marc_also besides winpanel.res what file also affects positioning and coloring of the win panel?
The WinPanel { } section in hudlayout.res controls position/size. The color is done through the 'border/background' on BlueScoreBG/RedScoreBG
| Account Details | |
|---|---|
| SteamID64 | 76561197990121837 |
| SteamID3 | [U:1:29856109] |
| SteamID32 | STEAM_0:1:14928054 |
| Country | Netherlands |
| Signed Up | June 22, 2013 |
| Last Posted | February 11, 2026 at 9:34 PM |
| Posts | 975 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Roccat Kone XTD |
| Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
| Mousepad | Roccat Taito |
| Headphones | Roccat Kave |
| Monitor | Dell U2711 |
marc_also besides winpanel.res what file also affects positioning and coloring of the win panel?
The WinPanel { } section in hudlayout.res controls position/size. The color is done through the 'border/background' on BlueScoreBG/RedScoreBG
@ProSkeez: spectator(tournament).res
@creeproot:
- hitmarker is an 'event DamagedPlayer' hud animation, look at how it is done in other huds, targeting an element or crosshair defined in hudplayerclass.res for example.
- CharInfoLoadoutSubPanel.res has '(in)activeimage' for each class defined, customize those, and make sure to put the vtf+vmt in materials/replay/thumbnails and change paths accordingly so they work in sv_pure 2 servers and not end up with black/magenta missing textures when opening your inventory bit
@leth: tough luck, you can add a custom background or change the bgcolor to be black, but valve hardcoded the fgcolor for chargebars
twiikuuSource's network layer quantizes view angles from 32 bits to 10 bits, this means what you see through STV is inaccurate from what the player is looking at.
pazer made a plugin, so that CastingEssentials can unpack the original view angles, requires servers to run that plugin though, which not many/none are atm afaik.
bind key "toggle cl_crosshair_file crosshair1 crosshair5"
^^ works
https://clips.twitch.tv/CuriousFreezingCattleMikeHogu
https://clips.twitch.tv/BenevolentColdbloodedRamenTooSpicy
@Zetos should be in a hudanimation event
@lizerd check for a chat_english.txt in your resource folder
@sAven MvMVictoryPanel.res most likely
Coaching in CSGO is 'play calling' before/after rounds, there is no coach in spectate freecamming while also maincalling, which is imo how it should be for TF2. A coach can spectate it's own team and call how to approach the next mid, when to call a time-out etc. but no mid-round shot/play calling should be allowed (at least on LAN this can be enforced).
Does this support hud files using #base?
This is live now, and immediately afterwards there is the Episode III AMA on tftv
Before this Episode III AMA stream there will also be a Copenhagen Games 2019 special on KritzKast for back to back lan info for the first half of next year!
Afterwards KritzKast will raid everyone over to the Episode III AMA for a LAN info filled evening!
chrome://flags => Search for: UI Layout for the browser's top chrome and set this to Normal
Want the old 'New tab' look back?
Set New Tab Page Material Design UI & New Tab Page Material Design Icons => Disabled
Maxi-WiethoofdMedal thingsany update?
All medals should have been distributed, feel free to contact me on Discord if you didn't get your participant or appropriate placement medal.
And an update:
We're in full swing to make Copenhagen Games 2019 another huge success; more info, news and threads will follow at later dates, please join the CPG Discord to stay up to date on any scoops!