QuantumBarber
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SteamID64 76561198090523071
SteamID3 [U:1:130257343]
SteamID32 STEAM_0:1:65128671
Country United States
Signed Up August 2, 2017
Last Posted June 11, 2021 at 8:47 PM
Posts 65 (0 per day)
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#19 cp_propaganda (5cp) in Map Discussion

A10 Changelog:
Mid:
Readded pavilion so more people get the chance to test it.
Removed small shacks near choke.
Added small ramps going to the side of the pavilion.
Removed Rocks at either end of tunnel.
(I'm still not happy with mid, and I have some ideas on how to change it, but I haven't had the time recently. Hopefully what I have now should be reasonable to play on.
If it's awful and any of the past mids were way better, let me know, it's pretty easy to copy and paste the old geometry into the new map.)

2nd:
Repositioned health/ammo packs.
Made stairs leading up to shutter less (more?) wierd.
Made the chimney blocking rollout flush with the wall; Added rock to bottom to help with fall damage instead.

Last:
Removed pipe completely.
Enlarged building to the left.
Added window to bush to increase visibility somewhat.
Changed chape of concrete over point. Maybe its less awkward now.

Possible TODO's:
Make it easier to escape to last from the porch, and probably move the forward spawn on 2nd.
Add better visibility into last.
Work on sniper sight lines on mid.

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=11361
Screenshots: http://imgur.com/a/KwBEW

posted about 6 years ago
#14 cp_propaganda (5cp) in Map Discussion
TwiggyI think that you should keep the pavilion and instead remove the weird shacks stolen from sunshine. It's "dead highground" near a choke point to me. having a spire like fight for the pavilion (which looks much cooler than the nipple) is just more interesting.

Was the pavilion actually fun to play on? The way it was shaped always felt strange to me. For example if a soldier and scout are both on top on opposite sides, it felt like scout was too strong because there was virtually no way for soldier to use splash damage. And just for clarification, you're talking about removing the small shacks?

posted about 6 years ago
#11 cp_propaganda (5cp) in Map Discussion

A9 Changelog:
I decided to experiment with mid quite a bit. I think I've simplified it to make it feel less cluttered, but if it plays worse I can easily revert the changes.

Mid:
-Removed pavilion.
-Added nipple. (Do we like nipples around here?)
-Simplified small buildings.
-Changed ramps at mid choke to be one 2:1 angle.
-Added lighting to choke.

2nd:
-Moved forward spawn to on to of the porch to discourage spawn camping.
-Moved medium health to below the porch so its not next to the forward spawn.
-Added stairs going up to the porch where the big green bush used to be for non blast jumping classes.
-You can now cap from the metal bridge over point.

Last:
-Removed clipping on the pipe
-Removed clipping on concrete over point.
-Raised doorway behind bush for visibility and to make it a bit less chokey.

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=11165
Screenshots: http://imgur.com/a/yr3Kc

posted about 6 years ago
#7 cp_propaganda (5cp) in Map Discussion

Thanks for all the feedback so far guys!

I can definitely see the pipe above last being annoying. The original idea for it was to restrict movement for defenders on last a little bit, but I see that it sort of just cramps things and also hinders people pushing last. I'll probably just try removing clipping first, and then decide if I need to just remove it altogether.

I've changed the choke ramp from mid to 2nd to one smooth angle.

I really like the idea of changing the forward spawns on 2nd point. I'll have to see if I can squeeze them in up top on the high ground.

Also, for anyone who plays a game on it, let me know if players are easy to spot. The current lighting is temporary, but I want to make sure players are easily visible for testing.

posted about 6 years ago
#1 cp_propaganda (5cp) in Map Discussion

Hey, all. Looking for some feedback on my map "cp_propaganda". It's a 5cp map very much inspired by the gameplay of sunshine and process.

Current version: b19
Download: https://tf2maps.net/downloads/propaganda.1927/download?version=25207
TF2Maps thread: https://tf2maps.net/downloads/propaganda.1927/
Screenshots: https://imgur.com/a/ss1pqFz
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1603743849

posted about 6 years ago
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