Rahmed
Account Details
SteamID64 76561198136056704
SteamID3 [U:1:175790976]
SteamID32 STEAM_0:0:87895488
Country United Kingdom
Signed Up May 1, 2019
Last Posted April 26, 2024 at 7:35 PM
Posts 532 (0.3 per day)
Game Settings
In-game Sensitivity 2.50
Windows Sensitivity 5/11
Raw Input 1
DPI
1600
Resolution
1920 × 1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Razer DeathAdder V2
Keyboard Patriot Viper V730 Mechanical Gaming Keyboard
Mousepad 35.43" x 15.7" x 0.12"
Headphones Some PS4 ones idk
Monitor AOC C24G1 24" Widescreen VA LED Black/Red Curved M
1 ⋅⋅ 23 24 25 26 27 28 29 ⋅⋅ 36
#1 Ultimate Point Defense: Snakewater in TF2 General Discussion

Imagine you're on any point on Snakewater, you have:

  • 6 to 12 players at your disposal for one team
  • A class limit of 2 for every class

For every case of uber ad and uber disad, where exactly would you place each player / building on any of the points and why?
Go creative, have like sentries on 2nd or whatever. Maybe have a system where some players have a defense symbiosis or something

posted about 3 years ago
#13 Ten questions for improving at 6s in TF2 General Discussion

Care to elaborate?
I honestly am open to my views being changed, nothing snarky at all

posted about 3 years ago
#11 Ten questions for improving at 6s in TF2 General Discussion
caaaaaaaaatRahmed1. Pugs offer the chance to meet new friends and make contacts with others, also getting known across the community for a chance that someone might pick you up too if you're not in a team and they see your potential. Also, when your team can't scrim and you want to play comp, play a pug!

2. Someone who is kind enough to help you on your way to improve, not just belittling and blatantly saying what you did wrong in this one specific situation in a demo review. A good mentor will inevitably become a good friend, and you'll get to play with them soon one day if you get to their level

3. Dependant on the comms for some games, the tones of people's voices when they speak can imply a lot on what they actually feel - they might think that you are holding the team back if they start sounding or talking negative when interacting with you. Also applies vice versa.
I would argue mindset is just as important as mechanics. And logs can show some blatant things, like a scout consistently getting far fewer dpm/frags than his teammates or enemies

4. Depends if you guys enjoy playing with each other in all honesty. Some may want to stick around and help their teammates improve (chad play), others might wanna find greener pastures in a higher skilled team. For a team leader, it's a tough decision to make if the rest of the team simply don't enjoy playing with a person, either with results or with comms. In my opinion, a team should do the best they can to try and get everyone on the same wavelength, but if people aren't passionate enough to improve with each other then it might be a lost cause

5. No

6. By looking them up in RGL ofc! Aside from that, I guess it's ultimately their decision making, information retainment and mechanical skill that can be seen or heard from if you manage to talk to them whilst they review their own demos

7. I would read a log looking at who got the most impact in the game, maybe look at the dpm of some players (k:d if they went off the rails), deaths, heal allocation from both medics - logs don't tell the full picture though. E.g. A non-medic player can get less kills and less dpm than the server but can have a huge impact on how the game went according to how he played (i.e. based on his position, his timing, decision making etc.)

8. Record a game with your team's audio involved. Watch a high level team, focus on what they're calling, which class specifically is calling and when they call it relative to the game state (e.g. stalemates, teamfights, sacs).
Now review that recording of your team and compare the differences

9. Yes. While I do believe some people are just naturally born with the power to learn super fast, ultimately it's just relative on the time you take to "get good". Some who has 2 season of 6's that goes straight to invite can be labelled as naturally talented, someone with 20 seasons of 6's that is in invite can be labelled talented too.

10. Because my class is fun to play :) I wanted to learn comp, so someone told me of tf2center. Having no experience, I recalled this one Doctor Who episode where the David Tennant doctor said "If you want to know how a restaurant works, work in the kitchens" (or something like that idk exactly). I interpreted that into tf2, with "restaurants" as a euphemism for a comp team, and "working in the kitchens" as playing medic. I played a fuckton of medic lobbies and eventually people knew me as a med main, and then I found pugchamp out - played a couple pugs in EU and NA and during those times I found medic the most enjoyable to play

Alright, judging by these questions, it looks like you're a scout main that feels like he isn't pulling his weight around in the team enough; you really want to improve but not too sure on how to, so you want a clear specific route to get good
It's not that easy, and honestly I'm a learning player myself so there will be undoubtedly be somethings I previously mentioned which are wrong - but that's all my opinion and what I know anyway.

Just try to enjoy the game and make it enjoyable for the friends around you :) gl hf!
i dont think i agree with u on this one

What don't you agree on? open to discussion

posted about 3 years ago
#3 Ten questions for improving at 6s in TF2 General Discussion

1. Pugs offer the chance to meet new friends and make contacts with others, also getting known across the community for a chance that someone might pick you up too if you're not in a team and they see your potential. Also, when your team can't scrim and you want to play comp, play a pug!

2. Someone who is kind enough to help you on your way to improve, not just belittling and blatantly saying what you did wrong in this one specific situation in a demo review. A good mentor will inevitably become a good friend, and you'll get to play with them soon one day if you get to their level

3. Dependant on the comms for some games, the tones of people's voices when they speak can imply a lot on what they actually feel - they might think that you are holding the team back if they start sounding or talking negative when interacting with you. Also applies vice versa.
I would argue mindset is just as important as mechanics. And logs can show some blatant things, like a scout consistently getting far fewer dpm/frags than his teammates or enemies

4. Depends if you guys enjoy playing with each other in all honesty. Some may want to stick around and help their teammates improve (chad play), others might wanna find greener pastures in a higher skilled team. For a team leader, it's a tough decision to make if the rest of the team simply don't enjoy playing with a person, either with results or with comms. In my opinion, a team should do the best they can to try and get everyone on the same wavelength, but if people aren't passionate enough to improve with each other then it might be a lost cause

5. No

6. By looking them up in RGL ofc! Aside from that, I guess it's ultimately their decision making, information retainment and mechanical skill that can be seen or heard from if you manage to talk to them whilst they review their own demos

7. I would read a log looking at who got the most impact in the game, maybe look at the dpm of some players (k:d if they went off the rails), deaths, heal allocation from both medics - logs don't tell the full picture though. E.g. A non-medic player can get less kills and less dpm than the server but can have a huge impact on how the game went according to how he played (i.e. based on his position, his timing, decision making etc.)

8. Record a game with your team's audio involved. Watch a high level team, focus on what they're calling, which class specifically is calling and when they call it relative to the game state (e.g. stalemates, teamfights, sacs).
Now review that recording of your team and compare the differences

9. Yes. While I do believe some people are just naturally born with the power to learn super fast, ultimately it's just relative on the time you take to "get good". Some who has 2 season of 6's that goes straight to invite can be labelled as naturally talented, someone with 20 seasons of 6's that is in invite can be labelled talented too.

10. Because my class is fun to play :) I wanted to learn comp, so someone told me of tf2center. Having no experience, I recalled this one Doctor Who episode where the David Tennant doctor said "If you want to know how a restaurant works, work in the kitchens" (or something like that idk exactly). I interpreted that into tf2, with "restaurants" as a euphemism for a comp team, and "working in the kitchens" as playing medic. I played a fuckton of medic lobbies and eventually people knew me as a med main, and then I found pugchamp out - played a couple pugs in EU and NA and during those times I found medic the most enjoyable to play

Alright, judging by these questions, it looks like you're a scout main that feels like he isn't pulling his weight around in the team enough; you really want to improve but not too sure on how to, so you want a clear specific route to get good
It's not that easy, and honestly I'm a learning player myself so there will be undoubtedly be somethings I previously mentioned which are wrong - but that's all my opinion and what I know anyway.

Just try to enjoy the game and make it enjoyable for the friends around you :) gl hf!

posted about 3 years ago
#7 URGENT: Female Yohn Spotted? Advice Needed in The Dumpster

We need to breed an army of Yohn's

posted about 3 years ago
#58 Why aren't you prem/invite yet? in TF2 General Discussion
Dwapkingdoikuplaying with friends is funDanceNumberI can answer this for most players.

"didn't stick with the same team/core for more than one season"

Seriously. Having a group of people to grind with and get better with will multiply your skill rapidly. Just don't anime out at the end of every season and you'll do better.

Ok which one is it now?

I think you misread "didn't" as "don't"

posted about 3 years ago
#4 Rahmed LFT in Recruitment (looking for team)

Re-bump

posted about 3 years ago
#44 Young Sanity LFT in Recruitment (looking for team)

Yo Young Sanity, I really hope you all the best and I hope I helped you out before
Focus on enjoying the game and letting the people around you enjoy the game too, and you'll excel far beyond :)
Rooting for you man, take down froyo one day!

posted about 3 years ago
#8 which pill do you take in The Dumpster
SwaggerTimeYikes, y'all gotta stop with these racist dog whistles... No, seriously, go read a goddamn book, you neo-nazi dog whistling children, I know they send you here from the 4chan (asshole of the internet)

Lol

posted about 3 years ago
#2 stream request in Requests

BuudStream BuudStream

posted about 3 years ago
#1 Why aren't you prem/invite yet? in TF2 General Discussion

I need better spacial awareness and positioning, sometimes my heal allocation is wrong at certain times

Not to take a gib at everyone that isn't prem/invite ofcourse, but what would you say you need to self-improve on to be prem/invite; what are you lacking?

posted about 3 years ago
#1 Tf2 comp history records in TF2 General Discussion

Is there a site or are there records where you can look back on the history of tf2 conp, good or bad, to keep as evidence to the outside world that we actually had a great history?
If not, why not? I keep hearing stories about the legends of old occasionally in mumble or on some threads here, but there is very little to explore - only asking the original messenger or some old yt videos

There really should be somewhere to specifically look back on and enjoy the stories people have had in this community before us

posted about 3 years ago
#7 THE TF2 TOP ALL TIME 10 WORST PLAYERS in Videos
bearodactylits a shame cause she was a legitimately nice person from all my interactions at lans and stuff and did seem to actually care a good bit about the game, but after fucking up colossally and getting both rewind 3 and BTS cancelled, and defending dashner despite knowing what he did, can't have any sympathy whatsoever

What did she do to colossally fuck a LAN up?

posted about 3 years ago
#23 rahThread: An honest discussion in Off Topic

Based on feedback, daily is a little too much for many people
How about 3 per week, evenly spaced out
Something like Monday, Wednesday, Friday

posted about 3 years ago
#10 Who is the oldest comp tf2 player in Off Topic

I do indeed have a dark secret

posted about 3 years ago
1 ⋅⋅ 23 24 25 26 27 28 29 ⋅⋅ 36