+1 to the MM200, got one a bit after trying one at lan last year. It's amazing, though I have worn it a bit already in the middle and it's not even been a full year. Though I've had no trouble with aiming because of it.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | September 16, 2025 at 1:56 PM |
Posts | 1357 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Have you split the lobby containers into their new separate ones? Pretty sure there's now lobbycontainers_casual _mvm and _comp.
NightGoatWatch them patch this.
I dunno, now that they've seen the lengths people are going to just to disable ragdolls/gibs/viewmodels and other shit, they MIGHT and that's a big might, actually realise that being able to disable these things means quite a bit to a lot of people.
But that won't happen, wishful thinking is lovely though.
XenThePybroHypnotizeProbably not the best thread to ask this but, since tf_competitive_mode 1 is not working anymore for me is there a way to create a local sever and run the comp mode so i can edit my mm hud?
spawn a bunch of bots, type mp_tournament 1 into the console and join spectator.
When I was screwing around with my scoreboard I found the bit that lets you display the gamemode on the scoreboard but now it is broken, both mine and on valves, after I enabled it.
Show Content[code] "GameType"
{
"ControlName" "CExLabel"
"fieldName" "gametype"
"font" "ScoreboardVerySmall"
"labelText" "%gametype%"
"textAlignment" "east"
"xpos" "435"
"ypos" "32"
"zpos" "3"
"wide" "145"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fgcolor" "185 177 153 255"
"KillsLabel"[/code]
{Show Content[code] "GameType"
{
"ControlName" "CExLabel"
"fieldName" "gametype"
"font" "Medium8"
//"font_minmode" "Medium8"
"labelText" "%gametype%"
"textAlignment" "center"
"xpos" "c-83" //"c-83"
//"xpos_minmode" "r198"
"ypos" "r121"
//"ypos_minmode" "r158"
"zpos" "3"
"wide" "165"
//"wide_minmode" "110"
"tall" "15"
//"tall_minmode" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fgcolor" "White"
}[/code]
It just displays [unknown] on the scoreboard
The gametype part has been broken for years, it's not at all recent. It was pointless to have on the scoreboard mostly but I kinda liked it.
Just pushed out an initial update for this for MYM. I think there's still a couple of things that won't be perfect but MM/Casual and stuff are all functional as well as the new drop down menu stuff.
Oh man I've been waiting for so long for someone else to do something with the uber meter like that. This looks sick man, amazing job as always.
RetroBiruussHey! i really need help on this problem
for some reason. increasing the font size for PVHUD through the clientscheme.res file isn't working, the font size stays the same;
i want it to look like this: https://www.youtube.com/watch?v=lEL3V15Ww68
like the old PVHUD
That's because the game was in 1280x720, at 1080 it'll be a lot smaller looking. I tried the same thing ages ago and realised that res is the reason it looks bigger.
Jerm_KermitDon't know if people will care enough but the OoT run is any%, it's around two hours shorter than 100%.
Glitchless any% WR is 3 and a half hrs, 100% WR is 4:16 as of a few days ago, cuz zfg is nuts
I've never watched Glitchless any% tho so I'm lookin forward to it :D
Also no Mega Man 2 so no defeating Airman :(
I meant two hours shorter than glitchless hundo.
Don't know if people will care enough but the OoT run is any%, it's around two hours shorter than 100%.
-protoplay against a buddy and all of your problems listed in your post are solved
If you're especially bothered about score or w/e and have your own server, you can play with a 2v2 cfg so that there's no score at all.
Well I made a complete new version of the unusual effect remover but it only works in sv_pure 0 sadly. I made it to remove weapon effects too but I don't know anyone with one to test it out, so I dunno if that only works in sv_pure 0 too. Link for anyone that wants it anyway.
JarateKingAny mods? sv_pure of the server you're on?
aieraCan you help all of us remove it?Wouldn't be OP's issue (probably), but transparent viewmodels without one of the console commands changed will also cause particle effects (like rocket trails) to go transparent like the viewmodels. Would change every particle afaik, so you probably wouldn't want to fully hide them all, but you could go semi-transparent for more visibility.
Modding the rocket trail pcf file would be able to fully hide just the rocket trail, but I'm not sure if it'd work in sv_pure. It might be possible, but some pcf's let you remove particles in sv_pure and some don't for some reason. I'll test it out but I can't promise results.
Would this work for removing unusual effects?
I just replaced swear words with others, like half of us in mumble say fudge instead of fuck and shiz or something stupid like that instead of shit. No doubt we sound retarded but it's nice not swearing so much tbh.
I'm pretty sure huhy figured out a way to do something like this a while back for lawena. Could maybe give him a shout and see if he can still remember/help.