Hey Slin do you have an ETA for the event?
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SteamID64 | 76561198029695777 |
SteamID3 | [U:1:69430049] |
SteamID32 | STEAM_0:1:34715024 |
Country | Spain |
Signed Up | April 29, 2015 |
Last Posted | April 21, 2024 at 10:12 PM |
Posts | 257 (0.1 per day) |
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You can't look at this art and tell me these 2 pokemon aren't awesome.
http://i.imgur.com/C7xosm3.jpg (MScizor)
http://65.media.tumblr.com/5396d8f2792c1e8de791bb766a145d71/tumblr_nopbwe7Oq11rvs7gdo1_1280.jpg (MGallade)
Other mons I also love with a passion are:
http://orig04.deviantart.net/e9b2/f/2014/364/1/0/shuckle_by_zedrin-d8bt648.png
Nothing noticeable, the only thing I can appreciate is sappers not working during a truce anymore
Having played ~7k hours of TF2 with an average of 20 fps and a touchpad.
I love the game too much
Havent tried it yet in mm, but any opinions of the people that got to play badwater?
On another note, besides re-adding back badlands and granary, a map rotation should work if the map pool isn't horrible and limits itself to 5cp koth and some A/D. For example for the next map rotation they could replace
Swiftwater for Gravel-pit (I mean it worked years ago so it could be interesting to see it in mm)
Vanguard for ¿Steel? (to test the waters a bit and if it sucks change back)
Foundry for Freight (not sure how this one could work)
This would work even better if you were able to select a map, or at least a minimum given amount. That way the least played maps get out of the rotation for some other fresh ones
Its such a shame how much effort and money is going to waste just because of the laziness and fear of change people have.
WE ESPORTS (arena) NOW BOIS
https://www.reddit.com/r/tf2/comments/57ebfd/corsa_goes_for_the_plat_spy_play_on_metal_works/d8rmu8z
That guy made me smh so many times
I dig that team name
Intel Core TM i5-4210U 1.7GHz
Windows 10
NVIDIA 820M
Always Using No smoke + No Hats
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Using Rhapsody's cfg (dx98):
2639 frames 40.240 seconds 65.58 fps (15.25 ms/f) 12.003 fps variability
Using this new config 95% untouched (dx98) :
2639 frames 37.003 seconds 71.32 fps (14.02 ms/f) 12.838 fps variability
Using this new config 95% untouched (dx81) :
2639 frames 36.997 seconds 71.33 fps (14.02 ms/f) 16.340 fps variability
Using this new config 95% untouched (dx81) + 15 LODs using nvidiaInspector :
2639 frames 34.991 seconds 75.42 fps (13.26 ms/f) 15.803 fps variability
Using Comanglia Stability cfg (dx81) + 15 LODs :
2639 frames 31.294 seconds 84.33 fps (11.86 ms/f) 14.712 fps variability
Not too sure about the
Competitive matches that lose more than one player per team will keep the current behavior of ending the match
its definitelly more costy to deny exp to the winners but it may happen in lower levels.
Anyways the changes are phenomenal, specially for casual. Hopefully the Pyro update is good as well and we see proper balancing and MM becomes less aids gameplay-wise.
Also I wonder what classes and difficulty will the bots pick, hopefully not sniper considering they are literal aimbots lol
Cornpop did great as a host
Will this attempt manage to become the warmest front?
aroseThe thing that bugs me is that TF2Stadium is actually easier to use, especially with the server reservations, yet people still refuse to use it because it's not populated. I'm sure there are loads of people who would rather use stadium, it's just a matter of getting them all over there at the same time.
I tried TF2Stadium but it says I have 0 TF2 hours when I actually have 11k, and my profile is 1000% public so It doesnt let me join lobbies.
There are some weapons that you simply cant balance out because their main mechanic is broken itself in comp, but not in pubs (like bonk, base jumper, etc...). And remember ~85% of the playerbase is casual.