Pum
Account Details
SteamID64 76561198029695777
SteamID3 [U:1:69430049]
SteamID32 STEAM_0:1:34715024
Country Spain
Signed Up April 29, 2015
Last Posted April 21, 2024 at 10:12 PM
Posts 257 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 17
#22 Valve's comp Format? in TF2 General Discussion
Thebackup30I don't see why not just copy paste the current format that has been tested for years, like what's the problem with ETF2L/ESEA ruleset (maybe with the exception of the timelimit of 30:00 and winlimit of 5 point difference - instead of that it can be BO3 or BO5, I think it's a more suitable solution for matchmaking)?

If the maps can be selected I don't see a problem with a few additional non-5CP/KotH maps, maybe just divide a map pool into active duty (5CP and KotH) and a reserve pool (A/D and other gamemodes) like in CS:GO.

The only reason other alternatives than just copy-pasting our format are discussed is that there are huge gaps between Casual and our 6s. Having MM to be a bit closer to Casual while still maintaining the 6s core would be pretty beneficial. One way to do it would be less restrictive or less complex Class limits (while obviously having a class limit to begin with), even tho there should be a "fix" for having 2 medics. Another way which is probably the most preferred one is to have a much bigger map pool in MM, while also allowing maps to be selected when queuing. This would mean the least played maps could get rotated out for different ones.

Besides, playing some A/D or PL in 6s MM could be novel done once in a while and could break the monotony of only playing 5cp

posted about 6 years ago
#13 Valve's comp Format? in TF2 General Discussion
Tob --

Thanks, Im looking for answers like these.

I feel like bo3 should stay on the lower level matches, specially considering quitters are much more frecuent on lower ranks. However currently I think bo5 only kicks in if the average rank is 13, which is too high. It could probably be lowered to something like 7 or 8.

For PL maps where the stopwatch is what decides the winner, I think its harder to decide. Just playing the map twice (Attack and then defend) is already long enough, being forced to play the map 6 whole times to decide a bo3 just wouldn't work, a match of >2 hours should only be a thing that happens in tournaments. So for PL it should only be 2 rounds (bo1 technically).

For A/D, its also stopwatch like PL. However its much faster than PL, so I think lower ranks should just be like PL (Attack and then defend). And for higher ranks bo3 should work, it shouldn't be too long in maps like Gorge or G-pit.

And koth will work perfectly fine with both bo3 and bo5.

And yes, making medics not being able to heal each other could work. But it feels like a very hacky way to balance something as important as medic, then again unless they do complex class limits as we do, there wouldn't be another solution.

SolarLightI wouldn't mind cl2, but they really need to sort out unlock balance. Mainly stuff like Wrangler which can make attacking awful, most prominently on a/d and pl. Also, we need map selection. I don't want to play Swiftwater.

Yeah I said in the post that when choosing we should assume weapons have been balanced out and that we can choose map. Sadly I don't think the former will happen, at least not with all the weapons.

rocketslayrandom crate drops and rarer special weapon drops would give people an actual reason to grind

Yes, then again they need to figure out a way so this can't be abused. This also incentivates hackers to be even more common, which already is a huge issue. This already happens in MvM to some degree but robots aren't gonna make reddit posts so its not as noticed as in Comp MM.

posted about 6 years ago
#8 Valve's comp Format? in TF2 General Discussion
RipTidePumSeeing how the Pyro update is right up the corner

I mean considering how updates have dropped through the years, and the last news. I assume the update will drop between the 23rd and the 30th of this month.

posted about 6 years ago
#1 Valve's comp Format? in TF2 General Discussion

Seeing how the Pyro update is right up the corner, and there will (hopefully) be a lot of MM changes, what do you guys think the actual format for MM should be? (Obviously 6s but I mean the ruleset)

Also, I consider that MM should be the bridge between the casual players and our actual comp format, for these options, assume all the broken weapons have been balanced, and that maps can be selected when queuing.

So , in your opinion, what should the MM format be?

- An exact copy paste of our 6s format (includes ruleset and map-pool, excludes weapon bans).
- 6s, but class limit of 2 (Even tho 2 meds is broken).
- 6s, but class limit of 1.
- 6s, but with a more diverse map pool where the least played maps get rotated out for others. This includes gamemodes like A/D, PL and KOTH.
- A mix of two of these.

posted about 6 years ago
#17 TF2 update for 6/2/17 in TF2 General Discussion
LegendaryRQAPumStill waiting on that feedback blogpost they said they'd do before the udpdate
Dude, that's probably going to be the day before if at all

Oh true I forgot 1 day to evaluate and provide feedback on the changes they suggest, while also wait for their response and wait for them to apply the suggested changes based on the feedback is more than enough.

posted about 6 years ago
#14 TF2 update for 6/2/17 in TF2 General Discussion

Still waiting on that feedback blogpost they said they'd do before the udpdate

posted about 6 years ago
#13 New hack? in TF2 General Discussion

Quite recently most hacks allow the player to bypass being unable to move in pre setup, and since doors aren't locked until setup actually starts, they get out of spawn.

Example: https://www.youtube.com/watch?v=C03yf1yFiyY&t=2m07s

posted about 6 years ago
#4 i61 fundraisers in LAN Discussion

Wasn't sigafoo confirmed as Froyo's Fundriser?

posted about 6 years ago
#303 sigafoo tf2 league in TF2 General Discussion

https://www.youtube.com/watch?v=OsuhxHHv3Yo

posted about 6 years ago
#20 gunboats better than shotgun? in TF2 General Discussion
HalI actually didn't realize the Manntreads don't resist airblast. Are there any other exceptions to them? Scorch Shot? FaN? I should go test this sometime...

As they said, only airblast because it doesnt do Damage, FaN and Scorch Shot do Damage.

posted about 7 years ago
#6 Sniper scope question. in Customization
SentinelFire#2 is not allowed in any league and will get you banned. there is no way to completely remove it. If you use dx8 it wont be blurry but instead be gradient, but thats not gonna give you any more vision really...
Just for shits and giggles, i tried the thing in #2 and it doesn't seem to work any more so it's irrelevant

It does work, I use it in pubs because there is too much bullshit happening at once.

posted about 7 years ago
#1 TF2 at Calgary Expo 2017 in TF2 General Discussion

https://www.youtube.com/watch?v=C_ZkqFsoo7c

Turns out its Koth 3v3 with 1 class limit LUL

(minute 1:45)

posted about 7 years ago
#3 what hud does nursey uses? in Customization
does Nursey usesU.S.A Flag

what

posted about 7 years ago
#26 OPTIONAL TF2 update for 3/14/17 in TF2 General Discussion

I remember reading that the beta opting may fix the class table thing

https://puu.sh/uK4W9/d06be1d545.png

Not sure tho

posted about 7 years ago
#11 ESEA S24 W6: froyotech vs. EVL Gaming in Matches

https://www.reddit.com/r/tf2/comments/5yjqil/esea_s24_w6_froyotech_vs_evl_toptier_na_showdown/

posted about 7 years ago
1 ⋅⋅ 8 9 10 11 12 13 14 ⋅⋅ 17