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Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
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In-game Sensitivity 2.15
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Raw Input 1
DPI
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1080p
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144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#249 can we ban most unlocks yet? in Q/A Help
JarateKing It's not as black or white as that. When you're new and don't really know much about how the game works competitively and neither do your opponents, really dumb stuff can destroy you.

And after that happens you do research and improve????

JarateKingYou can do well against completely meta setups because that's what all your practice went into, even if you're not flexible at all. And then you can get completely dominated by a natascha heavy + degreaser pyro + dr spy because you have no clue how to deal with something that completely goes against everything you know, even if a more competent team would just outplay them because they have a better understanding of what to do.

´
If the individual skill level of each player is exactly the same then it's not expected that the natascha "heavy + degreaser pyro + dr spy" will do very well with that setup. You seem to assume the players getting rolled are new, and their opponents are experienced. Let me assure you that there is a million ways to do dumb shit against inexperienced players and removing 1 or 2 options doesn't make a difference. And also, why are these more experienced players sandbagging anyway? This is a completely different issue.

You can also look at other games, like CS:GO and LoL and lots of other games where suboptimal strategies can completely destroy the lower ranks. That doesn't mean that they should be removed from a game.

JarateKingI think it's not really reasonable to expect that from new players.

Who is expecting them to do this exactly? If a team looses a match... They loose! And if a team wins they win!
I don't expect them to do anything, but if they want to win they should expect to be prepared.

JarateKingThere's a good chance they joined competitive because we keep telling them "competitive is so much less chaotic and way more clean than pubs, you don't ever see these garbage unlocks and retard strats."

Do you have a source on this? Where did you find out this statistic? I expect you to support your claims, and if you can't do that, you should not be making them. What I'm gonna say here is just as anecdotal as what you said:
I have never heard anyone say anything remotely close to what you wrote.
In terms of evidence this is equally valid.

JarateKingBut at low levels with our current whitelist, that's not really the case at all, and the worst part is that some of them work. What they end up experiencing is often closer to an organized pub, and a lot of them will just go pub instead after they see that.

You still haven't demonstrated your claim to be true so why would nayone take this argument seriously? And if you didn't remember, before this global whitelist came about, low level games and tf2centers/tf2lobbies were still infested with bad strategies and felt like organised pubs. The same way CS:GO matchmaking in Silver 1 feels like an organised casual match with less players. How is this a problem exclusive to any game? Can you point to a single esport or even a sport where this is not the case? How do you avoid making something in low levels of competitive very distinctive from a high level casual?

JarateKingDid they deserve to lose?

Yes

JarateKingThe issue is that they're going in matches and playing this chaotic game that's hardly like competitive.They don't like it and would much rather be playing actual competitive.

Citations needed

JarateKingBut they can't, because the dumb strats allowed by the whitelist are often more effective just by being something the other team has never even considered, even though it's no fun for anyone.

Again, they can. Don't play against teams who do this, and if you're desperate you can just say "we only play against people who play with normal classes and weapons". It's not a big deal.

JarateKingIt's just a lot of extra work to put on new players, when there's not really any reason to justify it.

Work they eventually need to put in if they want to become better.

JarateKingHigh level players don't have to deal with this stuff, the game isn't changed whether they're banned or not.

High level players already put in this work and that's why they can handle it.

JarateKingLow level players are the ones who do face it, and they certainly don't want it.

Citation needed.

JarateKingThe only solutions for them are to:
[*] Get better, which they'd do anyway with or without bans, so it's not an argument either way.
[*] Practice against those unlocks, which is a lot more work for something that'll get invalidated pretty quickly since they'll only ever see those unlocks when they're still low level. Not to mention it's really aids practicing against a specific gimmick weapon in the first place.
JarateKing[*] Quit playing. Which is what a lot of new players do, since the competitive they're playing is nothing like the competitive we play and say is fun, and we basically just lied to them.

Even if what you are saying here is true, that it's not what they imagined, how do you know it's because of the whitelist? Again, citation needed.

JarateKingIt's a "no different" at best, "pretty shit" at worst. Or, instead, we can just change the whitelist and make all of that completely nullified, and not have to deal with it at all.

Virtually everyone on the tf2 subreddit hates that the competitive community bans everything. I've seen countless of posts where people complain that they can't play their favourite class or use their favourite weapons. Removing variety is not going to help.

JarateKingWe didn't see any benefits from opening the whitelist, and instead every good thing that we'd thought would happen ended up backfiring, so it's not like we're losing anything by doing that.

We're loosing options to situational weapons to make the meta less stale. That's more than nothing.

The only reason your line of reasoning is attractive in this community, is that it resonates with people, and everything they already believe.

posted about 6 years ago
#247 can we ban most unlocks yet? in Q/A Help
RacsoAfter playing in the recent etf2l cup which banned the xbow I can say without a doubt it was a nice change of pace. The overall feel of the game was very different. Stalemates were tense because the spam damage took time to heal, instead of just being able to be instantly full hp again. It felt really good to know that my damage actually mattered for once.

I'm still not fully sold with banning the arrows since they feel like an essential part of the game at this point, playing without them would feel weird. Though if they aren't getting nerfed like they really should be, a ban should follow.

Oh and just for the record I didn't play back when arrows weren't a thing.

I agree. I really do hope valve nerfs the xbow or reverts one of its many buffs.

posted about 6 years ago
#238 can we ban most unlocks yet? in Q/A Help
JarateKingnew players

I think it's more important for new players to be able to use any weapon rather than not get shut down by a bad weapon.

Let's face it, if you get destroyed by a bad weapon you would get destroyed by a good one too - and you deserve to loose for not being able to beat it.

posted about 6 years ago
#168 can we ban most unlocks yet? in Q/A Help
Comangliathesqrtminus1ComangliaI just looked at the global whitelist. Their's some really questionable weapons being allowed.

...Frontier Justice...

frontier justice is completely balanced and actually underpowered in most situations

it's so situational that if you run it anywhere close to full time you'll get smacked the fuck down 99% of the time

you're just a slow scout with 3 shots per clip and if you miss any you're dead

I said it was an AIDS weapon not a GOOD weapon. Of course the weapon is shit.

Ok so if your opponent is using a shit weapon, you should be able to outplay him to the point where he changes class or changes weapon (assuming he wants to win).

If your argument is that opponents use the weapon and you don't think it's fun, then A.don't participate in goofy/fun games B. don't scrim against teams who bring out those weapons, C. if you encounter it in a match prove you're the better player and beat them while they are playing suboptimally.

posted about 7 years ago
#144 can we ban most unlocks yet? in Q/A Help
ComangliaSurprised I haven't seen much airstrike that thing is god tier once you get 4 kills with it.Comangliaonce you get 4 kills with it

It's too inconsistent and the reward you get isn't really worth the effort.

posted about 7 years ago
#44 most underrated names of all time in Off Topic

LEGENDARY SHARK

posted about 7 years ago
#780 PugChamp in Projects

Can you update reckoner to its newest version (rc2)? Thanks.

edit: Can we start using the most recent snakewater version as well? (final1)

edit2: Can we ban people who use an external software to make their name too long to fit in logs?

edit3: Reckoner is still rc1 on eu

posted about 7 years ago
#44 The Road to Invite: A TF2 Visual Novel in Projects
corsaclick on "posted x y ago"

http://i.gyazo.com/18ebc65f6008ad6d276d1955e49a327f.png

http://i.gyazo.com/7f7022ac101ff80ca3d7d766543d9b93.png

Neat, thanks. There should be an options in the settings menu to permanently enable this for every post on the site...

posted about 7 years ago
#168 No explosion smoke script in Customization
TobiconaHow do I make this work with the detonator, cow mangler, and scorch shot explosions?This does not work for the detonator and scorch shot since those do not have a seperate weapon text file and are just considered regular Flareguns. You can do it for the cow mangler though

step 1:
download for all the default weapon text files
You'll see these are the same text files you also have in the Scripts folder of the config

step 2:
the cow mangler's weapon txt file is tf_weapon_particle_cannon.txt
extract somewhere and open it in notepad (I recommend downloading notepad++ for some quality of life)
find //buckets at line 30

step 3:
go to Scripts where your already working txt files are. Open one with the explosions you want the cow mangler to have and also find //buckets

step 4:
Inside the buckets paragraph you'll find something like this "ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
That's what you'll see in tf_weapon_particle_cannon.txt. But those aren't the explosions you want.
So go into the other file that has the right explosions and just copy paste those over in the cow mangler's file.
For example I use "ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
Then just make sure you save the cow mangler file and put it in the Scripts folder where the other txt files are

I was gonna ask a question about this, but what you said here is already what I have done. It doesn't work for me. I just see the normal cowmangler explosion... Here's my tf_weapon_particle_cannon.txt file:

Show Content
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_FocusedWaveProjector"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"

// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_energy_ball"
"HasTeamSkins_Viewmodel" "1"

// Secondary Attributes.
"secondary_ammo" "None"

// Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" "BaseExplosionEffect.Sound"

// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "gl"

// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "32"
"y" "32"
"width" "32"
"height" "32"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
posted about 7 years ago
#201 cp_reckoner (5CP) in Map Discussion

https://steamuserimages-a.akamaihd.net/ugc/87100177928894155/9FB5282B0460699CDED0297A9CB09E2EAE4DB219/

Are you supposed to be able to stand on the ambulances on mid?
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

https://steamuserimages-a.akamaihd.net/ugc/87100177928894338/DD3544180A7E03E35E8DE4357AF3539DC4D34B82/

https://steamuserimages-a.akamaihd.net/ugc/87100177928894455/66358ED4BB440D6AAC28F419AA4D2255F3BDA6AA/

For some reason there's a clip brush where there are no objects/walls. Is this to make the gameplay smoother or fix a bug? If not I'd remove it

posted about 7 years ago
#41 The Road to Invite: A TF2 Visual Novel in Projects
corsah0b5t3rSo when is this coming out?
http://i.gyazo.com/977cacee3e846abc61ba95f230c7c701.png

This is completely off-topic but is there a way to see the exact date someone posted something? How do I enable this wonderful feature?

posted about 7 years ago
#4 Rate my beat please in Off Topic

I like it production wise but sometimes the musical theory isn't in place and the notes clash.

posted about 7 years ago
#199 cp_reckoner (5CP) in Map Discussion

Once again, this is good stuff. Nice work.

posted about 7 years ago
#13 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos
MenachemCollaideme i would like to get all the slinsults out of the way of an actual conversationwas bad joke dingus

Wouldn't suprise me if it wasn't dingus

posted about 7 years ago
#5 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos
Menachemi havent watched the video yetMenachemthis video is shit and full of shit ideas

XD

posted about 7 years ago
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