Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted June 29, 2026 at 6:16 PM
Posts 1685 (0.4 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#19 the soldier screen shake thing in Q/A Help

The reason for this is because when a player is moving quickly, with hitscan you normally want to leave your mouse on someone and stop it there, with a projectile you're leading someone's movement, and if that someone is moving fast e.g. in an airshot you're normally going to quickly move your mouse past where you think they're going to go.

Because you don't need to be pixel perfect or anything with projectiles, people often aim by flicking and click when they think the shot is going to be where the person goes. With a really fast movement like that, they often then overshoot and bring their mouse back to the position it was in. This becomes muscle memory after a while so it's why you see people flick over someone and then back after a shot lands.

posted about 10 years ago
#12 DM Practice in Q/A Help

DM is better than people in this thread are making it out to be. Its not exactly any closer to an actual fight in 6v6 any more than MGE is, aside from the number of players but it does teach you positioning/movement vs different classes in DM heavy situations. It also allows you to work on stuff like target prioritisation in those situations, which is helpful on scout as a lot of the time you want to be cleaning up damaged players. MGE is also helpful, and offers a DM situation where the pressure is constantly on you, but has some disadvantages as well. If you're playing MGE, I'd recommend playing it with a friend who has an equal or slightly higher skill level to you. DM is more easily playable on your own because you can focus on aim and movement and improve fast even if you're getting shit on.

Neither will make you get better at gamesense. I would recommend just playing scrims, watching your own demos and thinking about the mistakes you make as well as watching casts/povs of high level games and seeing what the players/teams do differently to you.

posted about 10 years ago
#5 ETF2L S24 W1: B@GSER FIVE vs. Perilous Gaming in Matches

Losing nesh since last season is pretty bad for them as well, he was a large part of how that team played, especially when he was sniping.

posted about 10 years ago
#17 weird people on youtube in Off Topic

Smh, these people aren't even that dysfunctional
Here's some highlights from more recently.
theyre all deleted :(

posted about 10 years ago
#6 no man's sky in Other Games

I might be persuaded to drop money if procedural generation is actually good and and theres a large variety of different planet types with interesting topography, and stuff going on. If exploring is interesting and varied enough I really won't have to care about the amount of stuff going on gameplay wise at all. However, I suspect that this won't be the case. Reminds me a lot of SPORE which didn't live up to the hype at all. I'll wait for a bit after it comes out to see the verdict and then buy it if it seems like those things are done well.

posted about 10 years ago
#16 gun question in The Dumpster

https://twitter.com/everrrrrlong/status/731649261826416640

posted about 10 years ago
#16 Talent, skill, and coordination in Q/A Help

I don't know that people straight up have caps, but the rate of improvement people see can drastically slow once they hit a certain level. In any activity imo you can constantly be improving but for some people there's natural talent that allows them to improve significantly faster and can start them on a higher base level. I don't think a player with less talent who tries really hard can never catch up with someone who has lots of talent and never tries at all, but assuming the talented player puts a slight amount of effort in they can probably make it so the worse player never catches up at all. Most of the players in tf2 who haven't improved in years or who've gotten worse tend not to be putting constructive practice into the game or have some sort of psychological issue around playing where they psych themselves out and it stops them from getting better.

posted about 10 years ago
#11 FLAME/FLARE COMBO [HELP] in Customization

[HELP]

posted about 10 years ago
#31 TF2 update for 5/11/16 in TF2 General Discussion
shorasVanathe federal casemaker(fedora) is now all class

epic
Was cashing out and sold my unusual one like a week or two ago http://cs622122.vk.me/v622122041/3fd03/AaetLkocAI0.jpg

Damn if ud waited a bit more ud have gotten a generous tip.

posted about 10 years ago
#41 A rant about Competitive tf2 financial crisis/art in TF2 General Discussion

I've always found it incredible that the production for tf2 events is better than some large scale dota/cs events when it's people paying for it out of their own pocket on what little budget they have. We've had some incredibly talented individuals like Dashner, Davidthewin and Lange who really make production incredible.

On a positive note- Valve could quite comfortably provide support without any significant risk to themselves. The scale of support needed for tf2 is currently a much much lower cost than for any other game- they don't need to jump to a 6 figure tournament straight away- but ingame item sales in tf2 towards tournament production/prizepool could be a huge step.
Valve are known for using tf2 as a guinea pig for their other games and I wouldn't be surprised if they tried experimenting with different ways of tournament funding/production with tf2 as it's something they've had a problem with in other games previously.

posted about 10 years ago
#6 Do we need badlands_pro? in TF2 General Discussion

I really don't think there are any problems with the map. I'd honestly rather see an updated gullywash first.
Probably one of the best ones in the rotation. Tends not to end up in big stalemates- last point capping fast is an interesting mechanic and something you can deal with if you push out correctly with your team or leave a player on last. The only significant things that really affect anything are really small, like some weird clipping/splash stuff on spire and traintracks, and some railings.
It would be really nice to have a bigger mappool of good maps so that we could rotate stuff like badlands out and play almost completely different sets of maps each season- but any new maps we get tend to have stalemate issues and are never liked as much as gully, blands or process.

posted about 10 years ago
#33 The burning question in The Dumpster

http://i.imgur.com/Irc34NO.jpg

posted about 10 years ago
#18 favorite mumble channel names in Off Topic

http://i.imgur.com/eoYrPtR.png
hp is some kind of twisted genius

posted about 10 years ago
#21 Spudd joined nameLess in TF2 General Discussion

i see picture of sheepy and he look like he like teenager debating like he is in car and watch teenager on street and say “come my car i take you to forum” and then he is do bad post you know what i talking abbout

posted about 10 years ago
#28 Forced OpenGL for more frames? in TF2 General Discussion

TF2 optimisation is so stupid that it actually wouldn't surprise me if people were somehow getting higher framerates with this, even though nobody's posted benchmarks who've claimed it.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.

posted about 10 years ago
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