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Last Posted | November 4, 2023 at 5:03 PM |
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Here is my ignorant suggestion, so please take it with a grain of salt.
How about mixing up 5CP and A/D?
So it would be like this:
Round begins like a normal 5cp match
For this example lets say Team A Captures mid against Team B
Team A caps mid, locks it, and becomes the Attacking team 10 seconds after the capture finishes. (The 10 seconds are there in case the team who lost the point were still fighting like a 2v2 or 3v3 in mid but had to retreat out of the point area and wanted to contest back, a debatable feature)
After the point has been locked, a timer begins (it could vary on the map, but for example lets say 1,5-2,5 minutes)
In those minutes, Team A must capture 2nd and last from Team B.
If Team A caps 2nd, it becomes locked as well, last becomes unlocked and it will add time (around 1:30 min) onto the timer.
If the timer reaches 0, both second and last capture points from Team B will lock out with Team B's ownership. Mid would become neutral again and the spawns locations would be the same as at the beggining of the round.
However the spawn times will increase by 7-8 seconds for Team A until mid is captured again. (Incentive for Team B to push when the timer is close to 0)
Have in mind that the timer reaching 0 doesnt re-spawn the players.
With this system rounds could potentially last longer, so maybe there would need to be changes on the NA/EU time/score system required to decide a winner.
(For those that dont know how Reddit URLs work, the link is for a comment, not for the post)
Intel Core i5-4210U 1.7GHz
1920x1080 native
Nvidia GeForce 820M
Using Rhapsody's cfg + No hats + No explosion smoke
90
2639 frames 45.736 seconds 57.70 fps (17.33 ms/f) 8.823 fps variability
98
2639 frames 41.461 seconds 63.65 fps (15.71 ms/f) 9.351 fps variability
You might be onto something
Yeah I was willing to do this as i posted in the original NoHats mod thread but Plenty of shit suddenly arrived and I ain't got the time. I hope you can keep this mod updated without much trouble.
I tested it and it looks really good, however I feel like there are some roofs that look like you can stand on them but you can't.
Valve should definitely put up a System notification in-game when this starts and a Blog post a few weeks/days earlier (At least in the news section), everybody should email them to make sure they know when this is gonna happen.
KonceptThe biggest things I disagree with on this:
- sandvich/dalokohs bar allowed
- cow mangler allowed and DH not
I'm really skeptical about the diamondback though
also why ban red tape recorder there's nothing really that makes it better over the stock sapper
I dont find Lunchboxes being unbalanced to the point where they need to be banned. Sandvich will heal the heavy, yeah, but he is pretty much only seen in last, and when he is being used he never runs back to spawn unless the enemy team has been wiped or forced to retreat to mid, he doesnt have the time to eat a sandvich to heal, and switching weapons to throw a sandvich to a teammate probably wont be worth giving up all your positioning and area denial for at least 5 seconds, specially while under fire.
Also the chocolate bar is just a worse sandvich, you may attemp a heavy sneaky play while having 350 HP, but its extremelly situational. Also it doesnt increase your overheal cap.
Also if you throw it randomly on a point/area behind a choke, you're also risking that an enemy may take it, specially if you get attacked by suprise.
The cow mangler is basicly a Rocket launcher with infinite ammo but with a worse reload, I doubt the charge shot would have any use, its very easy to hear from afar, makes the soldier practically immobile for 2-3 seconds, and drains all ammo.
And for the Direct hit, I'm a bit skeptical on it, I feel like it makes bomb denials a bit too easy, and it oneshotting scouts at close range is also quite annoying. I kinda agree on corsa's post above about the DH and it made me ban it.
I dont see the problem with the Diamondback, you're missing on the L'Etranger for reliable cloak, and that one crit will almost never matter since after the stab you most likely will either die or escape, you could get an extra kill if you manage to spot a player under 102 hp right after getting the, most likely, medic kill, and also manage to aim your only shot and hit it while being most likely shot by 4-5 men, then the kill imo is deserved. Also you're missing on DPS if being detected and forced onto a 1v1.
And finally the Red tape recorder is very glitchy iirc, I remember it keeping buildings un-unsappable more often than stock, but maybe I'm wrong
Opinions?
Also, I believe the cvar tf_taunt_first_person should be set on 1. I dont think you should ever get a 3rd person camera when alive at all. If this cvar would get added, I guess all taunts that cant be abused for glitches should be unbanned.
And you could even allow all taunts, if someone tries a glitch with it its gonna be extremelly obvious and easy to report.
toads_tfi'm 99% sure it's because people bitched about it on reddit.
It most likely was because of those whiney redditors
https://www.reddit.com/r/tf2/comments/4pwyzr/an_option_to_disable_new_live_streams_popup/
https://www.reddit.com/r/tf2/comments/4m2q3n/how_to_get_rid_of_the_stream_list_panel_on_startup/
I'm probably missing more threads
Do you guys remember posts like these?
I appreciate them making these kind of posts now with the MyM issues, but sadly I believe that they wont happen anymore after the major issues are gone.
Then I guess soldier mains have to type |D and |) ?
StarkiePum--no one called it, i knew buttnose was on sniper and couldnt see him so i was calling check shithouse to my team
i was looking at the middle of shithouse because i was subconsciously pointing at it while i called i guess
Allright makes sense, thanks for clearing that up. I suppose you having your aim close to his head was just luck / being used to having the aim at that height.
I know I'm probably wrong and probably someone on starkie's team called the positioning of the sniper out (even thought the soldier completelly ignored it), but can someone explain me why was he precisely aiming at his head through a wall at 4:03 - 4:05 ? I dont think there was a reason for him to being aiming at that spot especifically, he would have the aim right next to the door if he knew he was in the hut, wouldnt he? You can even see how his aim stays on his head very preciselly even when moving to the right.
I dont like bringing this up but I noticed it and couldn't think of a reason behind this.
I also noticed the demo jumped at him before , but the demo didn't either turn around nor started shooting at the sniper before Starkie started aiming at him.