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Magnum HUD
posted in Customization
1
#1
0 Frags +

http://i.imgur.com/scUkVa1.png

Requires DX9, this hud uses too much refracts to make fallbacks an option.
Developed for 1366x768, other resolutions may or may not work for now (depending on the resolution) but will be fixed for all common resolutions in the future.
Automatically runs some recommended settings on the first run, so that the hud works as intended. You can go back and change them later if you'd like, but not everything is guaranteed to work 100% using other settings.

Currently confirmed supported resolutions:
1366x768, 1920x1080, 640x480, 960x720, 1200x800, 1280x1024, and 1680x1050
resolutions with the same vertical resolution (second number) as any of those should also be supported

I've been working on this hud for almost a year now (10 months) and even though it's not 100% done, it's in a releasable state I think and I can't hold on to the stuff that I've figured out in this hud for much longer. There's quite a few goodies that I think other hud devs should take a look at, some being very situational and requiring a fair bit of setup to make work, and some that's as simple as adding a line or a file to get something unique done. This hud, being experimental, is supposed to first and foremost do things that no one else has done. Hud editors may want to check out hud_editors.txt to see some of the methods used in the hud. I didn't doc much, but it shouldn't be too hard to figure things out I hope.

For hud users, this hud is (partially for technical reasons) visually inspired by Hudas Iscariote, but packed in with tons of more added functionality. Comes with different overrides, found in the overrides folder, that should make changing the hud a little bit easier. Comes with a modified Knuckles Crosses and setup is in the overrides folder. Closecaptions file supports Clovervidia's script captions, Haivon's build script, closecaption crosshairs, and Lyrositor's script extensions, so swapping up a closecaption file hopefully shouldn't be needed.

Download: http://huds.tf/forum/showthread.php?tid=266

Github: coming soon

Screenshots album showcase: http://imgur.com/a/BF7gx

Update log:

Show Content
1.0.3 04/07/2016 - more resolution support + fixes
1.0.2 03/07/2016 - 1920x1080 support + fixes
1.0.1 02/07/2016 - font hotfix
1.0.0 02/07/2016 - beta release

Thanks to:

Show Content
thanks devamar for some early design decision help and being cool
thanks Quartz, Sir Villeta, DrFallen, Lynode, and Redd0t for hudas iscariote as an inspiration
thanks wiethoofd for the HLExtract.exe thing and hudanimations manifest
thanks knuckles, fog, etc for crosshair stuff
thanks clovervidia for being a captions beast
thanks to kermit and qualx for the spiral uber charge meter
thanks omni for the building panels, backpack stuff, sourcescheme, misc files, and being alright
thanks -NAME REDACTED- for the mannterface winpanel
thanks joshuawn for some vtf crosshairs
thanks stochast1c for a bit of his sourcescheme & related files
thanks rawrsor for some materialhud vtf's
thanks face2face for some payload stuff
thanks thesupremecommander for statusspec images
thanks matt from medhud for some stuff
thanks whayay for yahud vtf's

thanks to everyone who used and enjoyed prism hud, and kept me working on huds
and thank you checking out this hud too!
[img]http://i.imgur.com/scUkVa1.png[/img]

[color=red]Requires DX9[/color], this hud uses too much refracts to make fallbacks an option.
[color=red]Developed for 1366x768[/color], other resolutions may or may not work for now (depending on the resolution) but will be fixed for all common resolutions in the future.
[color=red]Automatically runs some recommended settings[/color] on the first run, so that the hud works as intended. You can go back and change them later if you'd like, but not everything is guaranteed to work 100% using other settings.

Currently confirmed supported resolutions:
[color=green]1366x768[/color], 1920x1080, 640x480, 960x720, 1200x800, 1280x1024, and 1680x1050
resolutions with the same vertical resolution (second number) as any of those should also be supported

I've been working on this hud for almost a year now (10 months) and even though it's not 100% done, it's in a releasable state I think and I can't hold on to the stuff that I've figured out in this hud for much longer. There's quite a few goodies that I think other hud devs should take a look at, some being very situational and requiring a fair bit of setup to make work, and some that's as simple as adding a line or a file to get something unique done. This hud, being experimental, is supposed to first and foremost do things that no one else has done. Hud editors may want to check out hud_editors.txt to see some of the methods used in the hud. I didn't doc much, but it shouldn't be too hard to figure things out I hope.

For hud users, this hud is (partially for technical reasons) visually inspired by Hudas Iscariote, but packed in with tons of more added functionality. Comes with different overrides, found in the overrides folder, that should make changing the hud a little bit easier. Comes with a modified Knuckles Crosses and setup is in the overrides folder. Closecaptions file supports Clovervidia's script captions, Haivon's build script, closecaption crosshairs, and Lyrositor's script extensions, so swapping up a closecaption file hopefully shouldn't be needed.

Download: http://huds.tf/forum/showthread.php?tid=266

Github: coming soon

Screenshots album showcase: http://imgur.com/a/BF7gx

Update log:
[spoiler]1.0.3 04/07/2016 - more resolution support + fixes
1.0.2 03/07/2016 - 1920x1080 support + fixes
1.0.1 02/07/2016 - font hotfix
1.0.0 02/07/2016 - beta release[/spoiler]

Thanks to:
[spoiler]thanks devamar for some early design decision help and being cool
thanks Quartz, Sir Villeta, DrFallen, Lynode, and Redd0t for hudas iscariote as an inspiration
thanks wiethoofd for the HLExtract.exe thing and hudanimations manifest
thanks knuckles, fog, etc for crosshair stuff
thanks clovervidia for being a captions beast
thanks to kermit and qualx for the spiral uber charge meter
thanks omni for the building panels, backpack stuff, sourcescheme, misc files, and being alright
thanks -NAME REDACTED- for the mannterface winpanel
thanks joshuawn for some vtf crosshairs
thanks stochast1c for a bit of his sourcescheme & related files
thanks rawrsor for some materialhud vtf's
thanks face2face for some payload stuff
thanks thesupremecommander for statusspec images
thanks matt from medhud for some stuff
thanks whayay for yahud vtf's

thanks to everyone who used and enjoyed prism hud, and kept me working on huds
and thank you checking out this hud too![/spoiler]
2
#2
10 Frags +

JarateKing you never fail to impress

The übercharge meter looks awesome

JarateKing you never fail to impress

The übercharge meter looks awesome
3
#3
2 Frags +

A training button :D

A training button :D
4
#4
15 Frags +

http://www.simondunn.me.uk/wp-content/uploads/2013/10/Magnum-PI-007.jpg

developed for such an odd resolution

[img]http://www.simondunn.me.uk/wp-content/uploads/2013/10/Magnum-PI-007.jpg[/img]


developed for such an odd resolution
5
#5
12 Frags +

https://www.youtube.com/watch?v=9HilyOLWzrM&ab_channel=edwardscissordicks

endless jokes can be made but this hud is actually amazing and the menu is beautiful

[youtube]https://www.youtube.com/watch?v=9HilyOLWzrM&ab_channel=edwardscissordicks[/youtube]
endless jokes can be made but this hud is actually amazing and the menu is beautiful
6
#6
3 Frags +

holy shit it's out
can't wait to peek in those files to see the magical things inside

holy shit it's out
can't wait to peek in those files to see the magical things inside
7
#7
huds.tf
6 Frags +

I'm alright at being alright.

Good shit man.

I'm alright at being alright.

Good shit man.
8
#8
1 Frags +

beautiful hud, props to you for this

beautiful hud, props to you for this
9
#9
5 Frags +

Alright I know this is pretty silly but I messed up when I released the hud, and there were font issues.
It's been patched up now and should all work fine, but it'll require a redownload (or installing fonts).

Thanks to everyone who's been enjoying the hud so far in spite of that.

Antaresdeveloped for such an odd resolution

It's what my laptop uses. Trust me, if I could be working on 1920x1080, I would be right now.

Alright I know this is pretty silly but I messed up when I released the hud, and there were font issues.
It's been patched up now and should all work fine, but it'll require a redownload (or installing fonts).

Thanks to everyone who's been enjoying the hud so far in spite of that.[quote=Antares]developed for such an odd resolution[/quote]
It's what my laptop uses. Trust me, if I could be working on 1920x1080, I would be right now.
10
#10
5 Frags +

Great job on the hud my man, can't wait to dig through it to learn some things :)

Great job on the hud my man, can't wait to dig through it to learn some things :)
11
#11
1 Frags +

Damn this looks hot

Damn this looks hot
12
#12
0 Frags +

phenomenal

phenomenal
13
#13
1 Frags +

dope !!

dope !!
14
#14
1 Frags +

Do the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammo

Do the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammo
15
#15
0 Frags +
OrangecakeDo the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammoJarateKingDeveloped for 1366x768, other resolutions may or may not work for now (depending on the resolution) but will be fixed for all common resolutions in the future.
[quote=Orangecake]Do the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammo[/quote]

[quote=JarateKing][color=red]Developed for 1366x768[/color], other resolutions may or may not work for now (depending on the resolution) but will be fixed for all common resolutions in the future.[/quote]
16
#16
3 Frags +
OrangecakeDo the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammo

1920x1080 will be probably the first resolution I fix, assuming I can keep borrowing a monitor for it. Not experiencing the issue with the random text in the background though, unless you're talking about the blockfonts or using the older version.

Hopefully I should be able to fix it all within the clientscheme with some yres magic, but because the way it works involves some pretty finetuned blockfont sizes until then the only recommended resolution is 1366x768. Otherwise it'd need to be through overrides which isn't as good, obviously, but I'm sure I can get that to work. Sorry for releasing it that way, but that's why this is a beta.

[quote=Orangecake]Do the animations seem really bugged for anyone else on 1920x1080? Ammo is just a shadow and there's a lot of random text in the backgrounds whenever the values change in health or ammo[/quote]
1920x1080 will be probably the first resolution I fix, assuming I can keep borrowing a monitor for it. Not experiencing the issue with the random text in the background though, unless you're talking about the blockfonts or using the older version.

Hopefully I should be able to fix it all within the clientscheme with some yres magic, but because the way it works involves some pretty finetuned blockfont sizes until then the only recommended resolution is 1366x768. Otherwise it'd need to be through overrides which isn't as good, obviously, but I'm sure I can get that to work. Sorry for releasing it that way, but that's why this is a beta.
17
#17
3 Frags +

Oh man I've been waiting for so long for someone else to do something with the uber meter like that. This looks sick man, amazing job as always.

Oh man I've been waiting for so long for someone else to do something with the uber meter like that. This looks sick man, amazing job as always.
18
#18
TF2Pickup
0 Frags +

Really nice looking hud. Even though i have some issues with the fonts and the health metter :(

Really nice looking hud. Even though i have some issues with the fonts and the health metter :(
19
#19
7 Frags +

Been working all day yesterday + this morning for this, I thought releasing would give me a break :B
Have an update.

VERSION 1.0.2 beta
- Added a resolution folder to choose your resolution
- Added basic support for 1920x1080
- Added transparent/opaque console customization option (transparent by default)
- Fixed the remaining font issues some users were experiencing. Hopefully that's everything.
- Fixed the competitive matchmaking ranks
- Fixed the menu looking blurry on higher resolutions

There's plenty more work to do for 1920x1080 but the low ammo and health animations are fixed. Unfortunately I couldn't get them all in clientscheme, so going with folder swapping is the only option, and for the time being the less-than-50 health animation is disabled on 1920x1080 (I spent hours trying to fix it and I didn't really want to delay this much more). But it should all be functional and definitely better than before.

Been working all day yesterday + this morning for this, I thought releasing would give me a break :B
Have an update.
[code]VERSION 1.0.2 beta
- Added a resolution folder to choose your resolution
- Added basic support for 1920x1080
- Added transparent/opaque console customization option (transparent by default)
- Fixed the remaining font issues some users were experiencing. Hopefully that's everything.
- Fixed the competitive matchmaking ranks
- Fixed the menu looking blurry on higher resolutions[/code]
There's plenty more work to do for 1920x1080 but the low ammo and health animations are fixed. Unfortunately I couldn't get them all in clientscheme, so going with folder swapping is the only option, and for the time being the less-than-50 health animation is disabled on 1920x1080 (I spent hours trying to fix it and I didn't really want to delay this much more). But it should all be functional and definitely better than before.
20
#20
1 Frags +

fuck, that is sweet

fuck, that is sweet
21
#21
0 Frags +

is it possible to make the health and ammo colors only blue?
I dont like red even though my name is red hah
edit: i accidently forgot i already said this here oops ignore my post in huds.tf

is it possible to make the health and ammo colors only blue?
I dont like red even though my name is red hah
edit: i accidently forgot i already said this here oops ignore my post in huds.tf
22
#22
0 Frags +

http://i.imgur.com/lmWLVpw.jpg

only for weapons with no secondary ammo

[img]http://i.imgur.com/lmWLVpw.jpg[/img]
only for weapons with no secondary ammo
23
#23
1 Frags +

http://puu.sh/pPUcS/93fd9dbaa8.jpg

This could be my config, but for some reason i can look through my model?

Only seems to show up when playing sniper

[img]http://puu.sh/pPUcS/93fd9dbaa8.jpg[/img]

This could be my config, but for some reason i can look through my model?

Only seems to show up when playing sniper
24
#24
2 Frags +

Update:

VERSION 1.0.3 beta
- Added 640x480, 960x720, 1200x800, 1280x1024, and 1680x1050 resolutions
- Added customization options (Red01, marten)
- Hopefully finally fixed the last font issue for some users involving the "b" in ammo
- Miscellaneous bug fixes

Tell me if the "b" isn't fixed, because I wasn't experiencing it, but I know what the problem was and almost sure it's fixed.

martenThis could be my config, but for some reason i can look through my model?
Only seems to show up when playing sniper

It's not your cfg, I made the 3d class model transparent through a refract, which cuts through parts of the hud. Valve hasn't disconnected the scope from the hud (even though it's been brought up before :B ) so unfortunately, you'd either need to not use the 3d class model on sniper or disable the transparency through a new override.

Show Content
I'll be honest, I forgot completely that people would play sniper and use the 3d class model, it only triggered in my head as something spy mains use.
Update:
[code]VERSION 1.0.3 beta
- Added 640x480, 960x720, 1200x800, 1280x1024, and 1680x1050 resolutions
- Added customization options (Red01, marten)
- Hopefully finally fixed the last font issue for some users involving the "b" in ammo
- Miscellaneous bug fixes[/code]
Tell me if the "b" isn't fixed, because I wasn't experiencing it, but I know what the problem was and almost sure it's fixed.[quote=marten]This could be my config, but for some reason i can look through my model?
Only seems to show up when playing sniper[/quote]
It's not your cfg, I made the 3d class model transparent through a refract, which cuts through parts of the hud. Valve hasn't disconnected the scope from the hud (even though it's been brought up before :B ) so unfortunately, you'd either need to not use the 3d class model on sniper or disable the transparency through a new override.
[spoiler]I'll be honest, I forgot completely that people would play sniper and use the 3d class model, it only triggered in my head as something spy mains use.[/spoiler]
25
#25
4 Frags +
JarateKingUpdate:
I'll be honest, I forgot completely that people would play sniper and use the 3d class model, it only triggered in my head as something spy mains use.

I didnt get a pink bananahat to not see it

[quote=JarateKing]Update:
I'll be honest, I forgot completely that people would play sniper and use the 3d class model, it only triggered in my head as something spy mains use.[/quote]

I didnt get a pink bananahat to not see it
26
#26
0 Frags +

.

.
27
#27
1 Frags +

just downloaded it and holy shit is this hud nice.
I think i'll be using this one for a while

just downloaded it and holy shit is this hud nice.
I think i'll be using this one for a while
28
#28
1 Frags +

Downloaded and it is amazing!
Only a few problems:
-The Ubercharge percentage has a check mark on top of the numbers and a white rectangle apears on the box next to the uber meter
-I dont know if its from the hud but everytime i hit someone the game freezes for some miliseconds, tested without damage numbers, without captions and it keeps happening, only with this hud tho. This making pyro, heavy, engi and pistol scout unplayable
-Would like to find a way to start the game without the livestreams menu open
-The HD backpack icons are nice but my pc is not so my backpack lags like hell when i open it
Edit: Also when you find a new item the button to show it seems to be an invisible button on the bottom left of the new items mensage

Downloaded and it is amazing!
Only a few problems:
-The Ubercharge percentage has a check mark on top of the numbers and a white rectangle apears on the box next to the uber meter
-I dont know if its from the hud but everytime i hit someone the game freezes for some miliseconds, tested without damage numbers, without captions and it keeps happening, only with this hud tho. This making pyro, heavy, engi and pistol scout unplayable
-Would like to find a way to start the game without the livestreams menu open
-The HD backpack icons are nice but my pc is not so my backpack lags like hell when i open it
Edit: Also when you find a new item the button to show it seems to be an invisible button on the bottom left of the new items mensage
29
#29
2 Frags +

neato.

edit: this hud is like the next level of everything i was searching for in my futile attempts to get into hud stuff. you know something we don't. you are the enlightened one. if you had a lovechild with rays, it would be born to earth as this hud. teach us, sensei.

neato.

edit: this hud is like the next level of everything i was searching for in my futile attempts to get into hud stuff. you know something we don't. you are the enlightened one. if you had a lovechild with rays, it would be born to earth as this hud. teach us, sensei.
30
#30
0 Frags +

if you look at the progression (these are the ones that stand out to me, there is a lot of amazing work i didn't mention) from broesel/rays/omp/yahud forks and the hud modifications thread, to omnis website, mkhud, magnum hud and the competitive update that will draw a lot of players in, there's a lot of nice shit to look forward to.

¯\_(ツ)_/¯

if you look at the progression (these are the ones that stand out to me, there is a lot of amazing work i didn't mention) from broesel/rays/omp/yahud forks and the hud modifications thread, to omnis website, mkhud, magnum hud and the competitive update that will draw a lot of players in, there's a lot of nice shit to look forward to.

¯\_(ツ)_/¯
1 2
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