_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted July 8, 2025 at 5:57 PM
Posts 1355 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
1 ⋅⋅ 56 57 58 59 60 61 62 ⋅⋅ 90
#12 Huds you would like to see updated in Customization
ZiozmaNormal m0rehud
http://imgur.com/a/t1XI4
https://github.com/gunblademate/m0rehudgunblade

I've got this version of "m0reHUD" that I made a few days ago. It's literally just wietHUD with the m0re font and positioning. So it's got all of wiets beloved #base files and his pretty sick base file extractor so it should never really go out of date/break, big props to him for the sheer amount of work he put into this hud.

posted about 9 years ago
#453 Comanglia's Config / FPS Guide in Customization

Well seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.

posted about 9 years ago
#2850 HUD editing: short questions, quick answers in Customization
FireStarwdeetrHow can I reload my main menu buttons while working on them, hud_reloadscheme doesn't seem to work)
changing resolution works for reloading main menu stuff

Changing mat_antialias between two values also works.

posted about 9 years ago
#553 Giving out matchmaking passes in TF2 General Discussion

I have 14, add me.

posted about 9 years ago
#46 TF2 update for 3/24/16 in TF2 General Discussion

Did this update break demos? I can load a demo I recorded from an mm game today, but not a pcw demo from a couple of days ago.

posted about 9 years ago
#110 cp_reckoner (5CP) in Map Discussion

Pretty fun map to play, though there were a few sightlines that were easily abused.

Mid was really easy to re-push if you had only lost one person because of the point on the low ground, no idea of what to do about that though.

posted about 9 years ago
#2 Source games launch/start, and then close in Q/A Help

This happened to me with csgo, I just reinstalled it and the problem fixed itself. I sat googling it for maybe an hour and zero of the "fixes" I found helped, reinstalling was all that worked.

posted about 9 years ago
#309 No Hats Mod in Customization

The headsfeet link isn't working for me, it says it's not stored on mediafire anymore.

posted about 9 years ago
#73 Updating cp_snakewater in Map Discussion

The map seems needlessly darker now, not sure if that's intentional or not.

posted about 9 years ago
#82 Stabby talks class balance in TF2 General Discussion
stabbylootStabby, with all due respect, what you don't get is that there is absolutely nothing stopping people from running different class combinations. The reason 2 scouts 2 soldiers demo med is the meta isn't because of rigidity or being forced into it, it's because that's genuinely the most effective.

Feel free to play spy all the time in 6s, but don't be surprised when your team loses every game... even if there were limits of 1 per class.
There absolutely is plenty stopping people from running different class combinations.

I was on a CEVO team that ran fulltime pyro/heavy/spy/scout/demo/medic...and it worked--very well even, we didn't lose a round. Problem was: people got really really angry. Nasty forum posts, accusations of "trolling", and I'm not sure a single team we played in neither scrims nor matches stuck around till the end; they just quit. We literally couldn't play, despite (or because) the experimental composition was effective.

Did you ever actually come up against good players?

posted about 9 years ago
#74 Casting HUD Design Contest in Projects

For anyone wondering, the horizontal health is the bonus images, you have to change the HealthDeathWarning to 1 or 0.99 I think, then position the images to take up the full horizontal length of the playerbox. I've been meaning to make a hud with them like that for ages but haven't gotten around to it, it's pretty cool tbh.

posted about 9 years ago
#35 will TF2 have the same rebound as Smash Bros Melee in TF2 General Discussion
DougA minimap for TF2's STVs would be great. It would be pretty easier to people not familiar to the game to understand what is going on and it would also help the cameraman to get all the action.

I'm pretty sure jon made something like that a while ago. It took too much effort though, I think, to be used :/

posted about 9 years ago
#9 Toggling Crosshair in Customization

I've got a toggle that works fine for toggling on the 3d player model, I dunno if it can be animated, I've just never tried. You can see how it works in this version of broeselHUD here.

The only class image that is still visible is medic, everything else is invisible.

posted about 9 years ago
#10 ETF2L S23 Awards: unofficial prediction thread in TF2 General Discussion
flufnCaster: TurboTabs

4Head

posted about 9 years ago
#2704 HUD editing: short questions, quick answers in Customization
WiethoofdSnerkI've had that problem on other huds I've made, do you know how to fix that?Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)

You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.

posted about 9 years ago
1 ⋅⋅ 56 57 58 59 60 61 62 ⋅⋅ 90