HOIProcess F8 is out! Hitscan collision issues with the rocks and mid crates are now fixed. Here's the full list of changes:The map is available on serveme, enjoy! As always we are looking for suggestions to improve any future versions.
- Added Fubar's new rock collision meshes
- Added player clipping to the mid rocks in the corner near sewer, so that they feel smooth-ish like the old ones
- Modified spawn floors to use correct cubemaps
- Minor collision fixes to windows near the second points
- Increased cubemap resolution of the windows on 2nd
- Minor texture alignment fixes around 2nd and choke
- Improved clipping on lobby computer and printer
- Redid the clipping on the large prop above IT, but it remains imperfect
- Improved player collision around the enemy spawn door
- Fixed the crack between mid crates by mirroring crate heights
- Health and ammo pack heights are now consistently 8u - they were previously different for each side in some places
Can u make sewer more like a sewer? Or add something in it so people can somewhat derive the callout sewer without prior knowledge? Maybe same with al qaeda and 1,2,3,4 and 5 - could be fun!