YVNG_FIEND
Account Details
SteamID64 76561198125003118
SteamID3 [U:1:164737390]
SteamID32 STEAM_0:0:82368695
Country United States
Signed Up September 19, 2015
Last Posted May 23, 2021 at 10:17 PM
Posts 117 (0 per day)
Game Settings
In-game Sensitivity 2.27
Windows Sensitivity 1
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie ec2a
Keyboard filco majetouch 2
Mousepad hyper x ++
Headphones hyper x cloud 2
Monitor acer 24 in 144hz and dell 27 in 60 hz
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#40 No Hats Mod in Customization

I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?

posted about 7 years ago
#3 MGE Mod in Customization
MikeMatMGE does this automatically, just throw it on and it will only work on mge_ maps

ok cool, thanks

posted about 7 years ago
#1 MGE Mod in Customization

Can I put the MGE mod on my server with the map and unload the plugin when I want to play hl. If so, how would I go about doing that?

posted about 7 years ago
#38 No Hats Mod in Customization

remove the Dark Falkirk Helm

posted about 7 years ago
#3945 HUD editing: short questions, quick answers in Customization
XenThePybroduck_Where is the ready up timer located for match making?
Its one of the first few entries in hudmatchstatus.

Doesn't seem to do anything

posted about 7 years ago
#3940 HUD editing: short questions, quick answers in Customization

Where is the ready up timer located for match making?

posted about 7 years ago
#3901 HUD editing: short questions, quick answers in Customization
Wiethoofdduck_ extract all hudfiles with GCFScape to a folder, use notepad++ search in files or whatever IDE you use that can search through text and look through the if_ ones that come up besides if_comp, _mvm, _match, _halloween and the ones in mainmenuoverride to have various background images.

For the timer, don't add additional elements to the timers, simply change bgcolor_override for the timer elements in HudObjectiveKothTimePanel

I did this for the timers but, I can't change the xpos and it doesn't work for HudObjectiveTimePanel

posted about 7 years ago
#3898 HUD editing: short questions, quick answers in Customization

I have team colored boxes behind the times. But when I join a game it looks like this: http://puu.sh/s75tK/15d731a9c6.jpg Then when I hud_reloadscheme I get this: http://puu.sh/s75tU/781533426e.jpg . How do I make it so that it stays like the second one.

posted about 7 years ago
#3897 HUD editing: short questions, quick answers in Customization

You know the if_X commands such as if_halloween and if_match. What are all the if_X commands

posted about 7 years ago
#1 Soap DM in Customization

I made soap dm spawns for pl_millstone_ugc_4.
kill me
https://www.dropbox.com/s/u79b8c999copvh2/pl_millstone_ugc_4.cfg?dl=0

posted about 7 years ago
#3871 HUD editing: short questions, quick answers in Customization

http://puu.sh/s0nNd/476d8b3c8a.jpg
the six is cut off how do I fix it?

posted about 7 years ago
#9 Soap DM in Customization
Trotz21Good work.

Thanks

posted about 7 years ago
#7 Soap DM in Customization
yttriumI'll pull request these into SOAP

Thanks! :D

posted about 7 years ago
#5 Soap DM in Customization

I did make some spawns for pl_borneo
https://www.dropbox.com/s/8146l434ajljqsr/pl_borneo.cfg?dl=0

posted about 7 years ago
#4 Soap DM in Customization
yttriumJust rename pl_borneo_rc4.cfg to pl_borneo.cfg. No parts of the map that contain spawn points have really changed since rc4.

Actually, the spawns are in the ground and some are in some buildings.

posted about 7 years ago
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