Frost_Bite
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SteamID64 76561198013049459
SteamID3 [U:1:52783731]
SteamID32 STEAM_0:1:26391865
Country United States
Signed Up October 13, 2012
Last Posted March 30, 2017 at 10:30 AM
Posts 554 (0.1 per day)
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#63 The perfect map in Map Discussion

Honestly, why isn't water used more? It allows for nice med surfs to avoid fall damage and get out. If it's deep enough, it leads to some interesting rollout decisions, since it provides an upward boost when jumping out of it and once again, prevents fall damage.

I'm not saying it needs to be cp_freight sized basins that connect between each other and allow for nearly undetectable flanks. Something like the water on derecho.

posted about 11 years ago
#19 2048 in Other Games

7128 first try
What the fuck are you guys doing?

The trick afaik is just not lose

posted about 11 years ago
#19 viewmodel script in Customization
Deathyforgetsbind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 100"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 100"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 100"

this should work i believe

that doesn't work with scroll wheel or q, so it's not very practical.

Who actually uses either of those though?

posted about 11 years ago
#12 viewmodel script in Customization
MoistMelonsThis may sound extremely picky, but is there a script that allows you to toggle different viewmodel sets? For example, t is the toggle key, and by pressing it, your set switches from
slot1: hidden, slot2: visible, slot3: hidden, to becoming
slot1: visible, slot2: hidden, slot3: visible.

The script above switches whatever the current slot is.

posted about 11 years ago
#10 viewmodel script in Customization

If you frequently change which slots are active, try this:

bind 1 "slot1; primary; alias currenttog primarytog" 
bind 2 "slot2; secondary; alias currenttog secondarytog"
bind 3 "slot3; melee; alias currenttog meleetog"
bind t currenttog
alias currenttog primarytog
alias primary primaryvis
alias primaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias primaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias primarytog primarytoghid
alias primarytogvis "primaryvis; alias primary primaryvis; alias primarytog primarytoghid"
alias primarytoghid "primaryhid; alias primary primaryhid; alias primarytog primarytogvis"
alias secondary secondaryvis
alias secondaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias secondaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias secondarytog secondarytoghid
alias secondarytogvis "secondaryvis; alias secondary secondaryvis; alias secondarytog secondarytoghid"
alias secondarytoghid "secondaryhid; alias secondary secondaryhid; alias secondarytog secondarytogvis"
alias melee meleevis
alias meleevis "r_drawviewmodel 1; viewmodel_fov 90"
alias meleehid "r_drawviewmodel 0; viewmodel_fov 0"
alias meleetog meleetoghid
alias meleetogvis "meleevis; alias melee meleevis; alias meleetog meleetoghid"
alias meleetoghid "meleehid; alias melee meleehid; alias meleetog meleetogvis"
posted about 11 years ago
#2 TF2 update for 3/5/14 (3/6/14 UTC) in TF2 General Discussion
wickedplayer494Added convar hud_combattext_batching_window to be used with hud_combattext_batching

maximum delay between damage events in order to batch numbers
min 0.1, max 2.0, default 0.2

[/quote]
OH MY GOD THANK YOU

posted about 11 years ago
#63 Show us your cool scripts :D in Customization

Nice if you ever stream and want to have weapon-specific viewmodel toggle scripts that you can disable/modify on the fly:

bind 1 "slot1; primary; alias currenttog primarytog" 
bind 2 "slot2; secondary; alias currenttog secondarytog"
bind 3 "slot3; melee; alias currenttog meleetog"
bind t currenttog
alias currenttog primarytog
alias primary primaryvis
alias primaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias primaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias primarytog primarytoghid
alias primarytogvis "primaryvis; alias primary primaryvis; alias primarytog primarytoghid"
alias primarytoghid "primaryhid; alias primary primaryhid; alias primarytog primarytogvis"
alias secondary secondaryvis
alias secondaryvis "r_drawviewmodel 1; viewmodel_fov 90"
alias secondaryhid "r_drawviewmodel 0; viewmodel_fov 0"
alias secondarytog secondarytoghid
alias secondarytogvis "secondaryvis; alias secondary secondaryvis; alias secondarytog secondarytoghid"
alias secondarytoghid "secondaryhid; alias secondary secondaryhid; alias secondarytog secondarytogvis"
alias melee meleevis
alias meleevis "r_drawviewmodel 1; viewmodel_fov 90"
alias meleehid "r_drawviewmodel 0; viewmodel_fov 0"
alias meleetog meleetoghid
alias meleetogvis "meleevis; alias melee meleevis; alias meleetog meleetoghid"
alias meleetoghid "meleehid; alias melee meleehid; alias meleetog meleetogvis"
posted about 11 years ago
#71 if you order a $10 pizza how much would you tip in Off Topic

Depends on when in the semester it is.

My university has food money that doesn't roll over from semester to semester (it comes with the meal plan). There's a local pizza place with a deal with the university that accepts it. During finals week, it's not uncommon for people to order more than enough pizza for everyone around and still leave a tip with the rest of the money (sometimes 50-100%+ on a large order) because why not.

Normally though, I'd tip around $4. I rarely order only $10 worth of pizza though.

posted about 11 years ago
#45 Blaze pls in TF2 General Discussion

Fuck dehumidifiers.
My dad got me one. It did nothing but make noise and he insisted that I use it WHILE I'M TRYING TO SLEEP

posted about 11 years ago
#7 CEVO Registration Reminder in TF2 General Discussion
scrimshawhow do you take 2600 heals as scout

By being named Grant Vincent.

On a more serious note, I will be paying to register for this.

posted about 11 years ago
#110 2/7 tf2 update in TF2 General Discussion
mince__ it just Wasn't The Wrangler.

#splitthewrangler2014

posted about 11 years ago
#38 2/7 tf2 update in TF2 General Discussion
GetawhaleI think Valve's problem is there are too many weapons that were terrible ideas to start with, and now they can't take them OUT OF THE GAME - they're forced to try to jiggle them around and somehow magically fix them.

They did completely change the soda popper. They could try similar stuff.
They could actually consider what the resultant game would be when a change is implemented. See SC buff.
They could make them reskins of stock weapons.

posted about 11 years ago
#24 Immortal Technique in Off Topic

Sharkula
https://www.youtube.com/watch?v=dkKnrKC0n6Y#t=58

posted about 11 years ago
#115 ESEA-O Grand Finals: Quantum Flux vs. BUDSQUAD in Events
blinKThis is literally the best thread i've read in 2 months.

This is literally the worst thread I've read in a while.

Oh look I disagreed with an invite player because I'm not a fan of racism

posted about 11 years ago
#21 Bill Nye/Ken Ham religion debate in Off Topic

I love how this guy is using both the fall of man and 7 days creationism when the two actually don't fit in together.
Not to mention everything else.

posted about 11 years ago
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