https://clips.twitch.tv/PrettiestComfortableSlothEagleEye-r3ljkpQDFDUZJbwj
https://clips.twitch.tv/BrainyRacyKuduDancingBaby-XtjgCsmasevm_x1b
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | December 12, 2025 at 7:10 PM |
| Posts | 1702 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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Axiomatic
Platinum
Bape
insombut if anyone wants to know how just leave a reply down below and I'll answer asap.
me id like to know how please
here's an easy way to find them (you need Crowbar or GCFscape, which open VPKs)
you can use your own version of TF2 and look for the in-game files for the default coordinates
tf > tf_misc_dir.vpk > root > scripts
in this scripts folder you will find the tf_weapon_scattergun (and all other weapons') files
These are the same ones we use to get VTF crosshairs, smaller explosions, etc except they're in .ctx form instead of .txt (basically the same thing)
These will contain all of the game's default values so you can figure out the coordinates from there
Just keep in mind the sniper crosshair has to be moved 1 pixel down to be centered. Also the sapper + engineer build/destroy crosshairs are actually just the corner of the medigun cross, not an actual crosshair
https://clips.twitch.tv/SlickDignifiedSalamanderArsonNoSexy-jqmWkpszXixR1_YQ
https://clips.twitch.tv/IgnorantCooperativeOwlStoneLightning-W3_1oOZflGtEAmej
https://liquipedia.net/apexlegends/Bowswer
bowswer's Apex Legends team signed with Renegades about 2 months ago.
They placed 4th in the NA ALGS Championships about 2 weeks ago, winning $46,767
Woodstock"'preload_room.cfg' not present; not executing.
I'm guessing the game does launch into preload_room but it stops working when you start playing online? You might not have the commands below yet?
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1
That .cfg error message happens also when you do it right.
The game just checks for a cfg file in case you have custom settings for particular maps
Also it looks like you've put the preload_rooms in your actual base Maps file which should work and not be the issue?
Though I'd recommend moving them to "Team Fortress 2\tf\download\maps" just in case. idk if it'll remove them if you ever verify files
Im going to record some clips this weekend so thanks for this!
Also for anyone finding this thread for a similar purpose, I did a quick look on where to replace the file:
steamapps\common\Team Fortress 2\tf\maps
I still point people to cfg.tf to provide them w base files for VTF crosshairs and a preview of their possibilities
And I still use it myself every now and then
good site
gl with whatever projects you're working on these days :)
Performance guides are just a rather unfortunate thing to make here. Like once every other month some random dude just shows up and makes one of these as their first ever post. It happens often enough that people are really tired of seeing it
You often join threads talking about technical stuff. From your POV you're just trying to contribute in a meaningful way, but for others it sometimes seems like you're just trying to flex. I vaguely remember you also being called out in the past on giving misinformation which very quickly makes people lose faith in your posts.
I genuinely believe you have good intentions. The issue is you fail on the delivery.
Requires learning how to read the room better, how/when/why you participate in threads and how you structure your comments. Really that's just a general thing communicating anywhere. Both online and irl.
Also some people on TFTV are just gonna be mean regardless. Most of it is shitposting and trying to farm upfrags. Understandably, it's frustrating. Though if you genuinely try to do better, over time people see that effort and most will get off your back
Hope this helps