higher walls and skyboxes on each point so soldiers can high bomb more
offers something for everyone:
soldiers can discover new ways to make space or go for bombs!
demomen/soldiers can throw their holds by going for airshots (think of the clips though!)
scouts suffer! (so do medics but honestly that's a worthwhile sacrifice)
Less sniper sightlines. I feel like snipers should have to put more thought in the angles they peek.
The risk is currently too low for the potentially high reward.
Stuff like beefing a last push on cp_process, spawning sniper and getting 1-2 safe shots from sewer to rollout/spire stairs is ridiculous imo. Same w snakewater saw window to lobby/batts.