Honster
Account Details
SteamID64 76561198046222392
SteamID3 [U:1:85956664]
SteamID32 STEAM_0:0:42978332
Country United States
Signed Up January 31, 2015
Last Posted September 19, 2020 at 11:40 PM
Posts 84 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6
#113 No Hats Mod in Customization
xJeebsxEdit: I re-removed the items from the No Hats mod. All of them still show. Looks like we're going to have to wait for Valve to fix this issue.

Sorry for the extra work, thanks for trying it though. :(

I think valve patched something when they broke nohats once before so maybe there is hope.

posted about 6 years ago
#110 No Hats Mod in Customization

headsfeet.v2017.10.21.vpk still causes invisible bodygroups with the following:

hwn_scout_misc2.dx80.vtx (Futankhamun)
hwn_scout_misc2.dx90.vtx
dec15_shin_shredders.dx80.vtx
dec15_shin_shredders.dx90.vtx
bak_fear_monger.dx80.vtx (The s1 fear monger style is fine)
bak_fear_monger.dx90.vtx

no.hats.mod.v2017.10.21.vpk has quite a few cosmetics getting through since the update. Hopefully this is something Valve can fix on their end... I went through the store and looked for cosmetics that werent getting removed, seems to be mostly items part of the same promotions. May have missed a few because I was half watching a tv show:

Crown of the Old Kingdom
Jungle Booty
Tomb Readers
Bootenkhamuns
Orions Belt
Alien Cranium
Biomech Backpack
MK 50
Xeno Suit
Dadliest Catch
Sole Saviors
Baronial Badge
Criminal Cloak
Dread Hiding Hood
Gilded Guard
Lacking Moral Fiber Mask
Whale Bone Charm
Beastly Bonnet
Centurion
Cheet Sheet
Hardy Laurel
Steel Sixpack
Tartan Shade
Tartantaloons
Bacteria Blocker
Breather Bag
Weather Master
Brutal Bouffant
Grizzled Growth
Last Straw
Prize Plushy
Aqua Flops
Brocks Locks
Carl
Dethkapp
Flight of the Monarch
Flunkyware
Hanger-on Hood
Hunger Force
Nose Candy
Rail Spikes
Robot Chicken Hat
Chief Constable
Deadlist Duckling
Hitt Mann Badge
Siberian Sophisticate
Distinguished Rogue
Foppish Physician
K-9 Mane
King of Scotland Cape
Menpo
Stovepipe Sniper Shako
Grenadier Helm
Ninja cowl
Tribal Bones
Void Monk Hair
Champ Stamp
Human Cannonball
Marxman
Triad Trinket
Ball-Kicking Boots
Merc's Pride Scarf
Company Mann
Deus Specs
Purity Fist
Nanobalaclava
Anger
Dragonborn Helmet
Pip-Boy
Wingstick
Dread Knot
Geisha Boy
Noh Mercy
Samur-Eye

posted about 6 years ago
#8 Blinded by the muzzle flash on the new pyro weapon in TF2 General Discussion
scrabviewmodel_fov 0

Does this not work for anyone else?

The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg

posted about 6 years ago
#530 mastercomfig - fps/customization config in Customization

You may also want to change the value that causes engine hunk crashes/errors. I don't know if Valve's official release of koth_lazarus will cause them but the current community release of lazarus does.

https://tf2maps.net/threads/lazarus.30741/

posted about 6 years ago
#288 yayahud in Customization

;_;

At least you let us know man.

posted about 6 years ago
#322 mastercomfig - fps/customization config in Customization

Didnt seem to make any difference. Tried it at 1.0 and still nothing. Even running tf2 with the -default launch option didnt do anything.

posted about 6 years ago
#320 mastercomfig - fps/customization config in Customization

Is there anything in the config that would prevent item inspect links from working? I noticed for some reason now I have to have the game closed each time Iclick the link for it to work. In the past I have been able to preview multiple links while leaving TF2 running. This pops up in the console when I click a link and tf2 is already running. CClientSteamContext OnGameJoinRequested tf_econ_item_preview Probably valve's fault but w/e.

posted about 6 years ago
#100 No Hats Mod in Customization

As far as I'm aware only some of the festive lights can be removed depending on if theyre a part of the weapons model or their own model that attaches to it. I basically just used HLMV in Team Fortress 2\bin to check mdl files to see if they were festive lights or the entire festive weapon. Using the wiki page for reference:

2011 - all lights are removable
2012/2013 - no lights can be removed
2014 - Only the Shotgun/SMG lights are removable
2016 - All festivizer lights are removable except the spy-cicle. (including ones applied to skins)

https://www.dropbox.com/s/htri5lli959i2er/nofestivelights.vpk?dl=0
Extract and delete the weapons you want lights to show on. If anyone knows how to disable more festives or shit like australiums that would be nice to know.

You can also remove stat clocks via models\weapons\c_models stattrack.dx80.vtx and stattrack.dx90.vtx

posted about 6 years ago
#98 No Hats Mod in Customization

For anyone who cares about seeing their botkiller heads here is how to get them while using nohats/headsfeet.

1) Go into Steam\steamapps\common\Team Fortress 2\bin and drag and drop your latest nohats.vpk onto vpk.exe

2) Search the extracted folder full of .vtx files for the entries of the specific botkiller(s) you want to be visible and delete the associated .vtx files. Botkiller file name reference below.

3) Drag and drop your extracted nohats folder back onto vpk.exe to get a vpk(or not). Then put it into Steam\steamapps\common\Team Fortress 2\tf\custom and youre good to go.

All of the .vtx files blocking botkillers can be found in nohats\models\player\items\mvm_loot and then the respective class subfolders. File names with "_v" in them are for the first person view only. File names without "_v" in them are for both the first person and world view(seeing other players/yourself in third person).

-----Scout

Silver/Gold/Rust/Blood Botkiller Scattergun Mk.I
fob_h_scattergun

Carbonado/Diamond Botkiller Scattergun Mk.I
fob_h_scattergun_diamond

Silver/Gold Botkiller Scattergun Mk.II
fob_e_scattergun

-----Soldier

Silver/Gold/Rust/Blood Botkiller Rocket Launcher Mk.I
fob_h_rocketlauncher

Carbonado/Diamond Botkiller Rocket Launcher Mk.I
fob_h_rocketlauncher_diamond

Silver/Gold Botkiller Rocket Launcher Mk.I
fob_e_rocketlauncher

-----Pyro

Silver/Gold/Rust/Blood Botkiller Flame Thrower Mk.I
fob_h_flamethrower
fob_h_flamethrower_v

Carbonado/Diamond Botkiller Flame Thrower Mk.I
fob_h_flamethrower_diamond
fob_h_flamethrower_diamond_v

Silver/Gold Botkiller Flame Thrower Mk.II
fob_e_flamethrower
fob_e_flamethrower_v

-----Demo

Silver/Gold/Rust/Blood Botkiller Stickybomb Launcher Mk.I
fob_h_stickybomb
fob_h_stickybomb_v

Carbonado/Diamond Botkiller Stickybomb Launcher Mk.I
fob_h_stickybomb_diamond
fob_h_stickybomb_diamond_v

Silver/Gold Botkiller Stickybomb Launcher Mk.II
fob_e_stickybomb
fob_e_stickybomb_v

-----Heavy

Silver/Gold/Rust/Blood Botkiller Minigun Mk.I
fob_h_minigun
fob_h_minigun_v

Carbonado/Diamond Botkiller Minigun Mk.I
fob_h_minigun_diamond
fob_h_minigun_diamond_v

Silver/Gold Botkiller Minigun Mk.II
fob_e_minigun
fob_e_minigun_v

-----Engi

Silver/Gold/Rust/Blood Botkiller Wrench Mk.I
fob_h_wrench

Carbonado/Diamond Botkiller Wrench Mk.I
fob_h_wrench_diamond

Silver/Gold Botkiller Wrench Mk.II
fob_e_wrench

-----Medic

Silver/Gold/Rust/Blood Botkiller Medi Gun Mk.I
fob_h_medigun

Carbonado/Diamond Botkiller Medi Gun Mk.I
fob_h_medigun_diamond

Silver/Gold Botkiller Medi Gun Mk.II
fob_e_medigun

-----Sniper

Silver/Gold/Rust/Blood Botkiller Sniper Rifle Mk.I
fob_h_sniperrifle

Carbonado/Diamond Botkiller Sniper Rifle Mk.I
fob_h_sniperrifle_diamond

Silver/Gold Botkiller Sniper Rifle Mk.II
fob_e_sniperrifle

-----Spy

Silver/Gold/Rust/Blood Botkiller Knife Mk.I
fob_h_knife
fob_h_knife_v

Carbonado/Diamond Botkiller Knife Mk.I
fob_h_knife_diamond
fob_h_knife_diamond_v

Silver/Gold Botkiller Knife Mk.II
fob_e_knife
fob_e_knife_v

posted about 6 years ago
#1 Old unusual effect remover ever work on sv_pure 2? in Customization

Or even sv_pure 1? This one. Does anyone know if it stopped working alltogether after some certain update?

I ask because I tried to remove the one unusual effect I have(and can thus test) and it only worked while on an sv_pure 0 local server. I'm not sure if I did it incorrectly and am missing something or if its just no longer possible etc.

For anyone curious I basically extracted TF2's particle folder with gcfscape, ran the game with the -tools launch option, opened item_fx.pcf and compared the difference between one of the 'removed' effects with the stock version of that effect. Then I tried to just imitate those changes with my own effect.

Stock Effect Example | Removed Effect Example

The relevant differences as far as I can see being in the top right box. The various element_array values being deleted in the removed variant. Using itemtest bots with a burning effect hat I couldnt get the old effect remover to work on anything but sv_pure 0 either. :(

posted about 6 years ago
#146 m0re hud in Customization

Spy-cicle meter covers the disguise indicator. http://i.imgur.com/V9SXIhC.jpg

posted about 6 years ago
#256 mastercomfig - fps/customization config in Customization

Benchmarked with launch options: -dxlevel 95 -full -w 1280 -h 720 -console -novid

Comanglia - Max FPS for High Quality PCs
2639 frames 25.021 seconds 105.47 fps ( 9.48 ms/f) 7.723 fps variability

Mastercoms
2639 frames 27.157 seconds 97.18 fps (10.29 ms/f) 8.891 fps variability

Mastercoms with Maxframes
2639 frames 24.662 seconds 107.01 fps ( 9.35 ms/f) 8.810 fps variability

OS: Windows 7 Home 64 bit
CPU: AMD Fx-6100 Six Core Processor 3.30 GHz
GFX: GeForce GTX 560
RAM: 8 GB

I dont have any technical suggestions but personally I'd prefer if the 'Mastercoms cfg loaded' console echo message stood out more. Throw some asterisks or pipes in there imo.

posted about 6 years ago
#96 No Hats Mod in Customization

So the Futankhamun and Shin Shredders are still invisible but I noticed an error popping in the console when trying to initially load the items in after starting tf2.
MDLCache: Failed load of .VTX data for player/items/scout/hwn_scout_misc2.mdl
MDLCache: Failed load of .VTX data for workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.mdl

I went ahead and extracted the vpk and searched the model folder for hwn_scout_misc2 and dec15_shin_shredders and deleted the vtx file results for both. Loading up TF2 this solved the invisible bodygroups issue for both items. On a side note I had no idea maintaining this mod took over eight thousand individual file entries, good lord.

I also noticed in game the Fear Monger cosmetic for Pyro caused invisible heads but not in itemtest. This is because it comes in two styles and nodoby uses the style that keeps the pyros head, except for whoever programmed itemtest's default style. The error for this one was:
MDLCache: Failed load of .VTX data for workshop/player/items/pyro/bak_fear_monger/bak_fear_monger.mdl

I fixed it by deleting bak_fear_monger.dx80.vtx and bak_fear_monger.dx90.vtx
Also, I left alone bak_fear_monger_s1.dx80.vtx and bak_fear_monger_s1.dx90.vtx because those only remove the hood from the style that keeps the pyros head. None of the other Scout/Demo feet and Pyro head replacements have issues with styles besides this one it seems.

This is my last nag for a while I promise. <_<

posted about 6 years ago
#94 No Hats Mod in Customization

Damn that was a fast update, I should have finished testing all of them before posting. Thanks again for the maintaining headsfeet. I tried all the scout/demo feet and pyro head replacements (according to the wiki) in itemtest and this is the list of what I found still causes invisible bodygroups(all pyro heads except the last one): http://imgur.com/a/lqQwD

Arthropod's Aspect
Black Knight's Bascinet
Combustible Cutie
Corpsemopolitan
Creature's Grin
Hard-Headed Hardware
Hollowhead
Lollichop Licker
Mr. Juice
Phobos Filter
Rugged Respirator
Vampyro
Wartime Warmth
Futankhamun for Scout still cause invisible feet for me for some reason.

Edit: Shin Shredders for Demo also cause invisible feet I noticed. http://i.imgur.com/lXblEMV.jpg
I tested the rest of the Scout and Demo pants region cosmetics and none of them had the invisible bodygroups issue.

posted about 6 years ago
#90 No Hats Mod in Customization
xJeebsxI have now officially updated the Headsfeet mod and uploaded the download to my GitHub. Check the main thread for the download link along with some information about it.

That is awesome. Here are some cosmetics I noticed that still cause invisible bodygroups. http://imgur.com/a/WFwRF Thanks for supporting the headsfeet version man. Edit: these are using headsfeet.v.2017.07.07.vpk

posted about 6 years ago
1 2 3 4 5 6