Honster
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SteamID64 76561198046222392
SteamID3 [U:1:85956664]
SteamID32 STEAM_0:0:42978332
Country United States
Signed Up January 31, 2015
Last Posted September 19, 2020 at 11:40 PM
Posts 84 (0 per day)
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#279 yayahud in Customization

Noticed a couple minor bugs.

The Loose Cannon charge meter is blank/unlabled. (every other meter I've seen has one, drink/food etc)

Vaccinator's percent ubercharge panel is broken for me. http://i.imgur.com/DwGYfED.jpg

The Jarate charge bar breaks with a Huntsman equipped. It becomes an unlabled bar that charges identically with the Hunstman one. http://i.imgur.com/eVLihbj.jpg

That report player feature they added doesn't have a button (that I can see) in yayahud. http://i.imgur.com/xNdSEhF.jpg
Last time I used stock hud that window was small so I'm not sure if that gigantic ass font is something they changed or something on my end.

posted about 7 years ago
#264 yayahud in Customization

Not really a big deal but I noticed that when using CrosshairAA instead of CrosshairOL in hudlayout.res it would put the the crosshairs corresponding letter on screen instead of the actual crosshair. http://imgur.com/u6bmSau Thanks for making the hud btw, its very clear and clean.

posted about 7 years ago
#115 Transparent Viewmodels in any HUD in Customization

They worked for me in matchmaking in the sense my viewmodels were transparent as normal.

Unfortunately it seems like matchmaking disables mat_motion_blur_strength 0, so not really practical in MM at the moment. Hopefully valve puts in a cvar for transparent viewmodels as theyve previously mentioned considering.

posted about 8 years ago
#408 Comanglia's Config / FPS Guide in Customization
hoXyyHonsterDoes anyone know what settings need to be changed to to prevent skyboxes from blurring out?
(happens on on jump maps in my experience) http://imgur.com/o5eXq0D

I already use r_renderoverlayfragment 1 so the lettering/numbering on various jumps stay visible.

That map uses 3D skyboxes for that stage, try r_3dsky 1

Thank you for the tip, worked perfectly to fix the 'hall of mirrors' skybox issue for me.

posted about 8 years ago
#404 Comanglia's Config / FPS Guide in Customization

Does anyone know what settings need to be changed to to prevent skyboxes from blurring out?
(happens on on jump maps in my experience) http://imgur.com/o5eXq0D

I already use r_renderoverlayfragment 1 so the lettering/numbering on various jumps stay visible.

posted about 8 years ago
#336 Comanglia's Config / FPS Guide in Customization
KilgorsVanaComangliaalso added, removed a couple redundant lines as well
What commands did you remove? so I can manually take them out of my config.
You can use this to compare the old version with the new one: https://www.diffchecker.com/

If you use Notepad++ to edit configs it has a Compare plugin that has the same function.

posted about 8 years ago
#111 No explosion smoke script in Customization
BenroadsStarted messing around with this stuff again and found that you could remove the muzzle flash that is shown when using viewmodels.

https://www.youtube.com/watch?v=AB_-3rP64n8

I did this by replacing whatever was set to "MuzzleFlashParticleEffect" with "env_rain_001_mist", I chose this because I am fairly sure that it gets tagged as a weather particle so it will not render if you have disabled weather effects (I would assume most people do). It seemed to work with most weapons, the only major exceptions really being the miniguns and a few scout primaries. This all should work on sv_pure 2 and includes my updated explosion stuff.

Download: http://puu.sh/kYAcw/ec207f99a8.rar

Using this I get the same issue as Mighty, shifting smoke/fog everywhere.
http://imgur.com/a/8HHIP

Im running Comanglia's fps config, dxlevel 90, plus Transparent Viewmodels. For the second picture I removed my transparent viewmodel texture and hud_reloadscheme'd the default hud and still got the issue. tf_particles_disable_weather 1 is enabled in my graphics config, maybe it no longer works but otherwise I have no idea why this would be appearing.

posted about 8 years ago
#65 Transparent Viewmodels in any HUD in Customization

Yea, it was just the intel/payload glow option that was causing that overlay on some weapons and spectator. (even heavy's stock fists oddly enough) I just put glow_outline_effect_enable 0 in my autoexec so i remember to keep it off. Thanks again for the transparent viewmodels and this thread Jarate/komo.

posted about 9 years ago
#62 Transparent Viewmodels in any HUD in Customization

Thanks, this is great. The other fps config settings not listed people need to run these, came across them googling.

-Icaria- on reddit went through an fps config and found the other necessary commands:
mat_hdr_level 0
mat_antialias 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0

Have two small issues using these transparent viewmodels. Not sure if its due to my games settings, using rayshud, or just the limitations of this viewmodel trick.

Certain weapons lack transparency and instead add a dark transparent overlay on top of the entire screen like this shot. Also noticed it happens with the Iron Bomber. Not sure if anyone else is experiencing this.

When spectating someone in third person the screen has that same dark overlay.

posted about 9 years ago
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