| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | May 1, 2026 at 5:08 PM |
| Posts | 1680 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
First thing I'd do would probably be to install a different sound server to see if that's where the issue is. I've had weird problems with PulseAudio in the past and I've been told that a lot of people like PipeWire. If you find the device on there then it's likely a problem with that, otherwise it's something in the lower level drivers. The arch wiki is probably a good place to start for working out where the problem could be but honestly linux is kind of notorious for having audio problems so good luck.
TF2's 90 fov is actually 106 if you're using 16:9. Probably more useful to use this number for comparisons with more modern games where that resolution is expected.
reako
I can confirm all of this. Giblert if you're reading this just know that you need to stop drinking and playing league of legends.
For the record on people talking about unlocks, I've played 6s for 9 years and the vaccinator (and possibly the rescue ranger?) are the only unlocks that allowing/not allowing made any hugely significant difference to the way the game is played in that time. In general they're way less impactful than the gamemode, and I think unifying them matters less.
I played at fullerton lan and watched a bit of the cup over the weekend so my thoughts are coming from that perspective.
I really like the threat of a round reset being on the cards as it puts a huge impetus on the attacking team to do something at all times, especially on last pushes. Something I liked about 3 min timer is that round resets happened often on last, as I think that if you fuck up a last push enough times it deserves to go to another mid. However, I do share the sentiment that 3 mins was too short because you would get scenarios like:
Attacking team gets takes second after a scrappy fight where both teams lose players, they wait for their spawns.
After their spawns get there, attacking team gets buffed up, does a double sac and successfully gets a force.
They wait for their spawns to come back in so they can fight 6v6, but by that time they have like 20s left to push.
I think that probably only 1 extra minute would prevent this from ever happening- so a 4 min round timer. 5 obviously offers this too, but you'll get longer stalemates and round resets are less of an option.
I also really like the continuous OT thing. I completely disagree with the sentiment that if you're up like 4-1 at the 30 minute mark you "deserve" to win. I've seen lots matches where momentum completely shifts at the end as one team works out what they need to do to win and they just don't have enough time for a comeback. If you get 5-4ed from that position you deserve to get 5-4ed. I think we'll see this happen more too with this ruleset because people aren't psychologically crushed by knowing that they mathematically can't win.
I also think that the average length of 40-45 minutes is much more natural for a TF2 game. For bo1 30 mins always felt too short to me and for bo3 an hour felt like a nightmare amount of time. I do think DrHappiness' concern is an important one though, there's definitely going to be a scenario somewhere down the line where two teams shit the bed pushing last for 90 minutes at a lan and delay the whole event and hold everyone else up. Not sure how this can be rectified but lan scheduling is almost never on time as is and TF2 has been kicked out of spaces even for things running over with golden caps.
usnpeepoothe monitor I bought doesn't let me use my mic on my headset
what
does any body know clock works social security number? I need it to determine my scout sensitivity (cannot disclose the algorithm).
Pretty sure russian msh played a few prem seasons from somewhere in siberia where he had ping around 200ish I think? Can't remember exactly but I remember seeing the scoreboard on casts and it was very high.
Ok checking and he actually only had 1 prem match but that still counts.
this game is undead
Wanted to make a general thread for people to post about esoteric topics that don't particularly matter that they have a lot of knowledge on/interest in. It could be anything from specific details about experimental speedrun tech for a game you've never played to an interest in linguistics to keeping and caring for centipedes. Just like reading peoples thoughts on the things that make them tick.
Hmm I wonder if the match hud class portraits can now be replaced with other textures in a hud. That never worked for me before.
calling all NA ammomod players: repent now.
I think that medic and demo are played less in main because there is only 1 of them and there are 2 soldiers and scouts. hope that helps!