QuantumBarber
Account Details
SteamID64 76561198090523071
SteamID3 [U:1:130257343]
SteamID32 STEAM_0:1:65128671
Country United States
Signed Up August 2, 2017
Last Posted November 12, 2019 at 10:44 PM
Posts 62 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#9 Domain [5cp] in Map Discussion
QuantumBlazerQuantumBarberQuantumBlazerDude no way lmao. When I read your name I thought it was mine a haha and went wait wtf when did I ever make a map?? Plus you also capitalize the Q and the B just like I do. Nice man :)So, uh. Do we fight to the death now?
Nah let's be Bros :D

:D

posted about a year ago
#6 Domain [5cp] in Map Discussion
QuantumBlazerDude no way lmao. When I read your name I thought it was mine a haha and went wait wtf when did I ever make a map?? Plus you also capitalize the Q and the B just like I do. Nice man :)

So, uh. Do we fight to the death now?

posted about a year ago
#4 Domain [5cp] in Map Discussion
HyceLook at you upping the game by using brackets in your title instead of parenthesis. A visionary in both post and map design!

I have ascended beyond mere mortal minds. :^)

posted about a year ago
#1 Domain [5cp] in Map Discussion

It's ya boy, Quantum. Bringing you another 5cp map that's almost guaranteed to be worse than my other map cp_propaganda is, but we'll get it there.

But seriously it's been tested a few times by lucrative in some pugs and apparently its pretty good. Be sure and give it a go.

This map is a standard 5cp map with a slight deviation. One of the flanks into last is inaccessible for attackers until 2nd is capped.

Current version: b4
Download: https://tf2maps.net/downloads/domain.7407/download?version=17957
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/hjgTOpn

posted about a year ago
#17 cp_bluff in Map Discussion

You're a God amongst men, Paper.

posted about a year ago
#73 cp_propaganda (5cp) in Map Discussion

b14 update:
fixed this issue :^) https://clips.twitch.tv/AbstemiousBrainySardineWow

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17301
Screenshots: https://imgur.com/a/gPfw58l

posted about a year ago
#72 cp_propaganda (5cp) in Map Discussion
Hyce
Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.

Thanks, hyce. I've been avoiding setting prop fade distances like the plague until I find out which ones are being too problematic, because tweaking each prop individually sounds like hell.

If anybody wants to see the difference in optimization from b12a to b13, I went ahead and took some wireframe screenshots to give an idea of the difference. https://imgur.com/a/dZYDjhi Wireframe is a bit hard to read if you're not familiar with the map, but basically less lines is better.

posted about a year ago
#64 ESEA S30 Map Pool? in TF2 General Discussion

I've pushed a version (b13) that should fix any performance issues people may be having on lower spec machines. (Don't worry, this version won't make it worse on higher end machines.) I'm not certain if this version is out in time for it to be the one in ESEA rotation, though.

posted about a year ago
#70 cp_propaganda (5cp) in Map Discussion

b13 update:
Added some hint brushes just in case. (Optimization should be greatly improved if you're using a toaster.)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17264
Screenshots: https://imgur.com/a/gPfw58l

posted about a year ago
#50 ESEA S30 Map Pool? in TF2 General Discussion

Yeah, nobody's reported any issues with b12a since I pushed it out a few days ago, so unless something pops up, that's the version being used.

posted about a year ago
#47 ESEA S30 Map Pool? in TF2 General Discussion

I'm gonna have to agree with what hyce and lucrative are saying. Propaganda literally sat in limbo for like 7 months with no feedback whatsoever. Once lucrative picked it up and started to show me the reasons why my map wasn't working I was able to get it to a state that a lot of people are happy with in basically a month. Just imagine how much better my map could be if I had feedback to work with during those 7 months.

That's honestly, I think, the main complaint from most of the mapping community. Anytime they've tried to make a comp map, their map kind of just gets forgotten because of people not testing it, and then they end up in the hole time-wise. Because they could've been putting their efforts into a casual map that actually has a chance of making it into the game.

posted about a year ago
#26 ESEA S30 Map Pool? in TF2 General Discussion

<3

posted about a year ago
#69 cp_propaganda (5cp) in Map Discussion

b12a update:
fixed shutter on mid opening from porch above

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17212
Screenshots: https://imgur.com/a/gPfw58l

posted about a year ago
#66 cp_propaganda (5cp) in Map Discussion

b12 update:
fixed a few small clipping and visual issues
added stalagmites and stalactites to the caves

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17191
Screenshots: https://imgur.com/a/gPfw58l

posted about a year ago
#3 cp_bluff in Map Discussion

This looks sick.

posted about a year ago
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