YVNG_FIEND
Account Details
SteamID64 76561198125003118
SteamID3 [U:1:164737390]
SteamID32 STEAM_0:0:82368695
Country United States
Signed Up September 19, 2015
Last Posted May 23, 2021 at 10:17 PM
Posts 117 (0 per day)
Game Settings
In-game Sensitivity 2.27
Windows Sensitivity 1
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie ec2a
Keyboard filco majetouch 2
Mousepad hyper x ++
Headphones hyper x cloud 2
Monitor acer 24 in 144hz and dell 27 in 60 hz
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#3485 HUD editing: short questions, quick answers in Customization

how do i change the color of this element http://puu.sh/qykHf/4fc64384e1.jpg
the muted red part

posted about 7 years ago
#3456 HUD editing: short questions, quick answers in Customization

IK I've probably asked this a million times but i can never figure out how to add a team colored bar in targetid that works in spectator like in https://youtu.be/8kpgvn7XmKU?t=405 and I'll like to put it in so it looks good with this http://puu.sh/qsAIa/fc62760796.jpg

posted about 7 years ago
#3454 HUD editing: short questions, quick answers in Customization

How do i change the low health box that ahud uses here http://puu.sh/qsbDW/4bb23d0fe2.jpg

posted about 7 years ago
#3436 HUD editing: short questions, quick answers in Customization
Perthow can I change the size and/or move the box for hudweaponammo shown here:

http://imgur.com/a/deNkb

I am trying to move the ammo up without using minmode and it keeps getting cut off because it is outside of the box

Is that thing on the right a hud editing tool if so what is it.

posted about 7 years ago
#3433 HUD editing: short questions, quick answers in Customization
Wiethoofdduck_ as mentioned before by me and by Medico you most likely messed up the image/border/colors for TFFatLineBorderBlueBG in clientscheme.res

Seeing a magenta color like this 99% indicates a missing texture, confirm with 'showschemevisualizer clientscheme' in console and check your borders.

The images for spectatortournament.res can be found in /materials/vgui/class_portraits
- The ones in tf2_texture_dir.vpk are the actual vtf images
- The tf2_mix_dir.vpk vmt files control how the vtf images look ingame

Thanks it worked and the class pictures work too! :D

posted about 7 years ago
#3428 HUD editing: short questions, quick answers in Customization
Medico_di_Biscottiduck_i haven't touched the tournament spec res files at all but the blue team is purple and not blue idk how to fix it http://puu.sh/qo7En/cad0c910eb.jpgThat looks like missing texture magenta, so my guess would be that either you have a missing/corrupt texture file (color_panel_blue maybe) or that it's using a colour that isn't defined in clientscheme.res. So first, try verifying game cache. If it says that all files validated, then see if maybe it uses a colour that isn't in your clientscheme.

I validated game files, didn't work. I fixed the client scheme and still nothing, and I updated the tournament spectator files. Also they don't even use the correct color class images. What even is the res file for it anyways.

posted about 7 years ago
#3426 HUD editing: short questions, quick answers in Customization

i haven't touched the tournament spec res files at all but the blue team is purple and not blue idk how to fix it http://puu.sh/qo7En/cad0c910eb.jpg

posted about 7 years ago
#3418 HUD editing: short questions, quick answers in Customization

I'm trying to change the color of the player name in target id but it stays white http://puu.sh/qlD66/ed13fb15ac.jpg
"TargetNameLabel"
{
"ControlName" "Label"
"fieldName" "TargetNameLabel"
"font" "NormalCode10"
"xpos" "40"
"ypos" "25"
"zpos" "1"
"wide" "640"
"tall" "13"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"fgcolor_override" "0 0 0 255"
}

posted about 7 years ago
#3409 HUD editing: short questions, quick answers in Customization

also idk why but the team color for blue is a purple http://puu.sh/qhP65/2cdda5c4f2.jpg

posted about 7 years ago
#3408 HUD editing: short questions, quick answers in Customization
Wiethoofd@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the bgcolor_override for the koth timer elements

I tried adding a team colored box in the koth time panel res file but can't make it go over the time panel bg

posted about 7 years ago
#3402 HUD editing: short questions, quick answers in Customization

I got the team colors to work under the timer bg but when i go on koth this happens http://puu.sh/qh4mC/ed9676ca20.jpg

posted about 7 years ago
#3399 HUD editing: short questions, quick answers in Customization

I don't know what i did but i got a purple box to be behind the times http://puu.sh/qg1E2/d1122954d9.jpg

https://www.dropbox.com/s/1il4fhzs3pedkvo/duck-hud-master.zip?dl=0

posted about 7 years ago
#3392 HUD editing: short questions, quick answers in Customization
Wiethoofdduck_IDK why but when i tried to customize the capture point icons this happened http://puu.sh/qe2j7/781accfb27.jpgCheck the flags on the original vtf for the capture progress image, there is a 'loop' flag called Clamp S/T which need to be set so it doesn't start looping like that.

For the team colored time background you need to use a CTFImagePanel and teambg_1-3, check other huds who have it (mine in WietHUD), in your case the xpos might be wrong and move it out of the box and I would recommend using a proportionaltoparent 1 and/or a cs-0.5 for centering this element if you don't pin it.

I got the cap icons to work but I still can't get this time bg to work
"TimeBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "TimeBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "52"
"tall" "21"
"visible" "1"
"enabled" "1"
"image" "replay/tumbnails/bg_black"
"teambg_1" "replay/tumbnails/bg_black"
"teambg_2" "replay/tumbnails/bg_red"
"teambg_3" "replay/tumbnails/bg_blue"
"proportionaltoparent" "1"
"paintbackground" "1"
"scaleImage" "1"
"src_corner_height" "20"
"src_corner_width" "20"
"draw_corner_height" "0"
"draw_corner_width" "0"
"pin_to_sibling" "TimePanelValue"
"pin_corner_to_sibling" "PIN_CENTER_TOP"
"pin_to_sibling_corner" "PIN_CENTER_TOP"

if_match
{
"visible" "0"
}
}

posted about 7 years ago
#3387 HUD editing: short questions, quick answers in Customization

IDK why but when i tried to customize the capture point icons this happened http://puu.sh/qe2j7/781accfb27.jpg

posted about 7 years ago
#3386 HUD editing: short questions, quick answers in Customization

I changed the timebg in hudobjectivetimepanel to
"TimeBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "TimeBG"
"xpos" "c-40"
"ypos" "0"
"zpos" "-10"
"wide" "80"
"tall" "17"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/bg_black"
"scaleImage" "1"
"teambg_1" "replay/thumbnails/bg_black"
"teambg_2" "replay/thumbnails/bg_red"
"teambg_3" "replay/thumbnails/bg_blue"

"src_corner_height" "23"
"src_corner_width" "23"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
But this happens: http://puu.sh/qdTvk/1c37cd7620.jpg And I want to have a team colored box but can't figure out how

posted about 7 years ago
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