Thespikedballofdoom
Account Details
SteamID64 76561198128793141
SteamID3 [U:1:168527413]
SteamID32 STEAM_0:1:84263706
Country United States
Signed Up April 30, 2018
Last Posted April 19, 2024 at 1:24 AM
Posts 242 (0.1 per day)
Game Settings
In-game Sensitivity 3.01
Windows Sensitivity 5/11
Raw Input 1
DPI
1000
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Razer Basilisk
Keyboard Logitech G710+
Mousepad Glorious XL 16"x18" 5-6mm
Headphones Generic Sony IDK
Monitor Acer XFA240
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#5 Extract voice chat audio from demo recording? in Q/A Help

I'll see if i can look into it further, thank you

posted about 3 years ago
#3 Extract voice chat audio from demo recording? in Q/A Help

I mean to extract it, i already have the recording with the voices in it

posted about 3 years ago
#1 Extract voice chat audio from demo recording? in Q/A Help

Is there a way to do this? I know it sounds kind of ridiculous but i really want to know if there's a way to extract it or at least record it short of silencing every ingame sound through mods.

posted about 3 years ago
#30 TF2 update for 5/1/20 in TF2 General Discussion

Not on my screen

MitchTributes aside is this new valve intro actually in the game or is it some plugin?
https://i.imgur.com/jVntxiL.png
posted about 3 years ago
#171 Med speed buff removal EU DMIXES in TF2 General Discussion

look im stupid, ive looked in the forums but I didn't find it. what are the ramp and fall damage adjustments exactly,
everyone is just calling them "the ramp bug" and i don't know what it is

posted about 4 years ago
#4 click on this thread! in The Dumpster

https://i.imgur.com/S6uOive.png

posted about 4 years ago
#90 what is the new face in The Dumpster

3
its a butt lol

posted about 4 years ago
#6 Demo stutter/lag in TF2 General Discussion

its still going even if i record at that interp

posted about 4 years ago
#4 Demo stutter/lag in TF2 General Discussion

cl_interp_ratio 1.434783
cl_interp 0.021739

And here's the rest of it, most of which I don't understand

posted about 4 years ago
#2 Demo stutter/lag in TF2 General Discussion

help plz

posted about 4 years ago
#1 Demo stutter/lag in TF2 General Discussion

So every time I join a server and record a demo the playback causes a little stutter. It's really irritating because i'm trying to get smooth stuff out of lawena, and as far as i know this problem is impossible to fix. Harder to notice at 60fps but its still clear.
It only happens when I connect to someone else's server, if i make my own game the playback is fine.

https://youtu.be/WT7PNg3nDWQ

In addition, if i spectate players and record a demo it's fine (???)

posted about 4 years ago
#3 Lockdown Throwdown - Day 1 - Invite Groups in Events

go nerdrage https://www.youtube.com/watch?v=KYUMpgpLLuU

posted about 4 years ago
#75 The TF2 Aimbot Crisis in Videos

It's from (reddit) but this is what someone said.

pikatf2As far as this particular crash goes, it appears to be caused by a client sending a malformed packet that gets processed by CNetChan::UncompressFragments().

Server owners are reporting crashes with the following line spammed: NET_BufferToBufferDecompress with improperly sized dest buffer (%u in, %u needed).

A different server owner posted this Accelerator link (Accelerator is a community-run crash reporting system). The crash itself seems to occur because the checks succeed and the decompression routine (CLZSS::SafeUncompress()) receives bad data. From what I've heard it's an out-of-bounds memory write, but I don't have the detailed view on the crash dump so I can't say for sure.

The community-created hotfix patches CNetChan::UncompressFragments() to always return without processing (acting as a no-op). It's a bandaid that fixes symptoms but will break all legitimate uses of that functionality, so saying it's just 12 lines is misrepresenting it.

Speculative edit (retry): It's looking like an out-of-bound read; of course it's something the SourceMod Discord discussed a couple weeks back when it caused issues on CS:GO (bonus points to hmmmmm on there). CLZSS:SafeUncompress() doesn't check if the source bytes to copy is within the output buffer. That should be a pretty trivial fix on Valve's side.

https://www.reddit.com/r/tf2/comments/fvqs88/lagcrashcheat_bot_megathread_for_the_week_of/fmmmd2p/

posted about 4 years ago
#3 black doorways in Q/A Help

I think that naturally happens on harvest but maybe thats just my fucked up config

posted about 4 years ago
#13 See yourself in POV smooths! in Videos

I apologize to necro as I rarely post here, but I just got into fucking about with smooths and the hidden chip in all this is just to type "thirdperson" in the console to get yourself to render. Sorry if that is obvious

posted about 4 years ago
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