| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | May 1, 2026 at 5:08 PM |
| Posts | 1680 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
These one jump rollouts are really cool and not to take away from your video or anything but I've already gone a step further and innovated zero jump rollouts for all of these maps.
It is surprising to me that this "Pablo Escobar" fellow was selling drugs the whole time! Truly Unprecedented!
Aw sweet, TF2 Fight Club! Hehehehe! Hey Lois, doesn't this remind you of the time the My Little Ponies were in Abu Ghraib?
Cut to Peter sitting on the couch, looking conspiratorial.
Peter: They wouldn't let us show you that one.
Cut to the exterior of the Griffin family home in Quahog, the Family Guy scene transition jingle plays.
Pubber technology is constantly evolving. Froyotech's time at the top is limited.
Necroing this for a question related to recordstv. My server seems to be recording two seperate stv demos for every map, one when the match starts (beginning with "match-") and also another one that seems to record before the match starts (beginning with "auto-"). The "auto-" ones will keep recording for hours until a server restart and fill up the drive, any way to turn that off?
valve saw some of the threads on here and they told me they had to cease production of all new tf2 players until they figured out what the hell is going on.
Does it have the continuous overtime thing or still two 30 min halves and first to 5?
Yeah, I'm guessing if its a well regarded community member during that era of tf2 it's likely I would have been. Idk what to say about that, it's fucked to think that someone you were friends with was an awful person the whole time.
torritbeing groomed by a very popular community figure at 16 who received no repercussions at all after i tried to commit suicide
man what the fuck is wrong with tf2 players
Torrit banned again? DESERVED (dont know the ban reason, dont care who jeven is).
I've played a fair bit on both EU and NA rulesets as well as a bit on the new one so I wanted to give some thoughts.
Windiff vs Winlimit: I don't think this has made a practical difference in almost any games. Windiff rarely comes into play in EU as it is, and I think comebacks are a lot more common under the current NA ruleset by virtue of the map time being an hour. I personally don't think this matters hugely under current ruleset, but I think the unity ruleset probably should run with winlimit, as windiff makes it much more likely that things will go on forever (The only real problem with this ruleset imo).
Doughy
I agree that fundamentally this ruleset won't change a huge amount at a top level, beyond an increase in potential for comebacks. I think that the actual purpose of this ruleset is to create disincentives for doing a large number of small % plays. This is currently a fairly effective way to play, especially at any level below top prem/invite, because it doesn't require a huge amount of coordination and it's eventually effective. In your scenario, you can still go for your 5 low % plays, but with a 4 minute round timer you'd now have 48 seconds to coordinate each play from the moment you capture the second point and including respawns and rollouts. This is going to make these plays even lower % (or you get less of them) but will have little impact on a couple of moderate % plays that would take a while to set up normally.
In my opinion the low risk playstyle creates some of the least enjoyable TF2 both to watch and play, because the majority of players will be watching a door for sacs/counter sacs and waiting on a respawn timer during that time. This problem gets compounded even more when a team is up rounds and you're close to the end of map time, because then it's even more effective to do low risk plays and run out the clock. Imo a team losing to the clock is also a situation that should be avoided in TF2 where it can because it frequently just ends a closely contested game in the most anticlimactic way possible. This ruleset minimizes both of the things that I (and probably a lot of other people) find least interesting in the game and replaces them with midfights which are an interesting part of the game.
terrorist do not pick up