Rockz
Account Details
SteamID64 76561198071882999
SteamID3 [U:1:111617271]
SteamID32 STEAM_0:1:55808635
Country Czech Republic
Signed Up May 25, 2016
Last Posted August 5, 2025 at 4:38 AM
Posts 749 (0.2 per day)
Game Settings
In-game Sensitivity .̨̍̌ͪ̏̔͆̿͑ͬ̄̽͐ͧ̈́̐͌̊͌
Windows Sensitivity .̵̴̼͚̯̝̥͖̙̪̲̤͈̀̆͑ͥ̕͡
Raw Input  
DPI
.ͣ́ͯ̀҉̶͔͇̻͚̼͔͇̖͔͎̜̀ͅ
Resolution
.̵̶̮̭̱͍͚̖̗̟̗̅̊͋̇̚͘͜͝
Refresh Rate
.͑ͤ̀̄̅̓҉̩̜͍̖̤̜̥̫̬̳̯͢
Hardware Peripherals
Mouse .̵̧͓͍̬͙̳ͪ̄̋ͦ̈̎ͥͤ͆ͣ̔̓ͭͭ͒͘͟
Keyboard .̷̡̧̺̼̣̹̗͇̖͒ͩ͂ͣ̌̂ͨ̆͊̌
Mousepad .̶̸̀̈̈ͬ͢҉̙͙̻̟̹̣̬̥̟̣̞͖̠̻̫͙
Headphones .̧̹̺̘͈̫̦̰̰̺͉͙̬͕͍͍̘̞ͣ̾̇͌̄ͅ
Monitor .̷̘̭̣͓̦̮̜̩̯̼͖͉ͥ͌̈́̿ͭ͂͘̕
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#6 cp_icewind (5cp) in Map Discussion

https://tf2maps.net/downloads/ironvalley.8830/update?update=27164
A17 is out

Show Content
  • made skyboxes much taller
    flattened mid choke(mid -> 2nd), tightened it with displacements (a cave)
    updated flank entry (2nd -> mid), reduced height and removed a strong sniper sightline
    changed balcony entrace to a door frame
    changed choke (2nd -> last) to a door frame
    moved mid forwards a bit back (now under balcony instead of choke)
    made tower on mid smaller
  • added props on second
    added many details
    added back a hiding spot
    added rocks on mid - one next to choke, other under tower, so scouts can climb on top of it
  • clipped props
    fixed blockbullets (yet again)
    changed area portals and improved visibility
posted about 4 years ago
#11174 stream highlights in Videos

https://clips.twitch.tv/ArtsyHilariousDeerBrokeBack

posted about 4 years ago
#11171 stream highlights in Videos

https://clips.twitch.tv/UgliestCoweringChipmunkMingLee

posted about 4 years ago
#18 Python Script to Average All DPM / KD from Logs.TF in Projects

tried it yesterday and got this error

Show Content

it was an ok log and ran fine through the other people in the log, this first error then resolved itself and it now crashes on an actually broken log (https://logs.tf/2627689#76561198071882999) with this

Show Content

the second one actually goes through the try except block lol and crashes later. from what i can see in the source code, you don't skip broken logs?

also a tip, there are many filter settings suggested, so you could make a very basic gui, download and store log files locally (maybe in folders named after steam ids?) and filter logs locally

posted about 4 years ago
#11142 stream highlights in Videos

https://clips.twitch.tv/NastyInspiringChoughMikeHogu

posted about 4 years ago
#161 weekly hedgehogs images in Off Topic

https://i.imgur.com/VF5fH3v.jpg

posted about 4 years ago
#7851 Frag Clips Thread in Videos

that last clip is fucking nuts

posted about 4 years ago
#40 Refresh: Gully (Prerelease thread) in Map Discussion
roboprodThis, however, would require every map to have the same solution, since consistency across all maps and finding a common ground is also something we would like to achieve. If every map has slightly different mechanics or quirks when you try to carry out your plan, then it is just frustrating and could be a game changer

the original question was if it's possible (which it is), but doing so isn't viable due to consistency as you said. just have shutters smaller size then stickies

posted about 4 years ago
#37 Refresh: Gully (Prerelease thread) in Map Discussion
CollaideIs this a good idea though? Because no other maps have stickies bounce off the doorframes of shutter doors as far as I know.
I could also make the shutter door thinner so you can spot the stickies more easily.

yeah the simplest solution is thinner door, but if you don't want to have stickies inside the doors, this is best thing i could think of. it also doesn't interact with player in any way, just stickies

posted about 4 years ago
#35 Refresh: Gully (Prerelease thread) in Map Discussion
CollaideThis is literally possible to do with every shutter door in the entire game. If anyone has an idea how to fix this I'm willing to hear you out.

https://i.imgur.com/dnm2buY.png

you can have a unit high layer of func_clip_vphysics with the thickness of door, prevents stickies to be put down (they either bounce in front of or behind the door)

posted about 4 years ago
#635 TF2 benchmarks in TF2 General Discussion

@edge could you do one with

Ryzen 5800X w/ mastercomfig low + video settings max + few config tweaks | DX9

on benchmark1? I wanna see that comparison

posted about 4 years ago
#2 TF2 Scream Fortress Backgrounds Fix? in Q/A Help

try using 2048×1024 for widescreens

posted about 4 years ago
#2 TF2 update for 11/5/20 in TF2 General Discussion

gg go next

posted about 4 years ago
#5831 Show your HUD modifications! in Customization
888727656When I download the hud it downloads as a notepad..

download winrar and set it as default for opening .rar or .zip

posted about 4 years ago
#11 Crash + lag with good connection in Customization

what's your OS

posted about 4 years ago
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