Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted February 11, 2026 at 9:34 PM
Posts 975 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#25 The New ETF2L WEBSITE SUCKS in TF2 General Discussion

Also cmd+shift+r or ctrl(+shift)+F5 on ETF2L now for the fancy dark fix, you babies can stop crying :D

Might be that I am super keen and got the update already

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posted about 7 years ago
#7 The New ETF2L WEBSITE SUCKS in TF2 General Discussion

For context

Why just shout and complain where you could actively try to provide feedback what should be changed instead of crying like al little bitchboi.

After tinkering with some CSS I got this as a darker version

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posted about 7 years ago
#2 Disable SpecList plugin on demos? in Customization

Does cl_showpluginmessages 0 change anything?

posted about 7 years ago
#60 CastingEssentials Spectator Plugin in Projects
MenachempazerAdded ce_cameratools_spec_index <team> <hud index> to spectate a player by their position on the hud.Is there some way I can refresh the index system after pauses?
// Allow for a full game update after a pause to fix black/stuck models
ce_consoletools_flags_remove cl_fullupdate cheat
bind p cl_fullupdate

This is basically the same as doing record random;stop when playing, so stuck model animations, huds not updating etc. should all resolve itself, causes a small stutter when requesting the update, but this works for me.

posted about 7 years ago
#5417 HUD editing: short questions, quick answers in Customization
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.

posted about 7 years ago
#5415 HUD editing: short questions, quick answers in Customization
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

Have you tried simply creating a custom element with

"labelText" "%MaxHealth%"
posted about 7 years ago
#28 uwui in Customization

Those control points, clearly inspired by the TFLIVETV hud B)

posted about 7 years ago
#4 The Bus Crew to i63 in TF2 General Discussion

BUS CREW MERCH WHEN!?

posted about 7 years ago
#5408 HUD editing: short questions, quick answers in Customization
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:

"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}
posted about 7 years ago
#5407 HUD editing: short questions, quick answers in Customization
Dox246https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0

(to make it look proper: HudMatchStatus.res

posted about 7 years ago
#5398 HUD editing: short questions, quick answers in Customization
deguOctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)

You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.

posted about 7 years ago
#1 Essential Intelligence June 2018 in Events

Any TL;DW from this?

posted about 7 years ago
#5 ETF2L S30 W4: Ora Elektro vs. The Bus Crew in Matches

PANIC ATTACK

posted about 7 years ago
#3 Copenhagen Games 2019 announced in News

CU @

posted about 7 years ago
#5376 HUD editing: short questions, quick answers in Customization
WhiskerMysticalKaitlynAlso for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head

Various meters have x_offset(_minmode) or y_offset(_minmode) set so they don't overlap in their default hud positions, make sure to remove or change these values in your HudItemEffectMeter

xXx_n00b_D3stR0y3r_xXxThere is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz

I'm curious how you got all those status icons visible, did you use a bunch of addconds?

I have a suspicion the offsets is relative to how wide your HudPlayerHealth parent element is, change the width to not be the full screen and see if the icons get closer together.

posted about 7 years ago
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