What is your dominant hand?
and what hand do you use your fork and knife?
Apparently using the knife on the left hand, and the fork on the right is weird....
Account Details | |
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SteamID64 | 76561198136056704 |
SteamID3 | [U:1:175790976] |
SteamID32 | STEAM_0:0:87895488 |
Country | United Kingdom |
Signed Up | May 1, 2019 |
Last Posted | August 13, 2025 at 7:08 AM |
Posts | 614 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.50 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920 × 1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
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Mouse | Razer DeathAdder V2 |
Keyboard | Patriot Viper V730 Mechanical Gaming Keyboard |
Mousepad | 35.43" x 15.7" x 0.12" |
Headphones | Some PS4 ones idk |
Monitor | AOC C24G1 24" Widescreen VA LED Black/Red Curved M |
Very epic gamer, but might abandon your match to queue for 2fort
If there is a playable version in the future that will fully utilise my hardware and give me high frames, whilst also making the game more enjoyable to play, then I would be hyped af for it
Otherwise, to me, it's a huge source 1 port project for the eye-candy tf2 enjoyers out there
BumFreezeRahmedrahthread add bin laden to cp_processHOIProcess F8 is out!
Can u make sewer more like a sewer? Or add something in it so people can somewhat derive the callout sewer without prior knowledge? Maybe same with al qaeda and 1,2,3,4 and 5 - could be fun!
PS: 12345 are literally already named that because they are labelled
Must be a mastercomfig low preset thing that doesn't show up then I guess
HOIProcess F8 is out! Hitscan collision issues with the rocks and mid crates are now fixed. Here's the full list of changes:The map is available on serveme, enjoy! As always we are looking for suggestions to improve any future versions.
- Added Fubar's new rock collision meshes
- Added player clipping to the mid rocks in the corner near sewer, so that they feel smooth-ish like the old ones
- Modified spawn floors to use correct cubemaps
- Minor collision fixes to windows near the second points
- Increased cubemap resolution of the windows on 2nd
- Minor texture alignment fixes around 2nd and choke
- Improved clipping on lobby computer and printer
- Redid the clipping on the large prop above IT, but it remains imperfect
- Improved player collision around the enemy spawn door
- Fixed the crack between mid crates by mirroring crate heights
- Health and ammo pack heights are now consistently 8u - they were previously different for each side in some places
Can u make sewer more like a sewer? Or add something in it so people can somewhat derive the callout sewer without prior knowledge? Maybe same with al qaeda and 1,2,3,4 and 5 - could be fun!
Be incredibly racist towards minorities
I second this
All medic mains are flat earthers deep down
LFT still for 6's :)
Always keen to improve and can play consistently at NA times
Sorry could you explain what a BBWS is? Or what you are specifically refferring too; I don't seem to fully understand what you mean
pajaroplay lots of pugs, ask for and accept criticism from higher div players. i remember you added to senate pugs a few times and from what i recall you were a nice dude, but u didn't wanna listen to our criticism that you weren't healing hurt players quick enough.
Yeah that was probably my bad, I was just slightly annoyed by the fact that one guy was making fun on my british accent by calling in a stereotypical accent - at first I thought it was just for laughs but afterwards it just got boring and then annoying.
Normally I'm down to take criticism and I don't mind some micro here and there, but when you get some situations like:
Your demo is 50hp near a dispenser, nobody else is hurt or pressuring and someome is saying "ok arrow your demo here"
Like cmon, I know what to do lol
Just a bad day I guess that I went off on people after the pug, saying comms were full of useless stuff. Sorry to those guys anyway the comms weren't actually as bad as I made it out to be