I can't say im not curious as to what those instances actually are
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twiikuu- Fixed the chat window not always being restored to the appropriate place
This forces default position for chat, some custom HUDs move it, practically cant do that anymore
https://i.imgur.com/WaePq5v.png
Not sure how 7hud did it but the chat box seems to be in an unusual spot, so it should still be doable
actually looking harder there's this thing; very unsure as to how good it will work though.
https://forums.guru3d.com/threads/radeonmod-tweak-utility.403389/
we have nothing; i have looked around for stuff like this before
carteri like how it looks but it makes demos really laggy
no noticeable performance improvement
Wait, what? In what kind of way
I've had demo lag issues for a while now that i've been trying to sort out
i use r_lod 0 so the rocket launcher dosent become a hexagon when he steps 2 feet away
It's pretty fun, my steam overlay doesn't work for some reason though. Also I feel forced to use 130 minecraft quake pro FOV just because they allow me to and I know I'll be at a disadvantage if i dont do it which looks very ugly
I apologize for my retardation, what is this loading screen, i want it bad
the best way is to like fly out of the map but sometimes you need hlae to do that [[[[pov]]]] so this will be very helpful
KevinIsPwnThere are loads of CS:GO demo parser tools, iirc. Maybe say a prayer and try them?
My other solution would be to fly far away from the rest of the map in free cam and record there. Use noise removal in audacity to get rid of the ambient noise if there's any left
(both sloppy solutions sorry ¯\_(ツ)_/¯)
you freakin braniac, brilliant. I can reduce the sound of soundscapes with mods during demo playback and this reduces it down to only like a couple individual files. I'll make a quick soundmod with null sndscapes for this
I'll see if i can look into it further, thank you