6 what you look for when looking for players in TF2 General Discussion

are you friends with or could you be friends with this person

are they +/- your division in skill level

literally the only two things that matter, and #1 is way more important than #2

posted about 9 years ago
#66 "Matchmaking will fail" - Muselk in TF2 General Discussion
marmadukeGRYLLSDidnt read any of this thread but my honest opinion about mm is it will spike briefly, a few more teams, but i dont expect esea to see any of that. With a f2p league as an option all the godawful mm players will flock there. Wont save the game but will prolong its life

p bad opinion overall. Even if all 1/10th of current tf2 players play MM enough to be interested in becoming competitive, you're looking at easily 10x more new players in the scene than there are now. That's assuming the game doesn't grow at all as a result of MM.

posted about 9 years ago
#43 Who are the funniest people in the tf2 community? in TF2 General Discussion

none of these people are funny

posted about 9 years ago
#63 removing rng from competitive tf2 in TF2 General Discussion

obv, but refusing to update the pistol or remove RNG because it prevents hacking is a bad reason

posted about 9 years ago
#892 /r/tf2 posts that make you cringe in The Dumpster

That was me and I went on to say that CSGO did have 2 other similar titles in the same series that other players were playing before switching BUT the majority of CSGO's growth (>85%) came from outside the existing playerbases of 1.6 and source. Point being: MM brought in thousands of new players who weren't playing CS before.

posted about 9 years ago
#61 removing rng from competitive tf2 in TF2 General Discussion

making your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.

posted about 9 years ago
#10 "Matchmaking will fail" - Muselk in TF2 General Discussion

i shitposted about this

his post is terrible for a bunch of reasons but key points:

1. he compares tf2 player counts with 2016 CSGO in an attempt to say TF2 cant support MM, even though CSGO had similar player counts when MM was added. He has a very poor understanding of the demographics of both games when MM will be/was added, and without looking at that you can't really comment about them.
2. He assumes valve will fuck up MM in some catastrophic but nonspecific way and refuses to expand on why they would or how it could be avoided. "It will be bad because valve is bad" isn't a good reason, no matter how hard he plays the victim card.

posted about 9 years ago
#890 /r/tf2 posts that make you cringe in The Dumpster

he compares CSGO in 2016 to TF2 for some reason rather than CSGO in 2012 when it didn't have MM

like the dissonance required is p sad imo

posted about 9 years ago
#58 removing rng from competitive tf2 in TF2 General Discussion
Gemmellnesshaving spread on a weapon isn't necessarily bad if you're shooting a shit-tonne of bullets. minigun spread isn't bad because you can expect a certain dps at a certain range on a certain target. smg/pistol are similar but less consistent

Spread is just the most efficient and simplest way to make some weapons have weapon inefficiency based on range. Falloff is also a way of doing this but isn't enough on its own. Spread sucks cause it has RNG in it and can be kinda gay. The minigun is also RNG but its RNG is less severe so it sucks less

An engine nerd (wareya) might wanna confirm the validity of this but: tf2 rounds damage down if it is a decimal, meaning <1 damage per shot will deal 0. If you wanted to remove RNG without touching close range damage and keeping long range shittiness, turn the pistol into a "shotgun" a la the shortstop. Give it a tight spread, even tighter than the current one. Making each pellet fire for ~1.5 damage would make it do the same DPShot (15) as it does now at medium and close range if every pellet hits, while making it so once you get to around the point where minimum falloff is, only one or two pellets will hit meaning it'll do 1 rounding down damage. At best, you might be able to maintain damage at spire-to-choke ranges if you can get perfect tracking for >1 pellet and guarantee a strong 2 damage per second maybe. You could make it cosmetically the same as the current pistol even, just give it one visible tracer or w/e. Seems like it'd remove a lot of the gay from pistol RNG without adding more gay of long range single taps. I don't think people complain about shotgun spam outside of DM servers.

Wari: give it the reflex chaingun thing where it'll hit each spot in the spread once before resetting

posted about 9 years ago
#56 removing rng from competitive tf2 in TF2 General Discussion
wareya
> the range on the demo pipes is actually very slightly random by ~5% because tf2 actually models the drag physics and shit

They made direct nade damage bypass that system a few months ago IIRC

i was talking about https://www.youtube.com/watch?v=ACfafLuLmy8

iirc its why some pipes will go about a foot or two further ingame sometimes

stop fucking downvoting me im right u fucking nerds

posted about 9 years ago
#6 CS:GO update for 6/15/16 (6/16/16 UTC, 1.35.3.7) in CS2 General Discussion

https://www.youtube.com/watch?v=G550Hqjef4Y

posted about 9 years ago
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