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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | September 23, 2025 at 11:44 AM |
Posts | 1698 (0.4 per day) |
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In-game Sensitivity | 30cm/360? changes |
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Raw Input | 1 |
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alexxoHello Yttrium, i have a question about the "Hide Flamethrower" feature: Is there any way to keep the flame sprites? Because i find it harder to aim. Thanks.
I wrote a solution at comment #382
tl;dr don't apply the mod to flamethrowers and use a viewmodel script
maxxyTobif you use cl_interp in your class cfgs nothing will happen because you can only change interps when you're in spec or on the main menu.The interp does change when you switch class
Interesting. didn't know that. thanks for the correction :)
did you forget the "and 0.0152 (for projectiles)" or are you saying you just switch between them a lot like people change crosshairs/sens?
If the latter: You'll be fine. I do it sometimes as well and barely ever notice a difference
if the former: if you use cl_interp in your class cfgs nothing will happen because you can only change interps when you're in spec or on the main menu. It'll make your settings a mess because sometimes you'd be using 0.033 for projectiles or 0.0152 for hitscan depending on which classes you played first. If you do this then I suggest just picking one and sticking with it. But only because it's not how the command functions and just makes your settings a mess
also in general the whole 0.0152 vs 0.033 thing has always seemed pretty placebo to me. There's a difference ofcourse but it's so tiny it's negligable
edit: I was wrong. Apparently you can change interps by switching classes. You'll be fine
prsnjeah i saw that already and figured that i dont want to do that since thats too complicated
it's not that hard tbh. It's just making your skin, adding some layers and then saving it as VTF file with a name of a skin you own so you can look at it in-game
It's like 1 or 2 more steps compared to making a VTF crosshair and after figuring that out I can do that within 5 minutes from scratch. Once you get this down you can probably make a simple design from scratch and see it in-game within 15 minutes
You can even skip the VTFedit step by installing a VTF plug-in for photoshop/gimp/paintnet/etc so things can be saved as VTF immediately
prsnCan anyone link a tutorial on how to create those mockups with the skins on them I googled but couldnt find anything. Only a tuturial for csgo but they said I need some workbench datas which I haven found for tf2.
I would also try to create some team skins if that would help.
https://steamcommunity.com/sharedfiles/filedetails/?id=500416008
L0gafter todays update lawena recording tools kill notice only mode work as default hud recording
what should i do?
update info.vdf in the HUD files in your lawena folder. Open it in notepad, turn the 1 into a 2
like this https://puu.sh/y95s1/7b104f7242.png
Working till 8pm
Buying lots of chocolate because I promised some of my friends I'd bring Belgian chocolate to the Swedish LAN
Then eat half of the chocolate on the same night
Then chill with my friends in voice as we get hyped for Swedish LAN and play pubs
edit: woops that's Monday.
Tuesday I'm playing beerpong unrelated to halloween because after LAN I'm not going out anymore until after exams
Flowers works with most people.
If you don't know what to choose just tell the florist the situation and your budget (I usually go with 20 euros) and they'll make something for you
If you happen to know which colors/flowers she likes that's always a plus
I assumed the weapon changes they posted a couple of months ago were only a few of a long list of rebalances. Was hoping to see more of them.
I've lost interest in pubs and the changes they showed looked good from a 6s perspective with the changes to the danger shield, atomizer, etc so that was really the only thing I looked forward to with this update
Aside from that it looks alright. Not the greatest, but looks like it'll be refreshing. It had more unused potential though
That was the cartoon I woke up for every day. Good shit. Should rewatch it for the nostalgia
jetpack + using reflect to rocket jump will be like a double sticky jump (assuming reflect remains the same).
Won't be used in 6s. Sure you can "counterbomb" a soldier mid air and airblast them away but if there's a pyro you take scout in the uber anyway, jetpack or not.
Not going to speculate about anything else. There's no point
sagehoping valve made an actual good fix to the flamethrower mojo and not just a lazy hack
im almost certain they did nothing about it for this update, who knows
they mentioned the pyro website pointing out issues like pyro mojo in one of the blogs they made. The site was frompyrowithlove or something like that but is down now. Here's the document the site was based on though