NilI'm just gonna keep reviving this thread every time I find something cool, hopefully no one minds.
someone made a segmented route suggestion for the in-progress (barely off the ground, to my knowledge) episode 2 run.
https://www.youtube.com/watch?v=7Na0UMlhOrs&list=UUtVVZOkO9OO7LNFcAHeKNzA
it's one of the coolest things I've seen in some time. around the 5 minute mark I thought I had the idea and was gonna skip to the end but I'm glad I didn't.
still no word on when HL21 is coming out. Obviously that's not my fault but I still feel compelled to apologize for getting everyone hyped for something that would be sitting in the "editting" phase for god-knows-how-long. Trust me, everyone in the sourceruns community is just as eager and curious as to what's taking it so long.
It's probably getting all the .01 second long segments at the end to render in a way that looks good.
These segments are necessary because time into fire interval and some aspects of reloading are saved weirdly, so saving and loading is faster. For example, start to charge the gauss, save, load, and it'll be fully charged. During the last fight, you basically use all of your ammo, so there are a ton of these segments.
Of course, each of them is a single frame, so actually showing them in the correct timing will be awful.