Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?
| Account Details | |
|---|---|
| SteamID64 | 76561198098770013 |
| SteamID3 | [U:1:138504285] |
| SteamID32 | STEAM_0:1:69252142 |
| Country | United States |
| Signed Up | September 13, 2016 |
| Last Posted | October 13, 2025 at 12:47 AM |
| Posts | 400 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2 |
| Windows Sensitivity | default |
| Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | HyperX Cloud Stinger |
| Monitor | |
CaptainZidgelOne thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).
https://github.com/CaptainZidgel/Clash
https://i.imgur.com/2UL8Ukm.png
Expanding window of avg DPM over season 3 of RGL
Had this finished like 3 days ago but was thinking of making a webapp but lost all motivation for that so here's the library. Due to the size of seasons, you can use it without caching logs and it'll only take like 10 minutes.
mastercomsWhat features would you like from CS:GO's engine?
I do not know if this is even possible or feasible to port to TF2 or even to get from CSGO's engine (I do not know how it is implemented), but the VScript VM would be cool. A scripting environment in basically every Source game since L4D2
Obviously this is a wish upon a star kind of wish, but if it were actually possible to backport this to Team Comtress, I'd be highly impressed.
my last bump of the season probably,
ive crunched the numbers and this is my average DPM if you pick me up
https://i.imgur.com/6aroj3D.png
This is what we in the data science business call 'unstoppable growth'
I've created a Python package to turn stats into pandas time series' so you can plot overtime in matplotlib (the library also comes with a basic plotting preset and I intend to create more)
https://i.imgur.com/JbJbRJG.png
There's even an option to shade in competitive seasons.
There's no CLI for end users to auto create a graph but I'm thinking of making one soon.
If you're a developer interested in using this, check out https://github.com/CaptainZidgel/SPOT
One thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).
when will you fix that awful recurring glitch where i miss all of my shots
lesser known up and comer, pick him up
bump, still looking for tryouts
DO NOT play more than 2 games against this person, he will memorize your movement patterns and you will be pre-dead every time you spawn.
Call him frogboy because he's leaping up the ranks!!
Demolitions man expert, bee hat appreciator
She owns at scout, main playoffs for sure
good rockets, do not underestimate
just needs a maincaller to stop him from going for market gardens every mid
bump aiming to play next season, would be ready to start scrimming immediately