Account Details
SteamID64 76561198090523071
SteamID3 [U:1:130257343]
SteamID32 STEAM_0:1:65128671
Country United States
Signed Up August 2, 2017
Last Posted November 12, 2019 at 10:44 PM
Posts 62 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
1 2 3 4 5
#7 cp_propaganda (5cp) in Map Discussion

Thanks for all the feedback so far guys!

I can definitely see the pipe above last being annoying. The original idea for it was to restrict movement for defenders on last a little bit, but I see that it sort of just cramps things and also hinders people pushing last. I'll probably just try removing clipping first, and then decide if I need to just remove it altogether.

I've changed the choke ramp from mid to 2nd to one smooth angle.

I really like the idea of changing the forward spawns on 2nd point. I'll have to see if I can squeeze them in up top on the high ground.

Also, for anyone who plays a game on it, let me know if players are easy to spot. The current lighting is temporary, but I want to make sure players are easily visible for testing.

posted about 2 years ago
#1 cp_propaganda (5cp) in Map Discussion

Hey, all. Looking for some feedback on my map "cp_propaganda". It's a 5cp map very much inspired by the gameplay of sunshine and process. I am still willing to make changes, so keep the feedback coming.

Current version: b18
Download: https://tf2maps.net/downloads/propaganda.1927/download?version=21769
TF2Maps thread: https://tf2maps.net/downloads/propaganda.1927/
Screenshots: https://imgur.com/a/ss1pqFz
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1603743849

posted about 2 years ago
1 2 3 4 5