Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted May 1, 2026 at 5:08 PM
Posts 1680 (0.4 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#10 really bad tf2 memes (ill start)... in TF2 General Discussion

https://i.imgur.com/QozgSxD.jpg

posted about 3 years ago
#18 new soldier one-jump rollouts from spawn to mid in Videos

These one jump rollouts are really cool and not to take away from your video or anything but I've already gone a step further and innovated zero jump rollouts for all of these maps.

posted about 3 years ago
#143 tf2 scene in 2038 in TF2 General Discussion

It is surprising to me that this "Pablo Escobar" fellow was selling drugs the whole time! Truly Unprecedented!

posted about 3 years ago
#10 Fight Event? in The Dumpster

Aw sweet, TF2 Fight Club! Hehehehe! Hey Lois, doesn't this remind you of the time the My Little Ponies were in Abu Ghraib?

Cut to Peter sitting on the couch, looking conspiratorial.

Peter: They wouldn't let us show you that one.

Cut to the exterior of the Griffin family home in Quahog, the Family Guy scene transition jingle plays.

posted about 3 years ago
#9 thoughts on this dudes mechanics? in TF2 General Discussion

Pubber technology is constantly evolving. Froyotech's time at the top is limited.

posted about 3 years ago
#14 Pride Month 2022 in Off Topic

https://twitter.com/Braingetter/status/1402397012700585985

posted about 3 years ago
#28 elden ring in Other Games

Malenia Is Going To Make Me Become The Joker

posted about 3 years ago
#110 MedicStats SourceMod plugin in Projects

Necroing this for a question related to recordstv. My server seems to be recording two seperate stv demos for every map, one when the match starts (beginning with "match-") and also another one that seems to record before the match starts (beginning with "auto-"). The "auto-" ones will keep recording for hours until a server restart and fill up the drive, any way to turn that off?

posted about 3 years ago
#43 #savetf2 in TF2 General Discussion

valve saw some of the threads on here and they told me they had to cease production of all new tf2 players until they figured out what the hell is going on.

posted about 3 years ago
#4 RGL 6v6 Config Change in TF2 General Discussion

Does it have the continuous overtime thing or still two 30 min halves and first to 5?

posted about 3 years ago
#92 tf2 scene in 2038 in TF2 General Discussion

Yeah, I'm guessing if its a well regarded community member during that era of tf2 it's likely I would have been. Idk what to say about that, it's fucked to think that someone you were friends with was an awful person the whole time.

posted about 3 years ago
#90 tf2 scene in 2038 in TF2 General Discussion
torritbeing groomed by a very popular community figure at 16 who received no repercussions at all after i tried to commit suicide

man what the fuck is wrong with tf2 players

posted about 3 years ago
#77 tf2 scene in 2038 in TF2 General Discussion

Torrit banned again? DESERVED (dont know the ban reason, dont care who jeven is).

posted about 3 years ago
#27 Let's talk about the Unity ruleset in TF2 General Discussion

I've played a fair bit on both EU and NA rulesets as well as a bit on the new one so I wanted to give some thoughts.

Windiff vs Winlimit: I don't think this has made a practical difference in almost any games. Windiff rarely comes into play in EU as it is, and I think comebacks are a lot more common under the current NA ruleset by virtue of the map time being an hour. I personally don't think this matters hugely under current ruleset, but I think the unity ruleset probably should run with winlimit, as windiff makes it much more likely that things will go on forever (The only real problem with this ruleset imo).

Doughy

I agree that fundamentally this ruleset won't change a huge amount at a top level, beyond an increase in potential for comebacks. I think that the actual purpose of this ruleset is to create disincentives for doing a large number of small % plays. This is currently a fairly effective way to play, especially at any level below top prem/invite, because it doesn't require a huge amount of coordination and it's eventually effective. In your scenario, you can still go for your 5 low % plays, but with a 4 minute round timer you'd now have 48 seconds to coordinate each play from the moment you capture the second point and including respawns and rollouts. This is going to make these plays even lower % (or you get less of them) but will have little impact on a couple of moderate % plays that would take a while to set up normally.

In my opinion the low risk playstyle creates some of the least enjoyable TF2 both to watch and play, because the majority of players will be watching a door for sacs/counter sacs and waiting on a respawn timer during that time. This problem gets compounded even more when a team is up rounds and you're close to the end of map time, because then it's even more effective to do low risk plays and run out the clock. Imo a team losing to the clock is also a situation that should be avoided in TF2 where it can because it frequently just ends a closely contested game in the most anticlimactic way possible. This ruleset minimizes both of the things that I (and probably a lot of other people) find least interesting in the game and replaces them with midfights which are an interesting part of the game.

posted about 3 years ago
#14 wackyfire lft in Recruitment (looking for team)

terrorist do not pick up

posted about 4 years ago
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