MozzarellaFireFox
Account Details
SteamID64 76561198098770013
SteamID3 [U:1:138504285]
SteamID32 STEAM_0:1:69252142
Country United States
Signed Up September 13, 2016
Last Posted May 6, 2024 at 5:41 PM
Posts 376 (0.1 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity default
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones HyperX Cloud Stinger
Monitor  
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#3 Would it be possible to change frying pan sound? in Q/A Help

Find path to frying pan hit sound
Create your own duplicate path from tf/ to this file, but rooted in custom/ instead. (IDK sound paths but for textures its like custom/materials/models/..any-intermediate-folders../file.vtf)
Add custom sound with the same name of the frying pan sound

must load a server with no sv_pure settings like `map itemtest` or something to load custom assets up for casual.

posted about 3 years ago
#5 TF2 ingame comp rebalance - your ideas in TF2 General Discussion
DrHappinessClass Limit 2 is a happy medium between the more restrictive community competitive and the unregulated casual.

I would take this further and insist class limit 1. This way, your team can't have 2 spies and the enemy team can't run 2 heavies-2 medics, a near undefeatable combination for gibus players.
MM is never going to be like 6s and it shouldn't be, as you alluded to. it would never gain an audience. The very restrictive class limits mean your newb teammates get to play offclasses without your team getting completely screwed.

posted about 3 years ago
#10957 stream highlights in Videos

https://clips.twitch.tv/CharmingHandsomeSalmonRitzMitz

posted about 3 years ago
#2 tf2 recording quality help in Q/A Help

I'll be honest I can't really see a difference in "smoothness" between videos except the first one has motion blur on (gross!).

If you're already recording at 60fps, I can't imagine that upping to a higher rate (i.e. 120) then downgrading would improve "smoothness". Not a videography expert but that doesn't sound like a thing that happens.

posted about 3 years ago
#81 Team Comtress 2 in Projects
mastercomsUpdate on the fixed weapon spreads: it resulted in worse play than normal, since the fixed seed for the weapon spread could be terrible to aim with, while a randomized seed plays better, since there's even chances of god spread and bad spread, so you aren't stuck with any one spread. It's pretty hard to find a seed for a pattern that's truly "average", so I think randomization is a better way of averaging this out than a fixed one.

Also about multi-threading, I don't think Source really needs much more multi-threading than it already has

Could a fixed, 100% accurate spray be created from, say, suppressing the getbulletspread function or returning a perfectly accurate vector when a weapon fires?
Don't know anything about the TF2 source or C++ but those hyperlinks I provided seem like the heart of bullet spread for auto weapons.

posted about 3 years ago
#4 Big Melanin Gaming - LFP in Recruitment (looking for players)

join this team to win main immediately

trux and tracker will turn every game into a scout diff game, beep_boop and jemond are also excellent at video gaming.

posted about 3 years ago
#2 New Gullywash Soldier Rollout in Map Discussion

Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?

posted about 3 years ago
#16 Zidgel's Gizmos in Projects
CaptainZidgelOne thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).

https://github.com/CaptainZidgel/Clash

https://i.imgur.com/2UL8Ukm.png

Expanding window of avg DPM over season 3 of RGL
Had this finished like 3 days ago but was thinking of making a webapp but lost all motivation for that so here's the library. Due to the size of seasons, you can use it without caching logs and it'll only take like 10 minutes.

posted about 3 years ago
#43 Team Comtress 2 in Projects
mastercomsWhat features would you like from CS:GO's engine?

I do not know if this is even possible or feasible to port to TF2 or even to get from CSGO's engine (I do not know how it is implemented), but the VScript VM would be cool. A scripting environment in basically every Source game since L4D2
Obviously this is a wish upon a star kind of wish, but if it were actually possible to backport this to Team Comtress, I'd be highly impressed.

posted about 3 years ago
#28 Captain Zidgel LFT RGL O/IM in Recruitment (looking for team)

my last bump of the season probably,
ive crunched the numbers and this is my average DPM if you pick me up

https://i.imgur.com/Yt6N0Gu.png

posted about 3 years ago
#6 sin karma lft inv. in Recruitment (looking for team)

https://i.imgur.com/6aroj3D.png

This is what we in the data science business call 'unstoppable growth'

posted about 3 years ago
#15 Zidgel's Gizmos in Projects

I've created a Python package to turn stats into pandas time series' so you can plot overtime in matplotlib (the library also comes with a basic plotting preset and I intend to create more)

https://i.imgur.com/JbJbRJG.png

There's even an option to shade in competitive seasons.
There's no CLI for end users to auto create a graph but I'm thinking of making one soon.
If you're a developer interested in using this, check out https://github.com/CaptainZidgel/SPOT
One thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).

posted about 3 years ago
#24 Team Comtress 2 in Projects

when will you fix that awful recurring glitch where i miss all of my shots

posted about 3 years ago
#8 MR SLIN LFT Medic in Recruitment (looking for team)

lesser known up and comer, pick him up

posted about 3 years ago
#26 Captain Zidgel LFT RGL O/IM in Recruitment (looking for team)

bump, still looking for tryouts

posted about 3 years ago
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