| Account Details | |
|---|---|
| SteamID64 | 76561198071882999 |
| SteamID3 | [U:1:111617271] |
| SteamID32 | STEAM_0:1:55808635 |
| Country | Czech Republic |
| Signed Up | May 25, 2016 |
| Last Posted | February 19, 2026 at 2:43 PM |
| Posts | 766 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | .̨̍̌ͪ̏̔͆̿͑ͬ̄̽͐ͧ̈́̐͌̊͌ |
| Windows Sensitivity | .̵̴̼͚̯̝̥͖̙̪̲̤͈̀̆͑ͥ̕͡ |
| Raw Input | |
DPI |
.ͣ́ͯ̀҉̶͔͇̻͚̼͔͇̖͔͎̜̀ͅ |
Resolution |
.̵̶̮̭̱͍͚̖̗̟̗̅̊͋̇̚͘͜͝ |
Refresh Rate |
.͑ͤ̀̄̅̓҉̩̜͍̖̤̜̥̫̬̳̯͢ |
| Hardware Peripherals | |
|---|---|
| Mouse | .̵̧͓͍̬͙̳ͪ̄̋ͦ̈̎ͥͤ͆ͣ̔̓ͭͭ͒͘͟ |
| Keyboard | .̷̡̧̺̼̣̹̗͇̖͒ͩ͂ͣ̌̂ͨ̆͊̌ |
| Mousepad | .̶̸̀̈̈ͬ͢҉̙͙̻̟̹̣̬̥̟̣̞͖̠̻̫͙ |
| Headphones | .̧̹̺̘͈̫̦̰̰̺͉͙̬͕͍͍̘̞ͣ̾̇͌̄ͅ |
| Monitor | .̷̘̭̣͓̦̮̜̩̯̼͖͉ͥ͌̈́̿ͭ͂͘̕ |
low res (800×600 and below), nohats mod, no explosion smoke, overclocking (if possible), turning off windows stuff
https://tf2maps.net/downloads/ironvalley.8830/update?update=27164
A17 is out
- made skyboxes much taller
flattened mid choke(mid -> 2nd), tightened it with displacements (a cave)
updated flank entry (2nd -> mid), reduced height and removed a strong sniper sightline
changed balcony entrace to a door frame
changed choke (2nd -> last) to a door frame
moved mid forwards a bit back (now under balcony instead of choke)
made tower on mid smaller
- added props on second
added many details
added back a hiding spot
added rocks on mid - one next to choke, other under tower, so scouts can climb on top of it
- clipped props
fixed blockbullets (yet again)
changed area portals and improved visibility
tried it yesterday and got this error
it was an ok log and ran fine through the other people in the log, this first error then resolved itself and it now crashes on an actually broken log (https://logs.tf/2627689#76561198071882999) with this
the second one actually goes through the try except block lol and crashes later. from what i can see in the source code, you don't skip broken logs?
also a tip, there are many filter settings suggested, so you could make a very basic gui, download and store log files locally (maybe in folders named after steam ids?) and filter logs locally
roboprodThis, however, would require every map to have the same solution, since consistency across all maps and finding a common ground is also something we would like to achieve. If every map has slightly different mechanics or quirks when you try to carry out your plan, then it is just frustrating and could be a game changer
the original question was if it's possible (which it is), but doing so isn't viable due to consistency as you said. just have shutters smaller size then stickies
CollaideIs this a good idea though? Because no other maps have stickies bounce off the doorframes of shutter doors as far as I know.
I could also make the shutter door thinner so you can spot the stickies more easily.
yeah the simplest solution is thinner door, but if you don't want to have stickies inside the doors, this is best thing i could think of. it also doesn't interact with player in any way, just stickies
CollaideThis is literally possible to do with every shutter door in the entire game. If anyone has an idea how to fix this I'm willing to hear you out.
https://i.imgur.com/dnm2buY.png
you can have a unit high layer of func_clip_vphysics with the thickness of door, prevents stickies to be put down (they either bounce in front of or behind the door)
@edge could you do one with
Ryzen 5800X w/ mastercomfig low + video settings max + few config tweaks | DX9
on benchmark1? I wanna see that comparison
try using 2048×1024 for widescreens