I'll see if i can look into it further, thank you
Account Details | |
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SteamID64 | 76561198128793141 |
SteamID3 | [U:1:168527413] |
SteamID32 | STEAM_0:1:84263706 |
Country | United States |
Signed Up | April 30, 2018 |
Last Posted | April 19, 2024 at 1:24 AM |
Posts | 242 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.01 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Razer Basilisk |
Keyboard | Logitech G710+ |
Mousepad | Glorious XL 16"x18" 5-6mm |
Headphones | Generic Sony IDK |
Monitor | Acer XFA240 |
I mean to extract it, i already have the recording with the voices in it
Is there a way to do this? I know it sounds kind of ridiculous but i really want to know if there's a way to extract it or at least record it short of silencing every ingame sound through mods.
Not on my screen
MitchTributes aside is this new valve intro actually in the game or is it some plugin?
https://i.imgur.com/jVntxiL.png
look im stupid, ive looked in the forums but I didn't find it. what are the ramp and fall damage adjustments exactly,
everyone is just calling them "the ramp bug" and i don't know what it is
its still going even if i record at that interp
cl_interp_ratio 1.434783
cl_interp 0.021739
So every time I join a server and record a demo the playback causes a little stutter. It's really irritating because i'm trying to get smooth stuff out of lawena, and as far as i know this problem is impossible to fix. Harder to notice at 60fps but its still clear.
It only happens when I connect to someone else's server, if i make my own game the playback is fine.
In addition, if i spectate players and record a demo it's fine (???)
go nerdrage https://www.youtube.com/watch?v=KYUMpgpLLuU
It's from (reddit) but this is what someone said.
pikatf2As far as this particular crash goes, it appears to be caused by a client sending a malformed packet that gets processed by CNetChan::UncompressFragments().
Server owners are reporting crashes with the following line spammed: NET_BufferToBufferDecompress with improperly sized dest buffer (%u in, %u needed).
A different server owner posted this Accelerator link (Accelerator is a community-run crash reporting system). The crash itself seems to occur because the checks succeed and the decompression routine (CLZSS::SafeUncompress()) receives bad data. From what I've heard it's an out-of-bounds memory write, but I don't have the detailed view on the crash dump so I can't say for sure.
The community-created hotfix patches CNetChan::UncompressFragments() to always return without processing (acting as a no-op). It's a bandaid that fixes symptoms but will break all legitimate uses of that functionality, so saying it's just 12 lines is misrepresenting it.
Speculative edit (retry): It's looking like an out-of-bound read; of course it's something the SourceMod Discord discussed a couple weeks back when it caused issues on CS:GO (bonus points to hmmmmm on there). CLZSS:SafeUncompress() doesn't check if the source bytes to copy is within the output buffer. That should be a pretty trivial fix on Valve's side.
https://www.reddit.com/r/tf2/comments/fvqs88/lagcrashcheat_bot_megathread_for_the_week_of/fmmmd2p/
I think that naturally happens on harvest but maybe thats just my fucked up config
I apologize to necro as I rarely post here, but I just got into fucking about with smooths and the hidden chip in all this is just to type "thirdperson" in the console to get yourself to render. Sorry if that is obvious