Honster
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SteamID64 76561198046222392
SteamID3 [U:1:85956664]
SteamID32 STEAM_0:0:42978332
Country United States
Signed Up January 31, 2015
Last Posted September 19, 2020 at 11:40 PM
Posts 84 (0 per day)
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#5219 HUD editing: short questions, quick answers in Customization

I'm having trouble with a couple hud elements randomly moving position, specifically the chat window and "BuildingStatus_Engineer"

I extracted using gcfscape my resource folder but I cant find the default version of basechat.res?

Also is there anything other than the "BuildingStatus_Engineer" section from hudlayout.res that could be randomly moving my building status panel?

posted about 4 years ago
#31 hamburger's model removal mod 2018 in Customization
hamburger_crisisstephidk if this is intentional but this removes the bootlegger and leaves the demo with no feet and there are some cosmetics that leave the pyro with no head (for example the fish hat)

other than that great mod tbh i love it

will update it soon, had no idea the sole mate had a replacement head. thanks for telling me.

Removing the Sole Mate shouldnt remove pyros head. Works fine with jeebs's headsfeet.

posted about 4 years ago
#148 No Hats Mod in Customization

The Nose Candy - Horrific style(pyro_rocks_mask) is causing invisible pyro heads in headsfeet.v2018.03.29.vpk.

Edit: Also the Robin Walkers cause invisible Scout/Demo feet and the Blizzard Britches cause invisible Scout feet.

posted about 4 years ago
#5195 HUD editing: short questions, quick answers in Customization

Is there a console command that can close the new item screen? I notice sometimes its unclickable in my hud and I have to quit to fix it. Escape key doesnt work when it happens either.

Also, is the map stamp upsell window broken even in the default hud?

posted about 4 years ago
#178 No explosion smoke script in Customization
unsmellchanging "ProjectileType"

I tried to make the Dragon's Fury look less obnoxious using this method but had no luck. If anyone else wants to give it a shot here is a copy of the stock weapon scripts since the old downloads didnt include it. The name is tf_weapon_rocketlauncher_fireball.txt.

posted about 4 years ago
#293 7HUD in Customization

Yea turns out the "say_party" stuttering isnt 7huds fault nor is it exclusive to 7hud. Its just more pronounced for me with custom huds than stock but even using tf2 running with -default I can still cause stuttering spamming a "say_party xxxxxxxxxx" bind.

Curious if anyone else has has encountered this.

Edit: ninja'd

posted about 4 years ago
#1205 mastercomfig - fps/customization config in Customization
knsumeHonstermastercoms6.5.3 released with competitive update changes, enhanced smoothness and networking improvements.My regen script from #1174 still causes a hard freeze a few seconds after using it while on mastercomfig-comp-preset.vpk 6.5.3. Wondering if there is a command thats responsible or how I can alter the script to avoid this.it has to do with the listenserver.cfg file disabling the wait command. remove the line that does that and it works.

Thank you very much, it was this. I extracted the vpk and commented out the following from listenserver.cfg

//incrementvar sv_allow_wait_command -1 2 1;incrementvar developer -1 2 1
//wait 1500; echo "    ******************************************************    "; echo "    ******************************************************    "; echo "    ******************************************************    "; echo "    ******************************************************    "; echo "=> Set host_thread_mode 0 for local servers."; echo "=> Set host_thread_mode 1 once you are done with your local server."
//wait 8000; incrementvar developer -1 2 -1; incrementvar sv_allow_wait_command -1 2 -1

I dont actually know what those lines do but commenting them out fixed it. I have sv_allow_wait_command 1 in like three places including listenserver_c.cfg so I didnt even think that it could be the issue.

Its worth nothing my my wait checker script lies and says wait is enabled but I still crash if I try to use my regen even after manually entering sv_allow_wait_command 1 running the unmodified vpk.

posted about 4 years ago
#1191 mastercomfig - fps/customization config in Customization
mastercoms6.5.3 released with competitive update changes, enhanced smoothness and networking improvements.

My regen script from #1174 still causes a hard freeze a few seconds after using it while on mastercomfig-comp-preset.vpk 6.5.3. Wondering if there is a command thats responsible or how I can alter the script to avoid this.

posted about 4 years ago
#291 7HUD in Customization

I mean using the in game chat window with a key bound to say_party. It only works if youre in a party with someone. I didnt try using the main menu party chat input so I have no idea if it causes hitches.

Edit: I also stutter/hitch when receiving party chats. My game doesn't hitch when sending party chat through the main menu UI chat box for some reason though.

posted about 4 years ago
#289 7HUD in Customization

I noticed that about a half a second after entering something into party chat my game hitches.

It doesnt happen with default hud, it happens with a fresh unmodified download of 7HUD from github. It seems like the hitch lasts a tiny bit longer on my slightly tweaked version of 7hud than it does on the completely unmodified version.

posted about 4 years ago
#4 The NoHats Method and client_precache.txt in Customization
hamburger_crisisheres the link

Try this mod and see if it works.

Joined a Valve server to test and couldnt get it to work. Heres Scout, I tested it with other classes festives too and no luck.

posted about 4 years ago
#2 The NoHats Method and client_precache.txt in Customization

If you figure it out I'd like to know. I tried to remove festive lights from weapons in the same manner but it doesnt work with any consistently.

posted about 4 years ago
#13 Easy TF2 Crosshairs in Customization

These are great and super easy to install into a hud. Worth a sticky. Wish I knew about them sooner.

posted about 4 years ago
#1173 mastercomfig - fps/customization config in Customization

I noticed the regen script I use for local servers is causing me to crash when using mastercomfig-comp.vpk and was wondering how to fix it.

It crashes when I press X, not when I exec the .cfg file containing it from the console btw. Doesnt crash when I running without mastercoms.

bind x "regen"
alias regen "sv_allow_wait_command 1;sv_cheats 1;hurtme -999999;give func_regenerate;alias regenloop +loop;regenloop;bind x unregen"
alias unregen "ent_Fire !self sethealth 200;alias regenloop null;bind x regen"
alias regenloop "+loop"
alias +loop "impulse 101;wait 100;-loop"
alias -loop "wait 100;regenloop"
echo "Regen loaded. Toggle with X"
I don't see anything the ZIP even offers over the VPK.

I personally liked the zip method because I was used to looking at the various commands and checking if the config author put in anything I didnt want like net settings or a null movement script etc. Granted now a days I have that shit defined in my own cfgs which run after so it doesnt matter. I have to admit the renaming cfgs and vpk method is incredibly convenient for upgrading.

Edit: Also it would be cool if you put a download link to your benchmark in the first post.

posted about 4 years ago
#1093 I've updated some huds in Customization

Hey thanks for updating yayahud. I noticed some bugs, mostly to do with charge meters.

The scoreboard screen at the end of rounds doesnt have the title of the columns(kills/damage/healing etc), its just a black bar. Almost all of the charge meters have white text on a white bar so you cant read them when full(the demo SHIELD bar text is fine for some reason). The Huntsman has an extra charge meter that covers the secondary weapon meter. The medic's uber meter disappears when switching to primary. The Thermal Thruster's meter is named "Disabled" and the text is cut off in the middle. Some are out of order like scouts. The Engi's pomson meter partially covers the plus/minus metal numbers when its expended/picked up. The Loose Cannon meter isnt labelled with a name like the others.

Edit: I've learned that the vaccinator hud ui is something broken on valves end and that valve now forces the lower left chat position on their servers for some reason.

posted about 4 years ago
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