YVNG_FIEND
Account Details
SteamID64 76561198125003118
SteamID3 [U:1:164737390]
SteamID32 STEAM_0:0:82368695
Country United States
Signed Up September 19, 2015
Last Posted May 23, 2021 at 10:17 PM
Posts 117 (0 per day)
Game Settings
In-game Sensitivity 2.27
Windows Sensitivity 1
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie ec2a
Keyboard filco majetouch 2
Mousepad hyper x ++
Headphones hyper x cloud 2
Monitor acer 24 in 144hz and dell 27 in 60 hz
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#40 No Hats Mod in Customization

I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?

posted about 9 years ago
#3 MGE Mod in Customization
MikeMatMGE does this automatically, just throw it on and it will only work on mge_ maps

ok cool, thanks

posted about 9 years ago
#1 MGE Mod in Customization

Can I put the MGE mod on my server with the map and unload the plugin when I want to play hl. If so, how would I go about doing that?

posted about 9 years ago
#38 No Hats Mod in Customization

remove the Dark Falkirk Helm

posted about 9 years ago
#3943 HUD editing: short questions, quick answers in Customization
XenThePybroduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.

Doesn't seem to do anything

posted about 10 years ago
#3938 HUD editing: short questions, quick answers in Customization

Where is the ready up timer located for match making?

posted about 10 years ago
#3899 HUD editing: short questions, quick answers in Customization
Wiethoofdduck_ extract all hudfiles with GCFScape to a folder, use notepad++ search in files or whatever IDE you use that can search through text and look through the if_ ones that come up besides if_comp, _mvm, _match, _halloween and the ones in mainmenuoverride to have various background images.

For the timer, don't add additional elements to the timers, simply change bgcolor_override for the timer elements in HudObjectiveKothTimePanel

I did this for the timers but, I can't change the xpos and it doesn't work for HudObjectiveTimePanel

posted about 10 years ago
#3896 HUD editing: short questions, quick answers in Customization

I have team colored boxes behind the times. But when I join a game it looks like this: http://puu.sh/s75tK/15d731a9c6.jpg Then when I hud_reloadscheme I get this: http://puu.sh/s75tU/781533426e.jpg . How do I make it so that it stays like the second one.

posted about 10 years ago
#3895 HUD editing: short questions, quick answers in Customization

You know the if_X commands such as if_halloween and if_match. What are all the if_X commands

posted about 10 years ago
#1 Soap DM in Customization

I made soap dm spawns for pl_millstone_ugc_4.
kill me
https://www.dropbox.com/s/u79b8c999copvh2/pl_millstone_ugc_4.cfg?dl=0

posted about 10 years ago
#3869 HUD editing: short questions, quick answers in Customization

http://puu.sh/s0nNd/476d8b3c8a.jpg
the six is cut off how do I fix it?

posted about 10 years ago
#9 Soap DM in Customization
Trotz21Good work.

Thanks

posted about 10 years ago
#7 Soap DM in Customization
yttriumI'll pull request these into SOAP

Thanks! :D

posted about 10 years ago
#5 Soap DM in Customization

I did make some spawns for pl_borneo
https://www.dropbox.com/s/8146l434ajljqsr/pl_borneo.cfg?dl=0

posted about 10 years ago
#4 Soap DM in Customization
yttriumJust rename pl_borneo_rc4.cfg to pl_borneo.cfg. No parts of the map that contain spawn points have really changed since rc4.

Actually, the spawns are in the ground and some are in some buildings.

posted about 10 years ago
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